JLabel With Marquee Effect
Jan 13, 2015I want a JLabel with scrolling text as marquee effect...
View RepliesI want a JLabel with scrolling text as marquee effect...
View RepliesI have difficulty understanding the following behaviour.
class A {
public String string = "a";
public String toString() {
return string;
}
}
class B extends A {
[code]...
The output of the program is 'c'. This is expexted behaviour. But if class B is changed as follows,
class B extends A {
public String string = "b";
}
Now the program prints 'a' instead of 'c'. Why the statement: b.string = "c"; is not taken into account?
In carrying out my little game I made a panel "Winner" in which I have two JButton plus I would like to add a blinking text to indicate the victory of the player("You win!"). Currently this text is static, designed by the function drawImage. How can I make it "flashing" maybe alternating the vision of the text (which I present in two different colors)?
View Replies View RelatedI am working on a game project. Whenever we are starting our game application in production, it works perfectly around 3 days after 3 days, CPU utilization is increasing upto around 95% to 99% and application stops to respond. Before 6 days, I started application again and we doubled our Perm Gen memory size. The same problem happened but it happened after 6 days.
Now, i am not able to relate CUP utilization to Perm Gen memory. Is Perm Gen memory effect CPU utilization?
I am using something a kin to this:
for (int w=0;w<bi.getWidth();w++) {
for (int h=0;h<bi.getHeight();h++) {
int color = bi.getRGB(w, h);
color = color << 5;
bi.setRGB(w, h, color);
}
}
I am using a solid green image so
11111111000000001111111100000000
I just wanted to see how it looked so bumped it over 5 places (obviously changing the color). To my surprise, there was no added transparency. I mean moving it to the left would make the alpha:
11100000
I am thinking that setRGB() doesn't effect alpha. Is this accurate?Tested it and in fact setRGB has no effect on the alpha bits. So now the question is how can I gain access to them. I am going to look into the writable Raster API. Perhaps, I can also use a modified awt to access directly OS data.
I have one jsp page in which I have listed some service records fetched from Database. I have made one of the column, for eg. Service ID to be link, which should display all the details of that service when clicked. I want those details to be displayed in lightbox. I tried doing it but when any service ID link is clicked, it displays same(First Service in record) service details.How do I pass reference of that current service to lighbox effect.
View Replies View RelatedThis isn't solely related to java.awt.Color, it's more of a question on how to store methods or redirections to use methods on any value passed in. To explain my question I'll describe a scenario:
ClassA is an instanstiatable class
ClassA has an instance of ClassB called cB
ClassA has methods of affecting cB
ClassD is also an instanstiatable class
ClassD has an Array[x][y] of instances of ClassA
I want to create a ClassE which I would initiate it with references to ClassA's methods or their actual methods and then I can use ClassE to easily transform ClassD's instances of ClassA by the same methods.
What I'm actually doing:
I made a class called GameColor, it has methods like changeHue, setRed, setHue, changeBrightness, setSaturation etc, these methods affect an instance of java.awt.Color in the GameColor class instances, so like they can change the hue or set it with changeHue or setHue etc...
Now I want to do something like perform a single method on a whole BufferedImage, on each of it's pixels RGB. So, I'm thinking of creating a GameColorEffects class which I store references or actual methods of GameColor like changeHue, and then I use GameColorEffects somehow to change a whole BufferedImage more efficiently, what's the most efficient way I can store methods or their reference of GameColor and then later apply them on each pixel of a BufferedImage using GameColorEffects. So all I do is initiate GameColorEffects with methods or reference from GameColor, and then I can apply it to easily transform each pixel.
I have a UI widget, like a table view for example, displaying real-time data. This table can be configured - so it has many properties. The way I would like to do so, is to have a small 'configure button', once clicked, would rotate the entire table along its y axis, and display another panel with checkboxes etc... So effectively, the hidden properties panel is revealed by rotation.
View Replies View RelatedI am trying to understand the effect of calling real business logic from the test class. If I have a test class that call the service method which make update to DB. Is DB really changes through test class?
e.g.
Java Code: @Test
public void testUpdate() {
MyDto myDto = new MyDto(paramters to create new myDto object); //creating new dto object
myService.updateMyData(myDto); //passing new dto object for update (DB record really changed??)
MyDto testDto = myRepo.find(myDto.getKey()); //get record for the corresponding key
assert testDto.getSomeProp() == myDto.getSomeProp(); //what testDto.getSomeProp() return? new value send on myDto or old value from DB?
} mh_sh_highlight_all('java');
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
[Code]....
I am trying to Make A GUI which has a Jcombo box i also want it to have a jlabel that up dates depending on which option the user selects from the JcomboBox
for exampl if i select lion i want it to say you chose lion on the Jlabel and if i choose ostrich i want it to say ostrich and so on
I'm having problems getting my program to display a JLabel. The program draws shapes of random size and color across a panel. I have this part working. (There is more code for the drawing of shapes, I left it out for easier reading). When I try to add a JLabel in the main method, it does not display.
import javax.swing.JFrame;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestDraw {
[Code] .....
