My working directory is e:ajava. in package p1 i create two classes c1 and c2. net beans creates three files e:ajavap1srcp1, e:ajavap1srcc1, e:ajavap1srcc2. package runs without a hitch. i create another package p2 under e:ajava. i want to use class c1 in p2. pray what on earth should be my import statement in the p2 source code after the first statement 'package p2'. another related querry what should i include in my class path so as to gain access to c1 and c2 in source code of p2.
This code doesn't recognise the package ( and therefore class ) timetest3, when I try to import it. The package I try to reference/call, follows, and works fine.
import javax.swing.JOptionPane; import timetest3.TimeTest3; public class timetest4 { public static void main(String args[]) { TimeTest3 time = new TimeTest3(); time.setTime(13,45,52);
I am puzzled by a note in the book I am reading (by Mala Gupta). Page 55 says "All java components you've heard of can be defined within a java class: import and package statements, variables.....". But the online oracle doc (tutorial) clearly says the following 2 statments:
"If present, package statement must be the very first line in a file"
"To import a specific member into the current file, put an import statement at the beginning of the file before any type definitions but after the package statement, if there is one. " (Here).
So, how can import and package be present inside a class ? (This seems to go against the 2 statements from oracle online tutorial).
I have a class that works only when in the default package. If I move the class to a package I receive UnsatisfiedLinkError.
This is the class in the default package(this works fine):
[code] public class CsharpConsumer { private native int reigsterAssemblyHandler(String str); public CsharpConsumer() { String dir = System.getProperty("user.dir"); System.load(dir+"dllscardJNICsharpBridge.dll"); int reigsterAssemblyHandler = reigsterAssemblyHandler(dir+"dllscard"); } } [/code]
If at the top of this class I add "package DLLUtils;"
the error is "Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError:
I was wondering how Java knows where to Import classes from when we don't specify the whole directory path.
For example: import java.util.* Does It automatically search In both your current directory and the directory created during Installation that contains the standard library (wherever It may have been Installed) ?
Let's say hypothetically you're making a huge program and use a lot of imports (ex import java.util). If you only need a few specific things from java.util, will it use more memory importing java.util.* compared to only importing lets say java.util.Scanner, java.util.ArrayList, etc. Basically does importing a whole package use more (if any at all) memory than only importing specific package parts?
I have a file called config.dedserver and on a JButton click I am editing the values in it using setProperty but it didn't work. It removed everything from the entire file and then added the properties.
I have been working on getting the merge sort working, I have a complteted code but am not getting the right results... Here is my code and the results are "876323149" ...
public class MergeSort { private static int[] local; // for use in copying private static int[] a; public static void main(String[] args) { int[] test = {2,3,1,4,7,8,6,3,9};
I had a game written in a 500x400 window using JFrame and a threaded JPanel. It used KeyListener to detect user input and worked just fine, problem was it was very click dependent and therefore I wanted to put it into fullscreen mode so I would no longer come across the problem of clicking outside the window and being taken out of the game. But when I ported the game to Full Screen Exclusive Mode the KeyListener no longer seems to be working and I have no clue why. I tried using KeyBindings as well, that code didn't work and is left commented out in the FSEM code.Here is my code for the windowed application:
import java.awt.Container; import javax.swing.*; public class Main extends JFrame{ private GamePanel panel; public Main(){ panel = new GamePanel();
I am trying to use the JList to display a list of students. Now, each student has a first name, last name and course taken. each courses taken by the student has its' own name, level and idNumber. For now, I am just trying to create my own custom JList model for the students. I have the custom model as well as the button event calling it. Unfortunately, when I click the button to display the student info added, the component is NOT fired up!..
I am not sure what I have done wrong regarding creating the component because I can display the information on the console and the list contains everything I have added but just to display it on the component is NOT working. I have broken the codes into sub classes, you can add the classes to the same package or create sub packages to insert individual classes.
