I'll try to catch gesture events (ZoomEvent, SwipeEvent, etc.) from fx controls (e.g., an ImageView) that are embedded in a JFXPanel. However, no gesture events are thrown for the embedded fx controls.
I've read How to integrate javaFX gesture management in a complex Swing application? and it seems that "there is no gesture recognition in a JFXPanel".
But I've also tried this code SwingHtmlDemo - Pastebin.com that embedds an fx WebEngine in a JFXPanel. In this example, I can Zoom and Swipe the google map displayed in the WebEngine.
My Questions are:
How does the gesture recognition in the WebEngine work?
Can I reuse the gesture recoginition of the WebEngine for other fx controls embedded in a JFXPanel?
I'm trying to implement a two finger gesture to move a control for a touch screen. However simply touching the screen with two fingers will generate several events that jump all over the place. This here is the code:
Two finger move pressed First layout: 100.0, 100.0 Move by 94.0, 209.0 event set=4 Move by 1.0, 0.0 event set=5 Move by 95.0, 208.0 event set=6 Move by 1.0, 1.0 event set=8 Move by 96.0, 208.0 event set=11 Move by 219.0, 147.0 event set=11 Move by -121.0, 61.0 event set=13
I know that there is the possibility that I get multiple events with the same event set id. However this is not always the case. I would have expected to get one for each of the finger in the gesture. Why is that? As I understand the difference between changing the layout coordinates and the transformation is, that with the transformation coordinates, the bounds in parent changes, but not the bounds itself.
I'm not entirely clear on what effect this has, especially as I will also have the zoom and rotate gesture on the component. Which one is the better choice to change?To my understanding the coordinates of the touchpoint are relative to the parent component. In this case the layout coordinates of the rectangle. This would mean that I have to calculate the delta of the touch point in the onTouchMoved to the touch point of onTouchPressed.
This would get me the vector the rectangle moved.In the above example I use the main touch point of the two touchpoints of the event. As I understand it this should always be the same one. The correct way would be to calculate the geometric mean of the two points and use that, but that has the same effect. Simplifying the above example to one touch point only shows the same jumping behavior.
Is there a possibility to use events for additional mouse buttons, like the next or previous mouse buttons, in javafx? If I use the setOnMousePressed event on a node, it only throws an event for the "PRIMARY" "SECONDARY" and "MIDDLE" buttons.
If I use this java application [URL] .... it is also possible to throw events for the next or previous mouse buttons of the mouse. But not in my javafx application.
I've been having great success developing a drag-drop component for a JavaFX app, but I've run into an issue that has me completely stumped.
Specifically, I create a component that can be dragged around inside an anchor pane. That anchorpane is nested in a split pane, which is nested in another anchor pane (the control's root element).
The issue can be described this way:
Case #1: If I start the application as a small window, I can reposition the control by dragging it around the screen as I please. Case #2: If I start the application and maximize the window, again, I can drag the control around the screen as I please. Case #3: If I start the application, drag the control around a bit, then resize the window, the drag event handling breaks as follows:
1. The control drag events will fire normally only within the bounds of the anchor pane's previous size. 2. The mouse cursor's drag icon changes as I pass in or out of those bounds
I'm absolutely certain the anchorpane is resizing to match the parent window, otherwise Case #2 would not succeed. I'm at a complete loss as to determine why the drag events don't fire within the bounds of the resized window after they've been fired within the bounds of it's previous size.
Understand the mechanism I'm using to establish the drag handling: Once the controller is instantiated and added to the scene, an event listener on the class's parentProperty fires to attach the drag event handling to the parent node.
Previously, I was setting / clearing the drag handling on the parent node in the drag detection / drag dropped event handlers. I had suspected that adding / removing drag events was causing the trouble and opted for this solution to ensure that the same event instance was being used each time. Both methods have had the same result.
