JLabel To Grid Layout On A Panel
Nov 19, 2014Is it possible to put Jlabels in to a grid Layout on a Panel in a Jinternal frame
View RepliesIs it possible to put Jlabels in to a grid Layout on a Panel in a Jinternal frame
View RepliesI am making a basic calculator using SWING.I want my JTextField to stretch across the top, above my buttons. All I can seem to get is it be the same size as one of my buttons.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
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How to implement GridLayout. In my applet, I want to make a grid of 2 rows and 2 columns. In each grid I want to add a Label and a TextField. I want the background to be red.
So my code would be?
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class GridLayoutApplet extends Applet implements ActionListener{
// construct components
Label fNameLabel = new Label("First Name");
TextField fNameField = new TextField(20);
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I have read about panels and frames but, it is all confusing to me. How can you add a label and a TextField to one square of the grid?
Java Code:
import java.awt.GridLayout;
import javax.swing.*;
public class Screen
{
JButton start;
JButton reset;
JButton box[][] = new JButton[20][20];
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I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.
Am trying to dynamically insert buttons (which will be presenting card in a frame) using grid layout.As shown image is getting inserted but its not fit in button.I tried Darryl's Stretch icon as well but of no support.
panel_playerCards.setLayout(new GridLayout(2,10, 0, 0));
for(int i=0;i<9;i++){
StretchIcon icon=new StretchIcon(UnoGui.class.getResource("/UnoColors/green/card10.png"));
btnArr[i].setIcon(icon);
btnArr[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
}
});
How to change the location of a grid bag positioned component after it's already been added to the layout earlier?
Example is if I want component 1 to change from row 1 to row 2.
I have read the API and looked at examples but its not answering my question. Which layout would treat a panel as its own entity. Meaning if I made a method that made a matrix of buttons using GridLayout and returned that panel. Then called the method onto a frame and the buttons would not spread out all over the frame. They would simply stop at the dimensions of the panel. Am I looking for something that is not possible?
View Replies View RelatedMy program has a MainFrame(extends JFrame)class and BasePanel(extends JPanel) class,and many other panels.I had used Images with JLabel in BasePanel.My current panel in MainFrame is BasePanel.I had used MouseListener so that when I click on any of the label it should show Other panel in same MainFrame and hide the BasePanel.But I am getting some problem with that.When I click on the Label,It hides the BasePanel but do not show the new Panel(Dictionary Panel in my code). In short when label is clicked I want to make DictionaryPanel visible and BasePanel invisible,both in MainFrame. I am using the following code on Label:
//constructor of BasePanel class
public BasePanel() {
dict=new Dictionary();
mf=new MainFrame();
dictLabel.addMouseListener(new MouseListener() {
public void mouseReleased(MouseEvent arg0) {
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I want to add only one button in a JFrame by using Mig Layout, dock south as BorderLayout.South does . Is it possible?
View Replies View RelatedWhen i click on the button from bottom panel, top panel need to be redrawn. But redrawing is not happening. It happens only when resizing the applet.
public class Graphics_Chart(){
public init(){
JScrollPane topPane = new JScrollPane(new ImagePanel2());
topPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);
topPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);
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I have two(panel1 and panel2) panels in a jframe,all three of them are different classes .
In jframe there is a display panel on which the panel1 and panel2 are called and displayed.
now i have a button in panel1 .i want that when i will click on that button panel2 will be displayed or added to the dispalypanel of jframe.
I am currently trying to write a method for checking to see if an "agent" in a cell (place in a 2d array) is satisfied. So, the assignment is a 2D array that can have a blank space, an O, or a X as a character that fills a particular space. An agent is satisfied if it has similar characters around it in a percentage that is higher than the threshold. For example, if the threshold was 60% and a cell that had an X in it, had 3 X's around it and 2 O's, then it would be satisfied because 3/5>=60%. For my code, I tried using if and else statements to isolate circumstances in the corner of the grid, the edges, and everything in between.
public static boolean isSatisfied(char[][] tissue, int row, int col, int threshold){
char check= tissue[row][col];
if (check==' '){
return true;
}
else{
int countx = 0;
int count = 0;
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So I'm making a calculator using JFrame and that stuff and I need figuring out the GridLayouts. I'm not doing this for homework or anything just for fun. I don't need all the grid layouts.
View Replies View RelatedThe point is to use a binary search to determine how many steps it would take to get to int X, int Y in a grid that is N by N. Picture a parking lot that is square and your car is at (x,y). You can honk your horn from your key to determine the direction of the car. I need to return the amount of steps to get to the car. You can't step diagonally. I am currently getting an error that causes an infinite loop and I can't fix it.
public class ParkingLot {
public int search(int N, int X, int Y) {
int minX = 0, maxY = N, minY = 0, maxX = N;
int num = 0;
int curX, curY;
int newCurX, newCurY;
curX = (minX + maxX)/2;
curY = (minY + maxY)/2;
while (curX != X || curY != Y)
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I am new to java and i am trying to make a Java application which prints a diamond in a square grid of dots whose side length is input to the application.When you run the code is should be like this:
..*..
.*.*.
*...*
.*.*.
..*..
