Java Game Creation

Jan 26, 2015

I am creating a simple tiled minecraft like game in java, but i dont know how to make the game loop.Here is the source:

package net.pltformgame.main;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class main extends JFrame implements KeyListener {

[code]...

I really dont know how i make the jump or the game loop.

View Replies


ADVERTISEMENT

Text-based Game Map Creation

Oct 25, 2014

So, I've been working on creating a text-based game engine that would create games similar to Achaea. It's been working pretty well so far. I just finished creating a great mapping system, but now I've run into a problem. I have a mapping system, but actually creating a map would prove to be quite a lot of work. Each location that the player can be inside of has a name, description, map symbol, and an array of the things inside of it. How can I make some sort of map creation program or something so that I can create my maps more easily?

I thought perhaps making a constructor that accepts a list of files, the first containing a table of strings for the names, the second containing a table of strings for the descriptions, etc.; but it seems that would be quite tedious and may be more complex than actually just hard-programming maps.

View Replies View Related

Excel Sheet Creation In Java

Mar 25, 2014

How could we create excel sheets(xls) in java?

View Replies View Related

Session Creation For Users

Apr 3, 2014

I am making a Java project using Eclipse,oracle 10g and Apache tomcat.

Now my problem is that I cant create a session for the users. I have coded on jsp pages mostly.

Session creation using HttpSession through servlets or jsp

View Replies View Related

New Text File Creation

Mar 26, 2015

I know I'm missing something simple, but not sure what. When running the following I have to enter the name of the output file twice.

import java.util.Scanner;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.PrintWriter;
public class IODemo {

[Code] ....

View Replies View Related

Dynamic Method Creation

Aug 8, 2014

I am trying to create a Android game. The game is a card game, where each card has a different action and has a different effect. My first thought was to create a Card class and somehow dynamically change the action method for each instance. However after a little bit of research it seems that may be too difficult. A different idea is that I create a class for each different card, and therefore can define the action method different for each one. However currently there is at least 300 cards and therefore I would need 300 different classes, which seems excessive.

View Replies View Related

Creation Of Algorithm For Log In With Verification

Feb 7, 2015

I'm making a code for a log in system that allow me to verify if username and psw are correct (using a file txt as refer), and then i will add maybe the possibility to sign up.

The fact is that I want this kind of formatting on the .txt

username psw
username psw
username psw

...etc

So I have to read the lines and split to the " " and compare the insert data and the read data.

Here is my code, it star but give me this error when i insert any word

XML Code:

Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1
at prova.main(prova.java:20) mh_sh_highlight_all('xml'); Java Code: import java.io.File;
import java.io.FileNotFoundException;
import java.util.Scanner;
public class prova {
public static void main(String[] args) throws FileNotFoundException {

[Code] .....

View Replies View Related

File Creation - Deletion With Do While Loop

Mar 9, 2015

I have just started to learn Java and have come across a small bump in the road, In the book I am reading it shows an example program using java.io.File with the line File javaFile = new File("test.txt");

The program then goes on to ask if you would like to delete the file with a small do while loop.

Anyway, try as hard as I can I cannot located the test.txt file on my system! is there a reason for this? The program runs fine and has no errors and if I manually create the txt file it will delete it, but it doesn't seem to create the file in the first place.

Why the file is not being created?

View Replies View Related

Make Http Server Creation Public

Mar 3, 2015

Now, I would like to properly stop the server. For that, I can do server.stop(); . However, this does not work since the object server is not public, it is contained within the public pc_proxy class.How do I do that?

Java Code: import java.net.*;
import java.io.*;
import com.sun.net.httpserver.*;
import java.util.concurrent.Executors;
import java.lang.reflect.Array;

[code]....

View Replies View Related

How To Apportion Responsibilities And Organize Object Creation

Aug 15, 2014

I have a couple of objects, which I will call height and width. The latter may depend on the former and I access them through an interface:

interface Height
{
double getHeight();
}
interface Width
{
double getWidth( Height height );
}

I then have something I will call a RectangleMaker, which represents some set of rectangles that can be made. It takes a list of heights and widths and keeps track of which ones have been selected and which ones can still be made. For example, the possible heights might be 2 or 3 and the possible widths 3 or 4. It needs to determine if it can make a rectangle with a specific area and if selected to make that rectangle, disallow any other heights. So if I said, you are in charge of 2 x 3 rectangles, it could still potentially also make 2 x 4 rectangles, but 3 x 3 rectangles would no longer be an option. For the most part I think these details are irrelevant to my question, which is really about organization and assignment of responsibilities.

