JavaFX 2.0 :: How To Check Whether A Method Call Has To Be Performed On Thread
Sep 19, 2014
I would like to avoid "Not on FX application thread" exceptions beforehand. Is there a reliable way to determine if Toolkit.checkFxUserThread is called by a specific method call? Such a check could then be included in the build process.
i need to seek all data in result set one by one.i excuted a query which i don't know the result of it...it could be have one result in result set or 10 result.i tested this code :
PHP Code:
Query = "select * from book" while (Rs.next)) { row.add(new Book(Rs.getString(i)));
//Book is a class
}
but didn't work. do we have any other way we seek the result set without rs.next() ???
I'm working on a simple 2D Game Framework. Currently it's creating a window, but I'm working on an update method.
I constantly export the framework as a .jar file, and I've added it to the game's build path (using eclipse). I wonder if I can check all classes in the game-project (the project in which I've refecrenced the Framework in) for a specific method (for example update()) and call all found methods with that name from the framework's main class, like this:
public class FrameworkClass1 { private void checkForUpdateMethods() { // Check for update methods on program start } public void update() { runAllFoundUpdateMethods(); // Run all update methods found in the scan } }
I want to do this because it would be a simple way to update and render the game. If the main game-class look something like this:
public class Game { public void update() { // Update the game every time this is ran } }
it will be automatically updated, because it contains a method named update(), instead of naming the main game-class with a specific name etc. It will simply be more flexible that way!
I am just trying to test this array, for a locker combination program that involves classes...but the array is printing out the whacky numbers for the location. When I try to call the method in the main, it does not work. How do I call a method that exist within a class into the main method?
public class locker { public static void main(String[] args) { CombinationLock();
From within that thread I try to call a method from within the same class the contain the thread. This method is not being called. I have confirmed that that section of code is being executed in the thread.
If you look at the following code, the thread being run is called MainThread ln 114, and the method it calls that is not being executed is called onprogressTime() ln 105;
// Display a message, preceded by // the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName();
[Code] .....
I want to know How join() and interrupt() method is working on this program?
I've never had to do a void method call. I have my void method in one class and my main (where I want to do the call) in another. How do you actually call a void method?
I'm currently learning about Swing but I can't get my head round this piece of the code. Here is a simplified gui (not interested in the gui part but the execution)
public class SwingDemo implements ActionListener { SwingDemo(){ JFrame jfrm = new JFrame("Simple gui pro"); //rest of code public static void main(String[] args) { new SwingDemo(); }
I get the above, create a new instance of SwingDemo in the main thread which starts up the gui through the constructor. However, then the tutorial says that I should avoid doing the above but do this instead:
public class SwingDemo implements ActionListener { SwingDemo(){ JFrame jfrm = new JFrame("Simple gui pro"); //rest of code public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { //why do this instead? public void run(){ new SwingDemo(); } }); } }
Reading, it talks about an event-dispatching thread which has completely lost me... Why not just instantiate the object directly instead of creating another thread?
im having an issue with the 3rd thread that are supposed to merge the two sorted sub arrays , i pass the 2 subarrays to my runnable function sortlist and they are renamed IntSortList 1 and 2 and th1.start() and th1.join() are called and it works fine, but then i have another runnable constructor that takes IntSortList 1 and 2 but it does take a runnable. below is the code in my main,
Runnable InSortlist1 = new sortList(data2p1); Runnable InSortlist1 = new sortList(data2p1); Thread th1 = new Thread (IntSortlist1); Thread th2 = new Thread (IntSortlist2); try { th1.start(); th1.join();
My code has a method where the users input a bunch of variables and then those variables get added together in a new variable. What I want to know is how do I call the variable that is in the other method to another method?
import java.util.*; public class Calc{ public static void main (String [] args){ determinevalue1(); determinevalue2(); determineTotalvalue(double value1, double value2);
I am trying to get the program to ask the user to enter the project grade and if it is less than 65, then I want the program to display "fail" or if it is greater than 64 than I want it to display "passed". In this project I have to include a method and I am trying to call it in my if-else statement. I keep getting an error message saying "Project.java:143: error: incompatible types: void cannot be converted to int". I posted my code below. It's a long program, but this part is toward the bottom.
import java.util.Scanner; public class Project { public static void main(String[] args) { //call method welcomeMessage();
I have two comboBoxes - one in main and another in my 'windows' class. The code below is in main and references the comboBox in main but I need to use the comboBoxEnv out of my 'windows' class. How can I do that so it says ComboBoxEnv rather than comboBox?
JMenuItem menuExport = new JMenuItem("Export"); menuExport.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(comboBox.getSelectedItem() == null){
[Code] ....
I've gotten access to it by changing my code and making a method of it but I'm not sure of what I do now
I am trying to call a java method in jsp. The main idea is to hide menu based on the user who logs in. The java class flows like this :
public class UserVerification { public static void main(String[] args) { UserVerification obj = new UserVerification(); System.out.print(obj.GetUserVerification("abc"));
private String eventName; private ClockDisplay timeOfEvent; public static final int MIDNIGHT_HOUR = 00; public static final int MINUTE_ZERO = 00; }
How can I create a method called public void addMinuteToTimeOfEvent() which calls the timeOfEvent's increment() method to add one minute to the timeOfEvent?
I am currently drawing graphics onto a JPanel, by overriding the standard paintComponent method.
Is it possible to call a method to draw some predefined shapes, instead of filling this method with all the stuff I need drawn, and if so, how do I do that?
And the servlet handles the HEAD method in the sense that the doGet() method returns if the method type is HEAD.When I run it, the servlet returns the code returned by the entire doGet() method. This shows that the doGet() method does not realize that it is a HEAD method and it should return back without processing further.The application server is Tomcat 4.0.
I am writing a program to take user input in order to create an array, then call a void method that will read in the numbers (from user's input) and fill the array.This method must use a loop to do this.(The array is to be passed to the void method as a parameter)
in theory, this should change the contents of the array, but without returning a result. Because it is a void method, the array is only passed through the method, not returned; Am I correct?How can I return the array and display it without having to change my method type?
public class Program7Array public static void main(String[] args) { // main method int howMany = Integer.parseInt(JOptionPane.showInputDialog(null, // user decides how long array is "How many numbers are there?")); double [] numbersArray = new double[howMany]; // creating the array makeArray(numbersArray, howMany); // calling the array
my arraylist is declared in my main method. A string that i will be calling on is declared in my main method as well. The arraylist and string is passed to a method outside the main. I am to search for the beginning of a string and end of the string, remove those items. Then i am to pass the string with the removed items to arraylist that is called in my main with an enhanced for loop. The for loop then displays what is needed from the string and the method i created. I will posting an example of my main and method that is used in my program.
public class ExampleUrl { public static void main(String[] args) throws MalformedURLException, IOException { ArrayList<String> urlList = new ArrayList(); String url = "";