If you want to see the UI in action, here's a youtube link (it does not demonstrate the problem I'm having):
[URL]
Here's the code that I'm using, redacted for clarity:
public class FileSystemNode extends AnchorPane { @FXML private AnchorPane fs_node_title; private FileSystemType mFsType; private Point2D mDragPoint;
So I am trying to finish this assignment I am not sure how to approach the last part of it. Basically, I need to give the drop down menu functions. For example if you press tennis it will give explanation about tennis lessons.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.Color; public class JMenuFrame extends JFrame implements ActionListener { private JMenuBar mainBar = new JMenuBar();
Can you have multiple key events? by that I mean say you press the right arrow key, or a number on the numeric pad, then you press the letter c. does the second key event get fired? and i can catch both events?
1. I read somewhere that instead of looping through every player (below), you use could Events to do it for you:
for (Player player : this.getPlayers()) { if (player.getLocation().getX() == 10) { } }
I'm not sure as to how to use Events in place of a for loop. I've been thinking on this for days, but I'm still stuck. Any example of using an Event instead of a for loop?
2. Is there any way to accept multiple connections on a server without using a while loop? Maybe use Events to handle the acceptance of connections?
How do you test the events within an inner class using JUnit
// File: : events/SomePanel.java // Purpose: Show use of named inner class listener.
import javax.swing.*; import java.awt.event.*; class SomePanel extends JPanel { private JButton myGreetingButton = new JButton("Hello"); private JTextField myGreetingField = new JTextField(20);
[Code] .....
Code extract taken from: Java: Inner-class Listeners
Taking the above example, do I need to use myGreetingButton.doClick to trigger this event to test the respective variables/values being used ? Also the Actionlistener inner classes is private so doubt I can access this from JUnit Test class.
I'm trying to synchronize two folders and their sub directories between a client and a server. I have a modified version of this class which I've posted below. In my Client class, I create a WatchDir object and call its processEvents() method in an infinite loop. The method returns a myTuple object (a struct containing the event type and a path object) if an event is registered and null if not.
The problem is that this only seems to work for the first event to happen in the directory (i.e. if I add a file to the watched folder, my WatchDir object.processEvents() returns one Tuple with an ENTRY_CREATE event and never returns another Tuple for other file additions/deletions/modifications that happen after). I'd like for processEvents to be continuously called (hence the infinite while) returning a Tuple each time some event occurs.
Server : Java Servlet Client : Simple JSP Communication : Server Sent Events every 1 second Here is the problem.
My code needed the server to send updates every one second to the client as stated above. Hence, I added a while loop with a sleep of 1000 milliseconds in the servlet code as shown below. The following strange behavior is observed:
- While the server is sending updates to the client, and the client window closes by mistake, the server does not stop sending updates It continues sending the data. - When the client is re-opened, it sends data much faster (almost double). For example, the server sends 60 seconds worth of updates (60 updates) in just 25-30 seconds. The server sends faster updates not only for this round of updates, but also for any subsequent updates.
This server behavior is much unexpected. Am I writing the server side code wrong? I have looked around a lot and only found while loop method for modifying the server update interval. Is there any other method which I am missing?
Need to develop a Java application to listen to all user events occurring in the (initially only Windows) operating system to record some kind of record and to reproduce the sequence of events below ...
I have my paint application, i use the following mouse event to draw my shapes (mousePressed, mouseReleased, mouseDragged). Now after the user paint a circle for example, he must be able to drag the shape; to be able to do this. i think i must again implement the different mouse Events. I have done it and the drag is not working. How can i achieve this. can we implement multiple (mousePressed, mouseReleased, mouseDragged) in the same java class??
Say Marriage, a new baby is born and so on. Such special dates are not fixed to be once or twice.
Such that a person can have a marriage and a new born baby celebration or both. One of my thoughts was to used several (up to 3). JLabels and JDateChoosers, but it is quite limiting.
How should I design such a component so that it can accommodate several major events of life.
I am new to JSF, trying to customize the primefaces picklist, I want to update the picklist Source List dynamically on certain events like onclick or change?
I tried to write an Listener and populate the dualModel, the call is going to the method and List is getting updated but in UI, the old list is only maintained . I have also asked this question in stackoverflow ,
Refer this link for further details : stackoverflow [URL] .....
Code: package button; import javax.swing.*; import java.awt.event.*; public class Actions extends JFrame implements ActionListener { JPanel pnl = new JPanel();
[Code] ....
Errors: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The type Actions must implement the inherited abstract method ActionListener.actionPerformed(ActionEvent) event cannot be resolved event cannot be resolved at button.Actions.<init>(Actions.java:4) at button.Actions.main(Actions.java:9)
Receive input events from a MIDI interface device.
This has suddenly stopped working for me after years of using the Java MIDI software.
I have tested this on two different macbook pro's.
I have a variety of MIDI interfaces from different manufacturers. I can find the devices using MidiSystem.getMidiDevice. But I cannot get them to see any input MIDI events.
I can create events in code and send them to output devices and have them seen by those devices. It's just the input that seems to be broken.
I have tried using previously working software I having been developing for years and I have tried with a very simple test program.
I am developing JavaFX application. I have requirement like that javafx application should be always on top. I could not find an option to make it always on top.
I know that oracle has released a statement saying that JavaFX will eventually replace Swing. What is the advantage of JavaFX? The new format, using "stage" instead of JFrame, seemed weird. Why is this change necessary? What benefit do we reap from JavaFX that Swing does not have?
I am using netbeans scenebuilder and I am a little confused on how I would convert my state capitals java code to a javaFX app.
public class StateCapitals { Scanner in; public static void main(String[] args) { readData(); } public static void readData() { // Location of file to read File file = new File("statecapitals.txt");
I've been on this for a while and for some reason I just can't seem to get this to work. I know my code is solid, but it won't display my image. I've tried swithcing the image to different directories and also using different image sizes and types. I even used Orcale's guide to display your image, but still no go! All I get is a blank canvas? There are no errors. I'm also running NetbeansIDE 8 that supports JavaFX and I made sure the project is a JavaFX Application project.
The homework called for me to display it three times - the first one regular, second resized, and the last one rotated. I even deleted the extra images in hope at least one appears.
I'm working on a project right now in JavaFX, and got stuck. I am drawing a path consisting of CubicCurveTo's and I wonder if there's any way to get the X and Y coordinates from certain parts of that path.
Imagine following a curve (path) with a pencil slowly, and every second you take note the X and Y coordinate. I mean I'm not interested in the control points or start and end points, but the points "in between", preferably at a certain interval.
I've searched for many things online, but have trouble knowing exactly which words to search for. "Paths" often bring up file paths, traversing, coordinates etc. all fail to give me any good results.
I tried to be as specific I could, and I don't think my current code is of any interest in this matter.
(The point of it all is that the path should simulate the path a person walks, and I will store the coordinates in a database for every second).
When i press a button, i want to create a new object in my window(that i have created using scenbuilder, so i have a FXML file and a Controller class). In the window where i have a create button, there are also some textfields where you are supposed to enter name and date.
What i want to do is take the input from the TextField and store is temporally in a String variable, Its this strings i want to take the data from when i create a new object on my View. When i try to do something with the TextFields i get multiple errors that i dont understand at all.
I know my code may be very un-structured the absolute right way, i know, but i dont have time reconstructing and trying to understanding new patterns .The object is the circle and the vertical line.
TimelineMainView Controller public class TimelineController{ StageClass sc = new StageClass(); NewTimelineController nt = new NewTimelineController();
I'm quite new to JavaFX, and currently struggling with navigation between views. I'll post the code and the stacktrace.
public class MainApp extends Application { private Stage primaryStage; private AnchorPane overviewPage; @Override public void start(Stage primaryStage) { this.primaryStage = primaryStage;
[Code] .....
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
How can I style my own nodes/controls doing this? Basically it amounts to asking how the selectors like ".column-header-background" are associated with sub-structures of my Java control/node objects. So suppose I have something like
.fancy-node .fred .label { ... }
How does JavaFX associate fancy-node and fred with something in my implementation of a Node/Control?