interface RectangleMaker
{
void setHeights( ArrayList<Height> );
void setWidths( ArrayList<Width> );
boolean isAreaAvailable( double Area );
void selectDimension( Height height, Width width );
Height listAllowedHeight();
ArrayList<Width> listAllowedWidths();
}

Now I have a new requirement. The lists of heights now need to be associated with a source, as do the widths. I should keep track of a list of RectangleMakers and pick the 'most appropriate' one for a particular area. The rule is to sort first on the height source and then on the width source and the first one able to handle the area, gets the job. So I created two enums heightSource and widthSource and had RectangleMaker implement Comparable, so I can make an ArrayList<RectangleMaker> and sort it based on the rules. Then I traverse the list and the first one that returns isAreaAvailable() true gets the job.

The final bit is that these sources also imply a specific set of Heights or Widths. How I get that set varies, it may be a fixed value or values, or might be read from a file. So in principle I could have:

ArrayList<Height> buildHeights( RectangleMaker.SOURCE source )
{
switch ( source )
{
}
}

and have a lot of specific code that builds each list by whatever method is appropriate. I still need to deal with the fact I might need additional information to build the lists. For example, one source might require a min, max and increment and another might require a file name. So I started working in the direction of more interfaces.

interface HeightList
{
ArrayList<Height> getHeights();
RectangleMaker.Source getSource();
}

I am not totally comfortable with my enum lists. They solve the sorting problem, but I am not exactly sure which class should define them. Right now they are defined by the RectangleMaker. I would need to update this class every time I added an implementation of HeightList or WidthList.

I was also thinking that since the list is built from a specific source, that source should be associated with the list. That would lead me to make this change:

interface RectangleMaker
{
void setHeights( HeightList heightList );
void setWidths( WidthList widthList );
boolean isAreaAvailable( double Area );
void selectDimension( Height height, Width width );
Height listAllowedHeight();
ArrayList<Width> listAllowedWidths();
}

It seems maybe there should be a factory in here somewhere, but this is where I am having trouble sorting out exactly who has what responsibility. I can do this sort of thing with my HeightList interface:

class SpacedHeight implements HeightList
{
int start;
int end;
int step;
ArrayList<Height> heights;
RectangleMaker.SOURCE source;

[Code] ....

Should I be thinking of putting one more layer over all of this? What complicates my thinking are two things: multiple instances may have the same source and some of these instances are dynamic. For example, two SpacedHeight instances may have different ranges, but they are both SpacedHeight and it doesn't matter which gets picked first. Exactly what SpacedHeight instances get created is determined by prompting the user for the values. If the heights come from a file, every instance would be associated with a different source and the file names would be hard-coded.

I think I want to make a HeightFactory and I think then it would make sense to move my enum definitions there. I see how I would do that if I could hard-code a specific instance of a HeightList with a specific enum. I am less clear on how to handle the case where the factory needs different parameters for different HeightList implementations.

View Replies View Related

JavaFX 2.0 :: Invalid Transform On Shape After Creation

Jan 21, 2015

I am working on a UI in JavaFX and create several instances of a custom control class. The control consists of a Pane which wraps several other containers, one of which contains a Circle shape.
 
At one point, I instance this control and access the Circle shape directly. I transform it's center coordinates (which are always {0.0, 0.0} ) to Scene coordinates.  The problem is, the transformation always yields coordinates that correspond to the upper left corner of the control's root pane.
 
In other words, it's as if the Circle is positioned at the upper left corner of the custom control (when, in fact, it's positioned near the lower right corner).
 
I have other instanced controls already in the scene, and they do not have this issue - converting the Circle's coordinates to scene coordinates works as it should.
 
It seems obvious that I'm accessing the Circle too soon - that perhaps the scene graph hasn't been fully traversed for the control and the Circle's position within the control's hierarchy hasn't been updated.  I've verified that my attempt to access the Circle's center coordinates occurs after the control's initialize() method is executed, so how to ensure the control's scene graph has been fully updated before I try to manipulate the control...

View Replies View Related

Networking :: Socket Creation Too Slow Versus URLConnection

Oct 27, 2014

I'm trying to write a transparent proxy like polipo. Polipo is written in C and I want to have the same result in java.
 
A simple program that can filter/monitor all connections created and closed by the browser.
 
To do so, I've chosen to work with sockets, because that's the only way i know to read and write raw data to and from the browser in a completely transparent way.
 
In this moment my code reads and writes every couple of request/response but I've noticed profiling it that the time needed to create the socket is a bottleneck.

