Java - Integer Limits / Multiplication And Exponents?
Jan 10, 2014
noticed that if I use integers only and simple multiiplication to get my exponent results (in this instance I was looking into Base 26) what is returned is odd, BUT consistent results once I surpass the integer upper limit of 2,147,483,647. I anticipated that once this limit was reached the program would blow up somehow, but no.
public static void main(String[] args) throws IOException{
// TODO Auto-generated method stub
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
System.out.print("Enter an integer exponent: ");
int i = Integer.parseInt(br.readLine());
CountAlpha ca = new CountAlpha();
Create a new class, MultiplicationTable, that has a single field to store an integer multiplication table
Create a constructor that takes a parameter for the maximum number to be multiplied in the table. For example, MultiplicationTable(9) would have a maximum value of 81, where as MultiplicationTable(12) would have a maximum value of 144. Initialize the field in the constructor with the appropriate multiplication values.
Create a multiply method that takes two integers as parameters and returns their multiplication value by looking it up in the field. Make sure to test this method with values greater than the max the table should have stored. How can you handle these cases?
Create a main method that repeatedly tests multiply by printing out the entire multiplication table.
So far i got:
Java Code:
package collectionsHw_netid; class MultiplicationTable { // field int mt; MultiplicationTable(){ { for (int i=0; i<=9; i++)
[Code] ....
Is my code right? also how do i print it out? the professor told us that everything should be outside of the main method...
I am having problems with my code I have added the multiplication and division but they will not display also how can I correct any error when dividing by zero?
import java.awt.*; import java.awt.event.*; public class calculator2 extends java.applet.Applet implements ActionListener { TextField txtTotal = new TextField(""); Button button[] = new Button[10];
Write a program that prompts the user for an input number and checks to see if that input number is greater than zero. If the input number is greater than 0, the program does a multiplication of all the numbers up to the input number starting with the input number. For example if the user inputs the number 9, then the program displays the following sum:
9 * 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1 = 362880
That's the question I'm getting and so far all I've got is
import java.util.Scanner; public class Lab4Q3 { public static void main (String[] args) { int keyboard;
Write a subclass of BasicGame in which the computer asks the user to choose a whole number from 1 to 100, inclusive. The program then makes a number of guesses. After each guess, the user tells whether the guess is too high, too low, or exactly right. Once the computer "knows" what the correct number is, the computer tells the user the correct number and the number of guesses tried. Have the program ask the user after each game whether she wants to play again. Design the program so that it always guesses the correct answer by the seventh try at latest. Hint: Have two instance variables that keep track of the smallest and largest values that the guess could be (initially 1 and 100). After each wrong guess, update these smallest and largest values appropriately.This is what I have written for the assignment:
Java Code:
import javax.swing.JOptionPane; public class GuessThatNumber extends BasicGame { private java.util.Random randy; private int itsCompNumber; private int itsHigh = 99; private int itsLow = 1;
[code]...
The part I'm having trouble with is changing the high and low values based on the input of "too high" or "too low," which I tried in the continueGame method... When I test the game, the values for itsCompNumber aren't restricted by the user's input at all, and I'm not sure how to fix it.
How to drag an image beyond the JFrame limits. In Netbeans, when you drag a Java file editor pane out of the main application frame and onto a second monitor, Netbeans provides a semi-transparent image of the pane you're dragging. I would like to reproduce this effect in my own code. I've been able to do this in a test program (code below) using a glass pane, but cannot figure out a good way to get the image to drag beyond the limits of the main application frame. I looked at the DragnGhostDemo from SwingHacks but it has the same limitation. How this could be accomplished?
In the test application below, click on on the button and drag it's image across the application frame.
so for my computer science class, we have the following problem:
In your documentation be sure to say which loop you thought was easier to implement for this program and why Write a program that produces the following outputs. The first line of output must be written using a For-Loop. The second, using a While-Loop and the third using a Do-Loop.
You look at the program and smile because you see that the series is just the numbers 1-10 squared...just one line is in reverse order. No problem! As you start typing you discover that the number 8 key on your keyboard is not working. For this program you are unable to use the multiplication key
So, back to the drawing board. By staring at the sequence a light comes on and you are able to quickly finish this program WITHOUT using mulitiplication (or the Math class/ solve with arithmetic operators +, - or / ) .
Sample output:
For Loop 1 4 9 16 25 36 49 64 81 100
While Loop 100 81 64 49 36 25 16 9 4 1
Do While Loop 1 4 9 16 25 36 49 64 81 100
I have the "for" done, but I did it with a "for" in the beginning but then had a multitude of nested "if" loops so that I could do 7*7=7+7+7+7+7+7+7
I am making rows and columns in the form of a multiplication table, listed below is my code:
package assignments; public class MultTable { public static void main (String [] args) { int row, column, x, y; for(row = 0; row < 8; row++)
[Code] .....
