I am developing a form with ComboBox as a subject (the user can choose one from the list , or type one) and TextArea where the user can write his notes (attached a picture). The user using a virtual keyboard (touch) to enter any characters.
I am using the append method to append the next Char to the TextInputControl class (both Combo and TextArea Inherit from it). When I try to deletePreviousChar() in the TextArea it works, but in ComboBox it fails
I put some System.out.println() to see what is the problem and it seems that with the ComboBox the class is loosing the Caret position after every action
Here is my code: (Look it also as a attached picture)
public void changed(ObservableValue<? extends String> observable,
String oldVal, String newVal) {
if (newVal != null) {
if (lastNodeInFocus instanceof TextArea) {
switch (newVal) {
[Code] ....
Here is the Debug results: CB = Combo TA = TextArea B=Before A=After , the numbers are the caret position (also attached as a picture )
CB - append B 0
CB - append A :1
CB - append B 0
CB - append A :2
CB - append B 0
I can't recolate and align the button, the circle or the line where i want it to on the canvas. I want to be able to move the line where i want it, now it seems like all objects are stuck in the middle of the scene or canvas.
I want to ask if there is an option to set the vertical position of the node handles of the TreeView-control.
I used a custom TreeCell factory with icons of sizes between 24 and 64 pixel and the location of the handle is regardless of the size of the icon on top of the cell. So if you got large icons the view did not look so nice.What I want is a property or something to center the handle in the cell depending on the size of the cell. Is there such an option?
I would like to change the default skin of JavaFXapplication during runtime. How I can do this using ComboBox? Now I use this code to change the value:
setUserAgentStylesheet(STYLESHEET_MODENA);
Is there a way to change the skin in a run time?
Ref Set default skin in JavaFX with ComboBox - Stack Overflow
I have a combo box inside a table cell for each row. I have defined a value change listener for each combobox. Whenever the combo box value is changed, the selected item is placed inside a MAPVOBean. The problem i am facing is when the user scrolls Up and down the tableview , the change listener is fired even without clicking on it the explicitly, and this changes the my value in my data structure. How to handle this. The source code is attached.
My Model:
Person class
Has first name, last name and MAPVOBean.
Address is stored in a MAPVOBean. It has a map and key is house number and the value is the state where the house is. It is assumed that the person can have one house in each state.
Columns in table view:
Column 1: First Name Column 2: Last name Column 3: State combo box. This shows the state in which the person owns a house.
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package taleviewtester; import java.io.IOException; import javafx.application.Application; import javafx.fxml.FXMLLoader;
In the below example i'm trying to add a combo box inside a subscene. But it is not working correctly .If I select a value from the combo box ,it's is not set in the combobox and the combobox values are not displaying properly.
How to catch the event when table view's column are re-positioned. Basically when the column is re-positioned from 1 position to 5 position , i want to do update the db.
I have a ComboBox -- just a simple ComboBox with string items.
My string items aren't very long (5 letters max), but the ComboBox shows quite wide relative to my strings. So I would like to size my ComboBox to the size of my strings.
I messed around with setting the CellFactory of the ComboBox, and have the Cells produced by the CellFactory set the preferred width of the cells to some constant like 100. That worked in terms of changing the size of the ComboBox to the preferred width of 100.
But what I really want to do is to compute the preferred width from the string items. For that I need to be able to compute how wide a string item will be when rendered. And I guess that depends on the font size used by the ComboBox to render strings, which probably depends on the platform (OS X different to Windows?).
Switching from Swing to JFX 8, I am trying to find out how to do something I would normally do in a super-simple ListCellRenderer, i.e. customize the String displayed for an item. I tried this:
ComboBox<Integer> combo = new ComboBox<>(); combo.getItems().addAll(1, 2, 3); combo.setCellFactory(new Callback<ListView<Integer>, ListCell<Integer>>() { @Override public ListCell<Integer> call(ListView<Integer> param) {
[Code] .....
However, when I do this, the customized String is not used for the selected Item (rather the standard toString() value of the item). Apart from that it is no longer selectable using the mouse (I submitted a bug report for this at [URL] .... but that is not really the point of my question.
Anything else I have to do to make sure the selected item is also rendered using the custom cell or is there a different mechanism for this?
I have noticed a strange behavior of Combobox element. The number of visible rows is not the same established by setVisibleRowCount() method. It happens when changing the items list dynamically. The following example reproduces it. I think it is Javafx 8 bug. I have tried unsuccessfully to trigger some event indirectly to refresh the combobox drop down.
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ComboBox; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class TestComboBox extends Application { private int count;
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/** * This method scrolls the itemView of the items to the first item starting * with the given char or string * * @param pressedKey */ public void scrollToChar(String pressedKey) { String value = pressedKey.toUpperCase(); for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
I want to add a text as a first value of the combobox.I tried with cobSections.insertItemAt("Click here to select a link please", 0); in the code
pPaint.setLayout(pPaintLayout); { cobSections = new JComboBox(); cobSections.setRenderer(new MapSectionItemRenderer());
[code]...
but it didn't appear. Still the first entered value appears when the program is run.should I put this line on some other place, or is there any other code, other way to add this text as first value in the combobox?
So I need to print out the table of conversions from kilogram to pound and from pounds to kilograms. I think I have done a while loop correctly, but it is hard to actually check it since I do not have proper output format. I have tried also %4.2f format option however could not find the proper position in the print.
public static void main (String[] args){ System.out.printf("%10s%10s | %10s%10s ", "Kilograms", "Pounds", "Kilograms", "Pounds"); System.out.println("---------------------------------------------");
I am developing an application where blind person can interact with computer i have completed the part where computer responds as per command given by user.The part where i am stuck is i want to give voice feedback as user moves the curser for example if mouse is on d drive then user should get feedback that its d drive....i want to do it for whole windows ...
How do i set a random font in java and random position on screen. I've got random color but cannot get the font and position to change except for two times.
import javax.swing.*; import java.awt.*; import java.util.Random; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class JChangeSizeAndColor extends JPanel implements ActionListener { private Random generator;
I need to make a simple applet, but I'm stuck with something. This is how my applet should look:
And this is how that part looks in my applet:
What I've done until now is create one JPanel which includes two other JPanels.. The first one contains only the JTextArea you can see, and the other one includes the other elements.
I just need to make the JTextArea taller, like in the example, so everything comes into place...
I am trying to draw add flowers on a graphics window. I can do this just fine, however the position starts from the far left and goes to the far right. I would like to position the 8 flowers in the center of the screen but can't seem to get the right formula to do so. Here is what I have so far to draw the flower, which is simply a GOval nothing complex:
The box size of the window is 800 by 600. Ideally I would like to place x amount of flowers spread across the middle of the screen. How might I do this???
I'm working on assignment for a class where I'm creating a home utility auditor. Basically the user has to pick from a list of appliances and then input various fields to calculate a total cost. When the user chooses "washer" from the list of appliances, they must enter in values for 2 separate fields, and will then click calculate to get total cost. I've been trying to implement this through an if, else statement, but it's not wanting to calculate a total cost and I'm running into errors. I've put the code below.
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // The calculate button will multiply the 3 fields that the user inputs: //cost*Kw used*hours used=total cost of operation float num1,num2, num3, result; //now, parse the text to a type float num1= Float.parseFloat (costField.getText ());
So I have an array of objects, each with their own position, I tried switch the references in the array of two objects, then repainted (immediately), but the two objects aren't switching positions on screen...does this even work?
I want to take my 5x5 array that reads data from a file, add the rows and columns, then print out a new 6x6 array with those values. Here is my code that shows I understand everything except this.
import java.io.*; import java.util.*; public class prog470cAddingRandC { public static void main (String [] args) { //read the file Scanner inFile=null;
[Code] ....
I was told in a previous question to make the starting array 6x6 but that is not working. How do I take sum1 and sum2 and store that along with the values of the old array and print it?
I have an assignment in which I have to design a method where I add an object at any given position in an array and shift the elements already in the array to make room. For example I have a collection class which holds trading card objects. So I wish to add a new trading card to this collection at a specified index or position with out deleting the current object already stored in the array . All this has to be done without the use of array lists, vectors or any abstract data types besides arrays . My question is how do I accomplish this . Say I wish to add a new trading card in position 4 the new card is added to my array and the card currently in position 4 gets moved to position 5 and the card in position 5 gets moved to 6 etc. The maximum amount of cards my collection can hold is 100. How would I add my trading card object to the specified position without overwriting what is currently there and shifting all other elements?Here is my current code.
public class CardCollection { public BaseballCard [] collection; final int MAX_CARDS = 100; public CardCollection() { collection = new BaseballCard[MAX_CARDS]; } public CardCollection(BaseballCard[]c)
[code]...
position refers to the position in the CardCollection and not the position inside the array.