Using URLConnection to create the same connection I need much less time than sockets.
 
When socket creation implies 50ms URLConnection implies only 1ms.

View Replies View Related

3 Different Files Using Encapsulation (Data Hiding) - Object Creation Error

Mar 21, 2015

I have my code in 3 different files using encapsulation (Data hiding) and i have 1 problem at the very end of my code in my if and else statement (very bottom) when trying to call the classes from the other 2 documents. I will put the code in 1st document to 3rd document.

// FIRST DOCUMENT
public class CollegeCourse { //class name
//variables
String deptName;
int courseNum;
int credits = 3;
double fee;

[Code] ....

UPDATE: error message is

UseCourse.java:24: error: cannot find symbol
LabCourse lc = new LabCourse(department, course, Credits);
^
symbol: variable department
location: class UseCourse
UseCourse.java:24: error: cannot find symbol
LabCourse lc = new LabCourse(department, course, Credits);

[Code] ....

4 errors

View Replies View Related

Getting NullPointer Exception In Unit Test At Activemq Connection Factory Creation

Dec 2, 2014

I have the following unit test that gives me a null pointer exception. The debugger goes to the finally block right after the line that creates a connection factory. Here's the test:

@Test
public void receiveMessage() throws Exception {
MessageConsumer consumer = null;
ConnectionFactory connectionFactory = null;
Connection connection = null;
Session session = null;
Destination destination = null;

[code]....

View Replies View Related

Developing UNO Game In Java

May 11, 2014

I am new to java, i can develop basic java programs but am not really good at it. How should i pursue and how should i start. I know the game rules.Do i need to learn swings for the same?

View Replies View Related

Developing UNO Game In Java?

May 11, 2014

i can develop basic java programs but am not really good at it.I have been given this assignment of developing UNO game in java and have been given 10 days. How should i pursue and how should i start.I know the game rules.Do i need to learn swings for the same?

View Replies View Related

Java Game Health

Jan 20, 2015

I'm building this custom project in stages, and I'm having difficulty getting the health of the player and the enemy to change. Upon compiling, I'll select weapon 1, then choose action 1 (basic attack), and the health of both the player and the enemy will stay at 15 and 10.There are no errors when compiling.

import java.util.Scanner;
public class CustomProject
{
public static void main(String[]args) {
Scanner sc = new Scanner(System.in);
it hp = 0;
int potionsleft = 0;
int choice1 = 0;
int weapon = 0;
int enemy1hp = 10;
//int newenemy1hp = 0;

[code]....

View Replies View Related

Java Matching Game

Apr 14, 2015

I'm working on a Java matching game and I'm having a hard time wrapping my mind around it. What I'm having trouble with is how exactly to create an array so that my squares have random values. Then how do I get it to reveal and compare those values by clicking on two of them? Here is what I have so far:

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

[code]....

View Replies View Related

Coding AI Game Through Java

Apr 10, 2015

The game has two players: x and o. The players take alternate turns, with player x moving first at the beginning of each game.

Player x starts at position (1,1) while o starts at (8,8).

Each turn, a player can move like a queen in chess (in any of the eight directions) as long as her path does not cross a square already filled in or occupied. After moving, the space vacated by the player is designated as filled and cannot be moved to again. Notice that only the space that was occupied is filled, not the entire path.

The game ends when one player can no longer move, leaving the other player as the winner.

The coordinate (1 1) indicates the top left hand side of the board.

The board is specified as a list of rows. Each row is a list of entries:

- is an empty square * is a filled in square x is the current position of the x player o is the current position of the o player

The board will always be 8 by 8.

Your player function should take in the parameters as described above and return a move as a list in the format (row column) within 1 minute. If you cannot move, return (nil nil). The Tournament Referees will check for this. If you return an illegal move, the other player (and the Tournament Referees) will detect it and you will lose.

Additionally if your time expires you will lose.

View Replies View Related

Tiled Based Map Game In Java

May 10, 2014

I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can.

I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.

Window.java:

import javax.swing.JFrame;
public class Window extends JFrame {
public Window() {
setTitle("Project");
setSize(500, 400);

[Code] .....

I've checked through everything and still cannot find what I'm doing wrong. I did try different codes but I just got errors instead.

View Replies View Related

How To Improve Battleship Game Java

Dec 3, 2014

I have an battleship program that I would like to improve in performance. I know that using certain algorithms it can be improve however I am beginner in Java. I would like any recommendations and or hint in how to improve this game. The are 5 ships per game and the computers plays 10000. I just want to sink all ships in as many shots as possible.

