I'm having a problem with SplitPane (horizontal Flow). What I'm looking for is to find a way to maintain the left pane in the same position when the main window maximizes. I do not want the left pane to grow on its width. If I go into the AnchorPain Constraint in the Scene Builder and remove the right and left constraints, when I run the application, the left pane keeps its position, but it appears a gap between the two panes (the left pane and the right one).
I need to find the way to expand the right pane to the position where the left pane is.
The link shows an image that illustrates the problem. [URL]
I have a SplitPane, which is inside another SplitPane in the same tree hierarchy of the Scene. When I set the CSS class of the outer SplitPane, it always overwrites all CSS Settings of the inner one. How can I prevent it, so that e.g. I can assign a red divider for the outer and a green one for the inner SplitPane.
I would like to keep the same values of the positions for dividers (SplitPane) even if the width or the height of the window changes. I want to keep the proportion of the differents dividers. After resizing the window, the values of positions are not the sames ! I use this source without success :
stage.widthProperty().addListener(new ChangeListener<Number>() { @Override public void changed( ObservableValue<? extends Number> observableValue, Number number, Number number2) { sp.setDividerPositions(0.40f, 0.02f, 0.54f);
We have a problem with a JavaFX application running on Java 7. Sometimes a form (BorderPane) does not show correctly – it seems to be transparent (i.e. content previously shown at the same place is still visible). Controls seem to be present and respond to events – e.g. we can close the form by blindly clicking the appropriate button. Once the issue happens it is persistent, i.e. next time we open the form, it behaves the same.
We have no reproducible scenario leading to the issue. It just happens here and there – we have not been able to identify any pattern yet.
Additional information:
The form (BorderPane) is loaded during application start-up but it is not shown initially,to show the form we remove previous contents from a StackPane and add the form instead,to hide the form we do the reverse.
My teacher told me : It looks like everything is working except that in the Box, the method returns true if it is not a box.
The only other thing missing is the if statements in the main method using the .equals() method to do the comparisons. But, now I am lost on how to do my if statement.
HTML Code: private int height; /** * Constructor for objects of class box */ public Box3(int l, int w, int h) { // call superclass super(l, w); // initialise instance variables height = h;
I am writing a program that should take a url and scan the page for any links. It is in the beginning stages, but I ran into an error when I tried to extend a class. There's a lot going on in this code, but the error is caused by the constructor.
Error message at compile time:
"constructor Page in class Page cannot be applied to given types; {//Constructor ^ required: String found: no arguments reason: actual and formal argument lists differ in length".
Here's the code(first my class, then the class I extended)
public class SearchEngine extends Page { public static Color customGreen = new Color(69, 194, 33); public static Color customYellow = new Color(232, 166, 12); public static Color customBlue = new Color(25,97,255); public static Color customYellowComp = new Color(178,125,0);
Basically I want to make a class called library, but I don't want to make an interface because I actually want to define the methods. I think I can only use abstract classes but not really sure how to use those. But I still have a problem, I want to create a Map that classes implementing Library class have to have in their code, and the Map will be a HashMap with <String, ParentClassHere>, so basically let's say I make a class called Car, implemeing Library to the Car class would create a Map library = new HashMap<String, Car>. Can I do something like this? And also include methods to get values and set values to the library Map?
I want to remove the extends Canvas from the top line and when I use JFrame to add canvas, I don't do add.(this, but instead I do add a canvas variable I make. So instead of extending I want to make a variable. But then how would I do the start, stop and run?I want to use Graphics, Canvas (Not Jpanel because I want to use BufferedImage) & JFrame. I don't want to extend Canvas, how could I use Canvas identically to shown above but instead of extending using it as a variable? or, how could I do this?
I have a working program, except that it does not calculate the credit hours and the financial aid. When I enter an input, it works, until it should show the student name, credit hours and financial aid. the error i get from the command is "Hours invalid for false student". Here is the program i think i might have the problem.
import java.text.DecimalFormat; public abstract class Student { //initialise variables String name; int creditHrs;
What is the difference between extending JFrame in one class and simply constructing a new JFrame object in that same class? What benefits do I have with each solution, providing I want to use that class to create the GUI. Is it the same or are there differences rather than not having to reference to a new JFrame to be able to use its functions?
1. Tried to use setLayout() but it wouldn't let me. Have imported libs
import javax.swing.*; import java.awt.*;
but it doesn't work. It only worked when I extended a class with JFrame. Why do I have to do it? I already have a JFrame instance:
public test(){ JFrame frame = new JFrame(); frame.setTitle("Workshop"); frame.setBounds(500,300,400,300); frame.setVisible(true); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); .... }
This code runs smooth, so it's confusing for me that it lets me create a JFrame object, and put buttons onto it, but it wants me to extend the class onto JFrame class in order to use a method.
2. I've read somewhere that AWT is old and should not be used anymore. Is there a diagram or a list with objects and properties that are manipulated only by Swing so that I could concentrate only on those? For example (made up list):
I am new to java and during my classes we built a basic calculator. I want to extend my calculator and added function to square numbers.Here is my program:
I've been trying to pull data from another class file "Calculations.java" and have it be displayed in a TextField in "DataAnalyzerGUI.java". Here is how the hierarchy is broken down for my assignment:
I am working on a project involving a class that has the attributes of one of its inner classes. Now, if possible, I would like to make it so that the inner class is not visible outside of the class. Also, some of the functional mechanics require that the class be an instance of the nested inner class (it extends the inner class). The following code snippet demonstrates the situation.
public class A extends A.B { public static class B { //ideally I would like this to be private/protected. } }
When I try to compile this program, I get the error message "Cyclical inheritance involving A." This error does not make much sense because, since the inner class "B" is static, it requires no instance of "A" (it does not inherit from "A" or uses it). My question is "Is it possible to do something similar to this structure?" I have searched many forums in search of the answer but have not found anything that attempts to explain it. The closest problem that I have found is one relating to the inheritance of a nested inner class from another class. I would like to express that the problem that I am having involves a class defined within the inheriting class.
I am building a program that when you enter 1. it allows you to setup an item. However running my code my second if statement runs through.
import java.util.Scanner; public class InventorySystem { public static void main(String [] args) { Scanner input = new Scanner(System.in); int count=0; int inputEntered=0; int numberOfItems=0; double cost=0.00; String item; String description;
So i am creating a File object which has a text file passed to it. I then try to do logic with it using a BufferedReader. However, I get a FileNotFoundException on the using my code below. The Error is on the BufferedReader line. I
Java Code: System.out.println("--Reading text file--"); File file = getFile(c,fileName) // Returns a File object. System.out.println(file); // Shows me the file is looking correct. Displays contents to console. BufferedReader br = new BufferedReader(new FileReader(file)); System.out.println("BUFFERED"); while((line = br.readLine()) != null) { try { // Do Logic } catch(Exception ex){ ex.printStackTrace(); } br.close(); mh_sh_highlight_all('java');
I want to write simple game. Why if I press button UP and RIGHT it not move diogonally, may be it have special code. And how I need to write correctly border and gravity?
public class Main { public static void main(String args[]) { JFrame frame = new JFrame("Stickman"); Ground ground = new Ground(); frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE); frame.setSize(710, 480);
I am trying to implement a game using the ACM graphics. For the game, I am trying to make the main frame a Grid of Cells.I made a Grid class which extends GCanvas:
import acm.graphics.GCanvas; public class Grid extends GCanvas{ private final static int WIDTH = 300; private final static int HEIGHT = 300; private final int DIMENSION = 5; Cell[][] grid;
If I run this code. I can manipulate it so that X wins. When the third X button is pressed, there is no display saying that X has won and that the game is over. I have read over this code for days and still have not figured it out.
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TicTacToe extends JFrame implements ActionListener, WindowListener{ public JFrame window = new JFrame("window");
I am currently trying to make a method that will enable a jLabel to be dragged across the screen. I want to be able to drag the object pretty much anywhere on the screen(I hope to eventually make a destination for it where it can be dropped but I will get to that later). I have looked on various places on the internet on how to achieve this and the most simple solution does something like this:
Java Code:
jLabel6.setText("jLabel6"); jLabel6.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseDragged(java.awt.event.MouseEvent evt) { jLabel6MouseMoved(evt); } }); private void jLabel6MouseDragged(java.awt.event.MouseEvent evt) { x = evt.getX();
[Code]...
This actually works somewhat but it is very faulty. For example the jLabel keeps appearing and reappearing as I drag it. Furthermore when I drag it I can see a duplicate Jlabel being dragged as well in the top left hand screen. So how might I fix this?
I am trying to write a date program. I have it written and running correctly, except one issue. I cannot get the numerical date to display correctly. I know it is an issue with printf. I don't know anything about printf. Here is my method to return the day
public int getDay() { return day; }
When it returns, it is literally returning just the numeric date. I need it to show up as 02 or 03 instead of 2 or 3, respectively.
the dates are printing out of order. It should appear MM/DD/YYYY however with my code its printing DD/YYYY/MM.Here is my code.
public class DateTest { public static void main(String args[]){ Date date1 = new Date( 7, 4, 2004 ); System.out.print( "The initial date is: " ); date1.displayDate();
how to calculate the child's height in float value fixing value where if you choose male the accurate value, but if you choose female the value will be accurate too.
int heightMother, heightFather; int heightMaleChild, heightFemaleChild; String gender;