I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:
Java Code:
static int labelY;
static Point labelX;
static Boolean flag = false;
jLabel[i].addMouseListener(new MouseAdapter(){
public void mousePressed(MouseEvent evt){
labelY=evt.getY();
[Code]...
I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at puzzle.hw$1$2.mouseDragged(hw.java:276)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
[Code]...
I read many posts online and watched tutorials on YouTube. I can't seem to get this work. Notice I am not using any drawing/graphics capabilities - I'd like to keep it this way as we have not gotten that far yet in my studies.The image is in a source folder titled Images under/in my project.
Java Code:
private JPanel jpImage = new JPanel();
private JLabel lblImage;
private ImageIcon image;
private Image img;
// All those above defined prior to method
// Within method (relevant to code above) ...
[code]....
So Im making a game with a start screen followed by my game. I have a button centered but Im having a hard time displaying my label. Here's my code:
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JFrame;
public class TitleScreen extends JPanel implements ActionListener{
[Code] ....
I have written a code to rotate a Jlabel but i am facing some problems.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MouseInfo;
import javax.imageio.ImageIO;
[Code] ....
So Im making a game with a start screen followed by my game. I have a button centered but Im having a hard time displaying my label. Here's my code:
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JFrame;
public class TitleScreen extends JPanel implements ActionListener{
[Code] ....
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it.
Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
My code is below :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener
[Code] ....
How can I access to a jLabel of a class from another class or edit its text?
View Replies View RelatedI am trying to make movingLabel move to a different JPanel each time the JButton is clicked. I can see that the random integer is changing each time the button is clicked, but the movingLabel wasn't doing anything. I noticed that if I click the button and then resize the JFrame with my mouse, it shows in the correct panel. Is there something I am missing, or is there a way to make it automatically display in the correct panel without having to manually resize the JFrame each time? I was thinking that I could add something that resizes the window slightly each time the button is clicked to show it, but I don't think that is probably the "right" way to do it.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class JMovingFrame extends JFrame implements ActionListener
[code]...
I am currently trying to make a method that will enable a jLabel to be dragged across the screen. I want to be able to drag the object pretty much anywhere on the screen(I hope to eventually make a destination for it where it can be dropped but I will get to that later). I have looked on various places on the internet on how to achieve this and the most simple solution does something like this:
Java Code:
jLabel6.setText("jLabel6");
jLabel6.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() {
public void mouseDragged(java.awt.event.MouseEvent evt) {
jLabel6MouseMoved(evt);
}
});
private void jLabel6MouseDragged(java.awt.event.MouseEvent evt) {
x = evt.getX();
[Code]...
This actually works somewhat but it is very faulty. For example the jLabel keeps appearing and reappearing as I drag it. Furthermore when I drag it I can see a duplicate Jlabel being dragged as well in the top left hand screen. So how might I fix this?
I'm using NetBeans.
I have a JFrame with four JPanels, SensorLL, SensorLC, SensorCR and SensorRR. They are instances of the class SensorUI. Each has a JLabel called Sensor.
The class SensorUI has a method writeSensor that writes to the JLabel "Sensor". I will have four temperature sensors. I have not started the code to read the temperature sensors yet. I will have a timer that will run once a second. When it fires I will read the sensors and display the result in the
JLabel "Sensor" in each jPanel.
I use MyMain to call FrameDemo and create the JFrame and a method
in FrameDemo to add the JPanels using addObject.
I can use SensorLL.writeSensor will write text to JLabel Sensor while in Mymain.
Then I start the timer ReadSensor.
When it times out it calls SampleSensors
For an experiment, while in SampleSensors I try to write to the JLabel in the instance SensorLL with
SensorLL.writeSensor("xx_");
I can't because it says it can't find the symbol variable SensorLL in SampleSensors class.
How can I "get to" that JLabel text when ever I need to?
Java Code:
public class MyMain {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
//SensorUI SensorLL = null;
System.out.println("Start of main");
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
FrameDemo.createAndShowGUI();
[Code] .......
The code was,
messageLabel = new JLabel("Top buttons change the panel color and bottom radio buttons change the text color.");
messageLabel.setHorizontalTextPosition(SwingConstants.CENTER);
messageLabel.setVerticalAlignment(SwingConstants.CENTER);
The text always displays in top-center part of the center panel. i want to align it as center-center horizontally and vertically. The problem could be, bcoz the jlabel text is inside a constructor but im not sure. The whole code is
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ColorSample extends JFrame {
private JPanel TopPanel;
[Code] .....
i want to make a image transparent and to place it on top of anotherHere's the code:
Java Code:
import java.awt.*;
import javax.swing.*;
public class gameWorld extends JFrame {
public static void main(String[] args) {
new gameWorld();
[code]...
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener {
private JFrame window= new JFrame("Christmas Calculator");
[Code] .....
I have four buttons with different names and depending on which button is pressed I want to change the label to be displayed. Center is the name of the label the other directions are buttons. The label should change if a different button is pressed. The error I get is that it cannot be converted to String.
public void actionPerformed(ActionEvent event){
Object source = event.getSource();
if (source == east){
center.setText(east);
}
if (source == west){
center.setText(west);
[code]...
Is it possible to put Jlabels in to a grid Layout on a Panel in a Jinternal frame
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