My java code print this:
..*..
.***.
*****
.***.
..*..
Here is my code:
class Main {
public static void main(String args[]) {
System.out.println("#Enter size of Diamond :");
int longestRow = BIO.getInt();
for(int row=1 ; row<=longestRow ; ++row)
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I wanted to know which RAD TOOL should I use to make the grid. I used the label but it's not interesting like the game *. I m starting to make the game and can't think how to make the grid.
Thought of using the buttons but can't add image to it.
what should I use to make the grid.
* what I did earlier Is place 9 label in grid form (just to test) and nine buttons one for each. When u click a button, image is shown in respective label... But it doesn't feel like u r playing game..
I have a question about updating a grid during runtime in GridWorld. I'm making a game called Flood-It (basically, you click on squares to change their color and attempt to get all of the squares the same color in the grid) and I'm having trouble with changing the grid size. I made my own world class, called CellWorld.
import info.gridworld.actor.*;
import java.util.ArrayList;
import info.gridworld.grid.Location;
import java.awt.Color;
import javax.swing.JOptionPane;
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Now, let me narrow down the issue. It is in the runner class:
world.setGrid(new BoundedGrid<Actor>(world.getLength(),world.getWidth()));
Whenever a user wants to change the grid size after playing the game, this is supposed to set the grid to the new updated size, but it never changes in the actual game, i.e. the user just won a 2x2 game, attempts to change the size to 10x10, but the grid stays 2x2. By debug testing, I can say for certain that everything else works, such as the maxStepCalc and loading the grid. The only issue is the new grid not showing up.
I am making a RTS game in Pure Java, and no libraries. So pretty much I want a constructor like so
Java Code: new Grid(40, 40) mh_sh_highlight_all('java');
That will create a 40x40 grid of a certain size per cell. Then I would like to fill the empty cells, and also be able to place things on top of them.
Also, I would like a tilt similar to Clash of Clans. How do I do this?
Working with some code that displays the random movement of an object such as Move 1: (0,1) Move 2: (10,99)?
I need these methods in the class
void initialize( int xPos, int yPos)
void moveLeft()
void moveRight()
void moveUp()
void moveDown()
int getXPosition()
int getYPosition()
how to create coordinates in a two-dimensional grid, in the end it shall look like A5, F6 and so on. The aim is to place 3 DotComs in this grid by coincidence. To do this one uses two arrays. One array represents one DotCom, the other represents the grid's size, in this case 49 (7x7).The code ends like this:
ArrayList<String> alphaCells = new ArrayList<String>();
...
int x = 0;
int row = 0;
int column = 0;
while (x<comSize) {
grid[coords[x]] = 1; // mark master grid points as used
row = (int)(coords[x] / gridLength);
column = coords[x] % gridLength;
temp = String.valueOf(alphabet.charAt(column));
alphaCells.add(temp.concat(Integer.toString(row));
x++;
}
return alphaCells;
}
why row and column are calculated like this. Furthermore I don't understand why the column is used to generate a character, because columns are marked with numbers and rows are marked with characters.
I have a get grid method that gets input from the user. I also have a display grid method that is supposed to display the get grid method but it doesn't. What do I do to make the display grid method work properly. I am not allowed to use a main method.
private int a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
public void getGrid ()
{
System.out.println();
System.out.print ("Enter Row 1: ");
a1 = i.nextInt();
a2 = i.nextInt();
a3 = i.nextInt();
a4 = i.nextInt();
System.out.print ("Enter Row 2: ");
b1 = i.nextInt();
b2 = i.nextInt();
b3 = i.nextInt();
b4 = i.nextInt();
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i am to add jpanels to an arraylist such that it forms a grid like a 2d array. when i add the first colunm and have to iterate and store the next sequence of jpanels it still stores it in get(0), instead of get(1).
[/ temp.add(jPanel9);
temp.add(jPanel10);
temp.add(jPanel11);
temp.add(jPanel12);
temp.add(jPanel13);
temp.add(jPanel14);
temp.add(jPanel15);
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I am attempting to make a 5x5 bingo board. My array generates 75 numbers(15 per bingo letter) and displays them in a random order. What I am having trouble figuring out is how to fill the 5x5 grid with 25 numbers from my array. And yes, my code is probably much longer and much more redundant than it needs to be. Also, I think I'm using cells and grids terribly wrong (possibly the entire java language) but I'm not sure.
import java.util.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.event.*;
import java.util.ArrayList;
import java.awt.GridLayout;
import javax.swing.JButton;
public class bingoboard extends JFrame
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So I need to create a 10x10 grid for a snakes and ladders board, the board loads but i cant figure out how to add numbers to the squares. Here is my code :
import java.awt.*;
import javax.swing.*;
public class Board
{
//Creating the array
int[][] numbers=new int[10][10];
public static int rows = 10;
public static int columns = 10;
public static Color col1 = Color.green;
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I did the update to JavaFX 8.0 and the grid lines of LineCharts have become dashed. I want them to be solid like they were before the update.
View Replies View RelatedI've been reading that there's no way of making a JLabel user writable. What can I use inside the grid to make it writable with a keylistener? I'm making a crossword.
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