If you see my sample run you can see that I have the multiplication table down but, I haven't completed it. I have to make the bottom left half of the whole table blank somehow. For example, I have to make it halfway through the middle of the table the bottom left half full of white space...
5 6 7 8 9 12 14 16 18 21 24 27 32 36 90
hm, it's supposed to be the other way around horizontally.
I was trying to execute the following program and the multiplication worked but the division didn't work.
import java.util.Scanner; public class BodyMassIndex { public static void main(String[] args) { // Prompt the user for weight and height // Create a scanner Scanner input = new Scanner (System.in); System.out.println("Please enter your weight in pounds"); int weight = input.nextInt(); System.out.println("Please enter your height in inches"); int height = input.nextInt (); double BMI = weight * (0.45359237)/ (height * 0.0254)*(height * 0.0254); // the weight * (0.45359237) executed but it wasn't divided by (height * 0.0254)*(height * 0.0254) System.out.println ("Your BMI is "+BMI);
I have a basic html form with one user input text box labeled "Enter a number" and a submit button labeled "Create a multiplication table". This is the working with a servlet to display an html formatted multiplication table. Everything else is working fine just the formatting is off; I can't seem to get the top row and far left column to number properly. It should look like this with the top row of numbers beginning with a blank cell and then numbering 1 thru n (depending on what the user selects. The first column should be the same, a blank cell and then 1 thru n. Then the multiplication table should be in the rows/columns of the table. Picture this:
I can't get mine to start with a blank cell in the top left-hand corner, instead it has 1 in that cell and the table starts calculating with 2x2.
I have to ask how many children's tickets you want to order. When I apply the code below, it just accepts whatever I input, including letters. I imagine it is to do with setting childrensTickets = 0? If I input a letter using the below it accepts - shouldn't it print the error given the input is not >=0?
System.out.print("How many children's tickets do you require? "); int childrensTickets = 0; boolean validChildrenValue = false; while (validChildrenValue == false) { if(aScanner.hasNextInt()) {
public class MyInteger { private int value; public MyInteger(int number){ value = number; System.out.println("Constructor created with value of " + value);
[code]....
I can't seem to get the value for integer1 and integer2 to pass with the setValue method. I get a runtime error stating the I need to have an int value for these two integers.
i am interested to add integer objects and String objects into any collection object ..... while iterating the collection object i am not interested to do any type cast in java
I am new to java and do not understand how to use filters very well. I need to write a code that determines if an integer is not divisible by some value. A filter also contains an upstream filter so that this filter can be part of a chain of filters.
Write a Java program that reads a positive, non-zero integer as input and checks if the integer is deficient, perfect, or abundant.
A positive, non-zero integer, N, is said to be perfect if the sum of its positive proper divisors (i.e., the positive integers, other than N itself, that divide N exactly) is equal to the number itself. If this sum is less than N, the number is said to be deficient. If the sum is greater than N, the number is said to be abundant.For example, the number 6 is perfect, since 6 = 1 + 2 + 3, the number 8 is deficient, since 8 > 1 + 2 + 4, while the number 12 is abundant, since 12 < 1 + 2 + 3 + 4 + 6.
How do I code this without having the need to use iterator? Code a Java method that accepts an ArrayList of integers and an integer. The method should delete all elements in the array list exactly divisible by the integer and return the number of remaining elements.
Write a program that prompts the user to enter an integer m and find the smallest integer n such that m * n is a perfect square. (Hint: Store all smallest factors of m into an array list. n is the product of the factors that appear an odd number of times in the array list. For example, consider m = 90, store the factors 2, 3, 3, 5 in an array list. 2 and 5 appear an odd number of time in the array list. So, n is 10.)
so far my program is just like this.
import java.lang.Math; import java.util.Scanner; public class PerfectSquare { public static void main(String[] args) { Scanner m = new Scanner(System.in); int Fint;
[Code] .....
how do i make the program find the smallest integer n?
I created a GUI with a jTextField as an input box and am wondering how to validate that this data is an integer from 0 - 9. Here is what I have. However the if statement shows an error that says int cannot be dereferenced.
private void doneButtonActionPerformed(java.awt.event.ActionEvent evt) { //Create and Initialize Variable int category = Integer.parseInt(categoryInput.getText()); if (category.matches(0-9)); //int cannot be dereferenced error here {