Main class

package solution;
import battleship.BattleShip;
import java.awt.Point;
import java.util.List;

[Code] .....

View Replies View Related

Make A Connect 4 Game With Java

Nov 17, 2014

I have to make the connect 4 game be connect 3. Ive edited a code but I the math is over my head. These loop methods check the ways someone can win.

for (int j=0;j<7;j+=2)//need to change
{
if ((f[i][j+1] != " ")
&& (f[i][j+3] != " ")
&& (f[i][j+5] != " ")
&& (f[i][j+7] != " ")
&& ((f[i][j+1] == f[i][j+3])
&& (f[i][j+3] == f[i][j+5])
&& (f[i][j+5] == f[i][j+7])))
//end of loop

[code]....

View Replies View Related

Java Game Export Error

May 8, 2014

So I am creating a game in Java, the game works fine when I run it in Eclipse but when I export it it does not draw anything on the screen.

I added a try and catch for nullpointerexceptions but the game does not throw any nullpointerexceptions.

What is the problem?

The game seems to be finding all the images & resources since it does not throw any NullPointerExceptions...

View Replies View Related

Java 2D Game - Use Canvas Without Extending It

Apr 10, 2014

Java Code:

public class Game extends Canvas implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;

public Game() {
setMinimumSize(new Dimension(width, height));
setMaximumSize(new Dimension(width, height));
setPreferredSize(new Dimension(width, height));
}

[code]...

I want to remove the extends Canvas from the top line and when I use JFrame to add canvas, I don't do add.(this, but instead I do add a canvas variable I make. So instead of extending I want to make a variable. But then how would I do the start, stop and run?I want to use Graphics, Canvas (Not Jpanel because I want to use BufferedImage) & JFrame. I don't want to extend Canvas, how could I use Canvas identically to shown above but instead of extending using it as a variable? or, how could I do this?

View Replies View Related

Java Memory Matching Game

Feb 13, 2015

"A common memory matching game played by young children is to start with a deck of cards that contain identical pairs. For example, given six cards in the deck, two might be labeled

1, two might be labeled
2 and two might be labeled
3. The cards are shuffled and placed face down on the table.

The player then selects two cards that are face down, turns them face up, and if they match they are left face up. If the two cards do not match they are returned to their original position face down. The game continues in this fashion until all cards are face up.Write a program that plays the memory matching game. Use sixteen cards that are laid out in a 4x4 square and are labeled with pairs of numbers from 1 to 8. Your program should allow the player to specify the cards that she would like to select through a coordinate system.For example in the following layout:

1 2 3 4
--------------------
1 | 8 * * *
2 | * * * *
3 | * 8 * *
4 | * * * *

All of the cards are face down except for the pair 8 which has been located at coordinates (1,1) and (2,3). To hide the cards that have been temporarily placed face up, output a large number of newlines to force the old board off the screen.Use 2D array for the arrangement of cards and another 2D array that indicates if a card is face up or face down.Or, a more elegant solution is to create a single 2D array where each element is an object that stores both the cards value and face.Write a function that shuffles the cards in the array by repeatedly selecting two cards at random and swapping them.

Note:To generate a random number x, where 0<= x <1, use x=Math.random();.For example, multiplying y six and converting to an integer results in an integer that is from 0 to 5."I have been thinking about the algorithm and design of the question for a few hours.

View Replies View Related

CheckerBoard Won't Appear - Creating A Game In Java

Mar 8, 2015

Anyway I am creating a game for my A2 coursework, most commonly known as Checkers. I have completed my code and everything works as I had planned except that the CheckerBoard itself as well as the checkerpieces do not appear to be showing.

The section of were my board should be present is just a black space. Although my board does not appear to be displaying, all of the actions I perform on it such as clicking certain section produces the planned response, and although I've checked through my code I cannot work out what I've done wrong.

CheckerBoard content = new CheckerBoard(); // Sets the CheckerBoard values into the content to be used in the next line
application.setContentPane(content); // Container holds the values together, Content pane of the CheckerBoard
application.pack(); // Use preferred size of content to set size of application.
Dimension screensize = Toolkit.getDefaultToolkit().getScreenSize();
application.setLocation( (screensize.width - application.getWidth())/2,
(screensize.height - application.getHeight())/2 );

[Code] ....

I have noticed is that within the BoardComplete(), if you change the setBackground(Color.BLACK) to WHITE, it will change the colour of the section to white, but the checkboard is still unshown.

View Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved