JSP / JSTL :: What Is The Difference Between Design Patterns And Frame Word
Feb 20, 2006what are design patterns ? what is the difference between design patterns and frameword ?
View Replieswhat are design patterns ? what is the difference between design patterns and frameword ?
View Replieswe have been given a scenario to design a system in which we have to make the class diasgrams. however we have to use appropriate patterns that match the scenario.
View Replies View RelatedDesign Patterns are one form of reuse. so is inheritance. what are the similarities and difference between them?
View Replies View RelatedI've looked over the concepts of Java programming, tested them in code and i understand most of them. I have a problem when i need to make harder programs , this might be because i dont know design patterns and algorithms.I'm curious what a entry level programmer needs to know to get a job in the field. Right now i was thinking i need to know:
1. The way all big concepts work and most of the keywords.
2. Design patterns.
3. Algorithms.
what i actually need to know for an entry level job and can you tell me which design patterns and algorithms are a must know for that first job. Considering i might have financial problems in the near future this is not a theoretical question, i really need to know what i need to learn in the next 2-3 months to get an entry level job down.
When it comes to Java EE I see many developers having trouble with the usage of transactions and exceptions and when to use what.
I see a full chapter of RESTful Web Services, but do you also relate these Web Services to their counterparts (SOAP Web Services)?
My assignment was to create a simple form that demonstrates the use of the factory and singleton design patterns. "Use the Factory pattern to ensure that each form input consists of a text label and a textfield. Use the Singleton pattern for the submit button. When the submit button is clicked, a pop-up should show all the information that was typed into all of the form fields."
I used JFrame to create the form without the design patterns and I although I get the desired result, I'm not quite sure how I can integrate the design patterns into the code I wrote. The example I have to go off uses shapes, not text fields so I think that's why I'm not quite clear on how to approach this.
Here's my code so far:
import javax.swing.event.*;
import javax.swing.*;
import java.awt.*;
[Code]....
My assignment was to create a simple form that demonstrates the use of the factory and singleton design patterns. "Use the Factory pattern to ensure that each form input consists of a text label and a textfield. Use the Singleton pattern for the submit button."
Here's what I have:
Form.java file
interface Form {
public void getFormField ();
}
Name.java file (I have a similar files just like this for Address.java, City.java, State.java, Zip.java and Phone.java)
import java.util.Scanner;
class Name implements Form
[Code] ....
It compiles at the moment but I get a null pointer exception in the main method of the FormFactoryDemo file.
My question is regarding the the Inversion of Control (IoC) and Dependency Injection (DI) patterns, when learning about Spring i saw that people keep talking about Ioc and Dependecy Injection like if its the same thing!
View Replies View RelatedI have a project about programing a game in java . In this project you are required to design and implement a word guessing game. In the game, user selects one of the available dictionaries (animals, plants, technical, names, etc. ), and the program randomly chooses one word from that dictionary and displays it by scrambling the letters. The user tries to guess the word while a guess counter starts to count down (lets assume it starts from 5).
While counter counts towards zero, the program chooses -randomly- two misplaced letters and puts them into correct positions to reveal the word more and give the user a hint. However, giving a new hint reduces the total value of the question. Lets say if the initial value of the question is 500 when all letters are scrambled, it reduces to 400 after 1st incorrect guess and hint, then after every incorrect guess it reduces more. You can determine the value of the question by the length of the word. The other details of the game is as follows:
1.You must design at least three classes (for example game, scrambledword, and dictionary).
2.Dictionaries are written in text files. If you design a class for dictionary, it must be constructed by a user chosen category ((animals, plants, technical, names, etc). In the constructor, the dictionary text file corresponding to this category must be opened and read; and words in that dictionary must be read into memory (e.g. String array). You must submit your dictionaries with your code. Do not share dictionaries between friends.
3.The game will record your total points and name in a text file where a hall of fame which has different users and their total points in 10 questions. You can design and implement a class for this.
4.Bonus+5%: Put user interface modules textboxes, buttons, etc Or
a.Use class hierarchy
b.Use of thread and timers and reducing the question value by timer instead of guesses.
I have built a binary tree, from a file. In each node, I am storing each word as a string, and an int frequency for each time the word occurs. For the assignment, I need to find how many words occur only once in the file. I wrote the program, but for some reason I am getting a number different from what my professor is expecting.
As far as I know, this file has loaded into the tree correctly, because all of my other answers in the assignment are correct. What am I doing wrong?
public void findUnique() {
System.out.println("There are " + findUniqueWords(root, 0) + " unique words.");
}
private int findUniqueWords(Node subTree, int uniqueCount) {
// Base Case: At the end of the branch
if(subTree == null){
return uniqueCount;
[Code] ....
The intentions of this program is to prompt a user to enter a file name, and then reads the file. The program will prompt the user to enter a word that needs to be corrected. So lets say I have a text file containing "My name is OP and I Like goind to the Park!" I want to change "goind" to "going",
Now, my second method "isSimilar" executes a similar word with more than one same letter and same length, but I dont know how to execute that whole thing in my third method "correctThisLine" . How I can call that isSimilar method and read in that text file and change that word into that?
import java.util.*;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Scanner;
public class WahidMuhammadA3Q2{
String fileName = "AutoCorrectMe.txt";
public static void main (String [] args){
[Code] ....
I am looking for java codes to generate a word document based on a word template, basically, I have a word template created and in my local path, the template has a proper format with some fields which will be filled in after java codes ran. The java codes will fetch one record from a table, and open the word template and then fill the fields in the word template, and created a new word document and save it in another folder.
I found this example: [URL] which is similar except it uses xml template instead of word template, how to make it work to change the template from xml to word (docx) template?
Here's My Code.
package bin;
import java.util.Scanner;
public class AppletMain{
public static void main(String[] args){
Scanner oneinput = new Scanner(System.in);
String one;
[Code] ....
I am trying to get it to compare the word I type in to the set word in the object 'secretword'. I have tried everything from equal to == to compareTo, I even created a two hundred line program to do this SIMPLE problem.
import java.io.*;
import java.util.Random;
import java.util.Scanner;
public class WordGame
{
public static void main(String[] args) throws IOException
{
final int RANDOM_LETTERS_COUNT = 10;
final int TRIALS = 10;
int score = 0;
[Code] ....
i want to use nested loops to print patterns but i cant seem to make a pattern that will look like V and K this should be the outcome.
* *
* *
* *
* *
*
@ @
@ @
@@
@ @
@ @
Write a method to print each of the following patterns using nested loops in a class called PrintPatterns. The signature of the methods are:
public static void printPatternX(int size) //'X' from 'A' to....., size is a positive integer.
#
##
###
####
#####
######
#######
########
I have to make a pattern that is of a diamond shape such as this:
Java Code:
1
1 2 3
1 2 3 4 5
1 2 3
1
mh_sh_highlight_all('java');
I wrote this (for the variable name, this is just a small part of my program and I'm trying to get the pattern right so I didn't mind my variables at the moment):
Java Code:
public class NewFile{
public static void main(String []args){
int k = 0;
for (int i=1 ; i<=5 ; i++) {
{ for (int h=2 ; h >= i ; h--)
[Code] ....
My output is the following:
Java Code:
1
123
12345
1234567
123456789
mh_sh_highlight_all('java');
I realize I should divide the code into a lower and upper triangle using two loops. However, I don't know how to break the first part. I did find the "trend" but I don't see how to implement it.
I need to make a program that does stripes, checkerboard, and double diagonal. I can not get the stripes to work?
import java.util.Scanner;
public class AsciiArt {
public static void main(String[] args){
int pattern;
Scanner input=new Scanner(System.in);
System.out.println("Choose one of the following patterns by pressing the corresponding number");
System.out.println("1) Stripes");
[Code] ....
design a class to conduct a survey of three hospitals. you want to know how many sectors (eg operation, children, gastronomic) each hospitals have, and how many doctors there are in each sector.
what is the process of class design?