The student class
public class Student { private String studentName; private String studentID ; public String getStudentName(){ return studentName;
I am currently writing two java classes (client and server). The client takes an input number form keyboard and sends it to the server. The server then multiplies this number by two and sends it back to the client. The numbers should also be printed to screen along the way, for example if I input the number 3 I should get
"From Client: 3" "From Server: 6"
They should continuously do this unless a negative number is received by the client, say for example the number -3 is sent to the server and it returns -6.
The code I have for the two classes so far is:
import java.io.*; import java.net.*; import java.nio.ByteBuffer; import java.util.Scanner; class Client { public static void main(String args[]) throws Exception { DatagramSocket clientSocket = new DatagramSocket();
[Code] .....
Currently, when I run the program all I get is an output of the number first entered. I am aware it requires a loop but I don't know where and what the condition should be.
Also if I wanted to adapt this so that it would take the integer from client and subtract two at the server and return to client who sends back to server to keep subtracting two unless it reaches a negative number at which point the client will terminate the program - how might I do this.
I do realise there needs to be a while loop in the above code, but I wanted to test it sent the number from client to server and its not doing it. All I get is a print screen of 'enter number' and then the number I enter.
I am currently working on a Java project, below are my attempts at coding so far:
public class MyZoo { // zoo identifier private String zooId; // a number used in generating a unique identifier for the next animal to be added to the zoo private int nextAnimalIdNumber; // zstorage for the Animal objects private TreeMap<String, Animal> animals;
[Code] ....
I currently cannot get the printAllAnimals() method to work as it should.
When executing the method printAllAnimals(), it does not do anything, when it is supposed to use the Collection object c, so that animals stored in the zoo can easily be checked.
I have written my whole java code in netbeans IDE and create database in MYSQL work bench and connected java Gui with this DBMS through requried driver.when i run this program from Netbeans IDE , my program successfully access the data from DBMS. But when i created this java gui exe file its not working and not accessing data from DBMS, and each times gives exception "Driver not found ".if there is no driver loaded in this program how this file is working when i run this file from netbeans .
public class AddArray { public static void main(String[] args) { int sum = 0; sum = addArray(myarray); System.out.println(" hello"); System.out.println("This program will create an array then pass the array to an method to be totaled"); int myarray[] = new int [6];
Server : Java Servlet Client : Simple JSP Communication : Server Sent Events every 1 second Here is the problem.
My code needed the server to send updates every one second to the client as stated above. Hence, I added a while loop with a sleep of 1000 milliseconds in the servlet code as shown below. The following strange behavior is observed:
- While the server is sending updates to the client, and the client window closes by mistake, the server does not stop sending updates It continues sending the data. - When the client is re-opened, it sends data much faster (almost double). For example, the server sends 60 seconds worth of updates (60 updates) in just 25-30 seconds. The server sends faster updates not only for this round of updates, but also for any subsequent updates.
This server behavior is much unexpected. Am I writing the server side code wrong? I have looked around a lot and only found while loop method for modifying the server update interval. Is there any other method which I am missing?
I have installed the lastest version of GlassFish and I wanna create new datapool using MySQL.
But when I create it and then I ping it, it shows me this error:
Ping Connection Pool failed for Testing. Connection could not be allocated because: Communications link failure due to underlying exception: ** BEGIN NESTED EXCEPTION ** java.net.SocketException MESSAGE: java.net.ConnectException: Connection refused: connect STACKTRACE: java.net.SocketException: java.net.ConnectException: Connection refused: connect at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.java:156)
I am developing an application to share my client screen with server, it is working well on swing. But i want to develop as web application, i am trying to using applet. But i am facing the fallowing problem..,
1) The Applet screen also open and project also running well on server mechine. But unable to see the client screen on the server.
2) The problem may be to display the JDesktopPane or JInternalFrame.
My working Server Code extends withe JFrame..Java Code: