JavaFX 2.0 :: Create Button Bar The Same As Confirmation Dialog
May 1, 2015
I want to create a button bar that is the same as the confirmation dialog button bar -- so an OK and cancel button layed out in the platform specific way, and with the same styling.
I have made some progress via a hack -- create an alert dialog, and extract the buttons in the dialog using lookupButton, and then put those buttons in a toolbar. But this doesn't necessarily get a toolbar with the buttons in the correct order. If I could get the button bar out of an alert dialog I would have a solution, but I can't see to do that.
I'd like to change the text on the two buttons which I have in my Dialog Box, how should I do this?
Also, when I click the X Button in the top right of the Dialog Box, nothing happens, and the program only stops when I end it in jGrasp. How do I make this button close the program when clicked on?
import javax.swing.*; import java.util.Random; public class SwingInputExample { public static void main(String args[]) {
I have a bookings table where customers can view their bookings and in the table there is a button with a command button that onclick goes to the dialogue to display the variable petUpdate value but if you have 2 bookings then all the update buttons display the value of the last petUpdate in the arrayList.
DataTable with the button
<p:dataTable id="bookingTable" var="customerBooking" value="#{booking.sessionBookingList}" editable="true" style="margin:0px 0px 20px 100px;font-size:15px;width:600px;" >
Code in the above datatable.......The commented out output label displays the correct value for each but when the button is clicked the dialog only displays the last ones value
What would be the simplest way of creating a Dialog that can add TextField dynamically based on whether a radio button option from the dialog box is selected. I thought of JOptionPane.showMessageDialog and adding a JComponent though I would not be able to add a TextField on the fly and I would not be able to add ActionListeners. The dialog would initially contain some radio buttons, labels and textfields.
I have a Dialog with no buttons (the dialog pane contains some graphic elements which act as my buttons). I show the dialog and try to click the close window button on the dialogs title bar, and the dialog does not close! I read the docs and it appears that only dialogs that have one or more buttons can be abnormally closed (and only under certain well defined sensible conditions). How can I abnormally close a dialog with no buttons?
I'm using java FX-8 and JDK 1.8,Netbeans 8.0.2.I want to open pdf on button click in my JavaFXML Application.I have triued pdf viewer plugins and iText but it doesn;t work.I have to pass variable value in pdf too.
I have a button whose text is being cutoff. How can I tell javafx that the button should be as big as the text in it and so no cutting off text happens?
I want to have a button that will include another node beyond the text and image that are part from the Button. This node as example will be a circle that I will change his color from gray to green if the button was pushed.
I try to do this with Background / BackgroundFill with no success
I tried to get access to the Pane / Region of the Button, but I can't find a way to do it.
With the switch of the JVM version in our project, it turned out that the default behavior of Button has changed from JavaFX 2.2 to JavaFX 8. The button action is not fired on pressing the Enter key, only on pressing space.
Sample:
public class ButtonTest extends Application { @Override public void start(Stage primaryStage) throws Exception { Button l_button = new Button("Hit me");
[Code] ....
Run the sample Application in Java 7 with JavaFX 2.2: both pressing Enter and Space print "auau" to the console if the button is focused.
Run the sample Application in Java 8: only pressing Space prints "auau"
How can this be? Hitting a focused button on Enter is a standard behavior on Windows platforms.
in javafx, how can i implement a composant as shown in the following figure. when i click in the arrow, i must have a menu allows me to do a multiple choice like shown in figure
I am new to Java, I am using Netbeans to create a simple GUI with one button that just says "play". I want this to play an mp3 file i specify. I have found code to simply play a WAV which works great.There is lots of information on the net about playing an mp3 but it's all long an complicated. There must be a simple way to just have java play an mp3 file.
I want to develop simple example in which I can select TreeView Nodes with Buttons(in some cases clicking on image and etc). I created this simple sample:
I have a problem with setting multiple splitpane divider positions. In my application there are multiple splitpanes (one inheriting the other). When resizing the scene (e.g. by double-click or mouse drag) the divider position default values (as set in the FXML) are not taken into account and the application therefore incorrectly displays the divider positions. For example, one pane that should be only 100px wide now spans over the half of the application. Its not very nice because one has to readjust the divider positions manually each time after resizing the window. At the same time, I dont want to set maximum values to keep the layout flexible.
I tried to solve this by adjusting the divider positions at a button click event (..setOnAction(new EventHandler<ActionEvent>()...) but when I click it only one splitpane at a time is adjusted. As I have 3 splitpanes I have to click the button 3 times to get all the adjustments. I am not sure whether this is because the click event is consumed after the first adjustment and subsequent repaint of the scene?
A sample code of what I have now would look like this:
I'm trying to make a triangle that plots the point in where the corners show their position in the window and also that the user may drag each corner to a desired position.
Is there some way to create compound shapes/paths in JavaFX?
For the record I'm not implying the use of the methods intersect, subtract, or union. These produce other shapes. A compound shape/path is one that has a knockout of some sort. For instance, a circle within a circle, such as in a 2d donut shape. Alternatives do not include a circle with a thick stroke nor an overlayed circle with the background color. Specifically, JavaFX supports the FillRule, in the case of the Path object. However, there doesn't appear to be an "add" method as there was in the Area shape in Swing.
I would like to create list of entities which is populated by a search function with the data coming from our REST webservice. However I would like it to be multi-line, with the first line being details from the entity itself and the second line buttons for options that can be performed.
So as an example say my entity is People, the first line would contain columns for first name, last name, gender, DOB, etc. The second line would be buttons for "Edit Person", "Print Person details". With the standard TableView I can't see anyway to alternate between one row of data and another row of buttons.
TabPane and Pagination controls. However, I would like to be able to create a vertical toolbar that controls page or tab display.
Is it possible to create a Pagination with no page control? Or is my guess of sizing the Pagination control so that the lower section is off of the displayed window, thus hiding the page info? Or, is it possible to create a TabPane with panels, but no tabs?
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
However, this doesn't work with Scene Builder. While trying to debug, I created an ExtStackPane:
import javafx.collections.ListChangeListener; import javafx.scene.Node; import javafx.scene.layout.StackPane; public class ExtStackPane extends StackPane { { getChildren().addListener((ListChangeListener<Node>) c -> { System.out.println("ExtStackPane children change: " + c.toString()); }); } }
All this does is log list change events. However, I was very surprised by the output when working in Scene Builder. I added both controls to Scene Builder and did the following:
0) Added an ExtStackPane 1) Added a Card to the ExtStackPane 2) Added another Card to the ExtStackPane 3) Added a Label to the first Card 4) Added a Label to the second Card 5) Changed the text of the first Label to Hello 6) Changed the text of the second Label to World 7) Set the first Card to active 8) Set the second Card to active
I get the following output:
1) ExtStackPane children change: { [Card@5b9067b3] added at 0 }
2) ExtStackPane children change: { [Card@6b6328bd] added at 0 } ExtStackPane children change: { [Card@6aca8cc5] added at 1 }
[Code] ....
This is what things look like in Scene Builder:
Does Scene Builder recreate the entire hierarchy every time I make a small change? Here's an application that does the same as the manual steps I performed in Scene Builder:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.stage.Stage; public class CardApplication extends Application {
[Code] ....
The output when running the above is:
1) ExtStackPane children change: { [Card@6dfaa767] added at 0 }
2) ExtStackPane children change: { [Card@6aa2c411] added at 1 }
[Code] ....
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much? Does my Card control break some rule(s) I'm not aware of?