I was reading head first java and the author told to read head first design pattern next.
View Replies View RelatedI am designing an application I want to know what are the best technology Like Java FX for front end design?
View Replies View RelatedBasically I have to enter 5 numbers that I put through a loop and they print the star * depending on the number.An example would be this 5:*****. However, my codes prints out 5:*; 5 times. How to correct my code
Java Code:
import java.util.Scanner;
public class IntegerOutput
{
public static void main( String args[] )
{
Scanner input = new Scanner( System.in );
int num1;
int num2;
int num3;
int num4;
int num5;
[code]....
I have done this a few times but I want to make sure I am doing it correctly. In other words creating a clean understandable program. Instead of posting code I will just talk about this is my plan:
Create a model (getter and setters)
Create a view (via swing)
Create a controller (pass the model and view in the parameter)
Database DatabaseConnection:
Use the singleton pattern
Database:
Create an interface called Database with all the queries I will need (insert, delete etc)
Create a class called DataBaseDAO and implement the interface database and get an instance of the DatabaseConnection.
Tying it all together:
In the controller should I use the "new" operator and create a new database class or extend the database class? I am thinking I should not do it in the controllers constructor but make a field if I use the "new" operator like:
private Database db = new Database();
Create a class called App
Create a new Model
Create a new View
Pass the view and model into the controllers parameter.
Am I on the right track? Is this messy? Is there a better way of doing it?
I have a class as shown below. This class has a method addFilter with 2 parameters (type String and type Command1 )
public class Command1 {
public StringBuffer addFilter(String query, Command1 dataBase) {
//concrete implementation
return query;
}
}
I have another class Command2. Here I need a similar method. The only difference is in the type of parameters passed. (type String and type Command).
public class Command2 {
//TO DO:
public StringBuffer addFilter(String query, Command2 cmd) {
//concrete implementation
return query;
}
}
I have started by using Interface
public interface Helper {
public StringBuffer addFilter(String query, XXXXX parameter2);
}
I would like the classes Command1 and Command2 to implement the interface Helper and override it these two public classes.
However my problem is in dealing with the 2nd parameter. Am I right in my approach? How do I handle this issue?
I need selecting which design pattern to use in my case.
I am creating a list of objects "items" to be presented in a list for the user to choose from, all objects have a title and a check box. Some objects have additional textbox for user input, some objects have additional image for illustration, and some objects have additional textbox and image as well.
I read and saw online videos but not sure if my selection "Factory Design Pattern" is the best match.
I am completing the exercises in Java How To Program 8th Edition by Harvey and Paul Deitel.There are two optional exercises GUI and Graphics Case Study Exercises on page 141 Chapter 4.
I have to use loops and control statements to draw lines thereby creating two designs.I am trying to create the design on Fig. 4.20. The lines do not line up correctly.The lines should fan out from all corners. Individually, they look exactly like it should.
Example of one corner.
int width = getWidth();
int height = getHeight();
// upper-left corner
int startX = 0;
int startY = 0;
int endX = 0;
[Code] ....
For the other corners I have different starting and ending positions.To draw upper-left corner I have a starting position of 0,0 and ending position of 0,height.I then move ending position up one vertical step and right one horizontal step. I repeat this fifteen times.
To draw upper-right corner I have a starting position of width,0 and ending position of width,height. I then move ending position up one vertical step and left one horizontal step.
To draw bottom-left corner I have a starting position of 0,height and ending position of 0,0. I then move ending position down one vertical step and right one horizontal step.
To draw bottom-right corner I have a starting position of width, height and ending position of width,0. I then move ending position down one vertical step and left one horizontal step.
For the second design Fig. 4.21 all my lines line up correctly no matter the direction I resize it. Both designs frame size is 250,250. Both designs are divided into fifteen steps.