JavaFX 2.0 :: ImageView Image Created In Scene Builder 2.0 Doesn't Display In Running App

Sep 9, 2014

I'm using Scene Builder 2.0 and have added an ImageView to the parent AnchorPane.  I've added my PNG files for the app icon and the various buttons. I select the ImageView in Scene Builder and then crawl the filesystem to the project package folder and select the PNG for the Image.  The assigned image is displayed in the Imageview in Scene Builder in both design mode and Preview mode.
 
While everything else shows up properly when the app is executed, the image assigned to the ImageView does not display.
 
From the FXML file:

<ImageView fx:id="ivBRULogo" fitHeight="64.0" fitWidth="64.0" layoutX="14.0" layoutY="14.0" pickOnBounds="true" preserveRatio="true" AnchorPane.leftAnchor="14.0" AnchorPane.topAnchor="14.0">
         <image>
            <Image url="@BRU_PE_B_64.png" />
         </image>
      </ImageView>
 
What might be occurring between the compiled app and what Scene Builder generates?

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Integrating MySQL Into JavaFX Scene Builder

Jul 4, 2014

I am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.

Here is the main code for my controller class from scene builder:

package main;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;

[Code] .....

Here is the error displayed when pressing the button

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)

[Code] .....

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Jun 6, 2015

I'm trying to follow the Scene Builder tutorials on a 3200 X 1800 screen which makes the size of the content pane 3'' x 2" ....

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JavaFX 2.0 :: Custom ComboBox Implementation Not Recognized By Scene Builder 2.0

Jun 3, 2015

I did an implementation which is an extension of javafx.scene.control.ComboBox

Inside I imported the Class ComboBoxListViewSkin

import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
 
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
 
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.

I do this by:

/**
     * This method scrolls the itemView of the items to the first item starting
     * with the given char or string
     *
     * @param pressedKey
     */
    public void scrollToChar(String pressedKey) {
        String value = pressedKey.toUpperCase(); 
        for (Object userEntry : getItems()) {

[Code] ....
 
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....

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JavaFX 2.0 :: Why Does Scene Builder Constantly Create New Instances Of Nodes

Nov 28, 2014

I thought I had a simple idea for creating a control that would let me get some of the behavior of a card pane.  This is the entire control:
 
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;

[Code] ....
 
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
 
However, this doesn't work with Scene Builder.  While trying to debug, I created an ExtStackPane:
 
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.layout.StackPane;
public class ExtStackPane extends StackPane {
    {
        getChildren().addListener((ListChangeListener<Node>) c -> {
            System.out.println("ExtStackPane children change: " + c.toString());
        });
    }
}
 
All this does is log list change events.  However, I was very surprised by the output when working in Scene Builder.  I added both controls to Scene Builder and did the following:
 
0) Added an ExtStackPane
1) Added a Card to the ExtStackPane
2) Added another Card to the ExtStackPane
3) Added a Label to the first Card
4) Added a Label to the second Card
5) Changed the text of the first Label to Hello
6) Changed the text of the second Label to World
7) Set the first Card to active
8) Set the second Card to active
 
I get the following output:
 
1)
ExtStackPane children change: { [Card@5b9067b3] added at 0 }

2)
ExtStackPane children change: { [Card@6b6328bd] added at 0 }
ExtStackPane children change: { [Card@6aca8cc5] added at 1 }

[Code] ....
 
This is what things look like in Scene Builder:
 
Does Scene Builder recreate the entire hierarchy every time I make a small change?  Here's an application that does the same as the manual steps I performed in Scene Builder:

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class CardApplication extends Application {

[Code] ....

The output when running the above is:

1)
ExtStackPane children change: { [Card@6dfaa767] added at 0 }

2)
ExtStackPane children change: { [Card@6aa2c411] added at 1 }

[Code] ....
 
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much?  Does my Card control break some rule(s) I'm not aware of?

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JavaFX 2.0 :: ImageView With Transparent Image Not Clickable

Dec 29, 2014

I created an ImageView with an image with transparent portions. I also did some scaling and moving, which I though might cause this effect, but that is not the case. When I click on the transparent portion of the image the onMouseClick event is not fired. Other mouse events (mouse enter, mouse move, mouse exit, ...) get fired. Only when I click on the non transparent part the click event is fired.

Image img = new Image(getClass().getResourceAsStream("barrel_icon.png"));
ImageView view = new ImageView(img);
view.setScaleX(0.5);
view.setScaleY(0.5);
view.setOnMouseClicked(new EventHandler<MouseEvent>() {

[Code] ....

The area between the barrel and the shadow belongs clearly to the image, however is transparent. I am wondering if there is a reason for this behaviour and what is the best way to work around this issue, as my image has large transparent portions and the non transparent parts are hard to click on. By the way this is all based on JavaFX 2.2.

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Apr 9, 2015

I am new in JavaFX, I download/installed JDK8 with NB. I am trying to save a scene as image (png or jpg), but the result png is blank.

Here is the Java simple code:
----------------------------------------------------------------------------
import java.io.File;
import static javafx.application.Application.launch;
import javafx.embed.swing.SwingFXUtils;
import javafx.print.PrinterJob;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.image.WritableImage;

[Code] ....

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Mar 28, 2015

why this code, doesn't display the image?

import java.awt.Graphics;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

[code]...

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JavaFX Will Not Display Image

Oct 21, 2014

I've been on this for a while and for some reason I just can't seem to get this to work. I know my code is solid, but it won't display my image. I've tried swithcing the image to different directories and also using different image sizes and types. I even used Orcale's guide to display your image, but still no go! All I get is a blank canvas? There are no errors. I'm also running NetbeansIDE 8 that supports JavaFX and I made sure the project is a JavaFX Application project.

All I get is a blank new window, but no images.

Here's my code:

package javafxapplication3;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.image.Image;

[code]....

The homework called for me to display it three times - the first one regular, second resized, and the last one rotated. I even deleted the extra images in hope at least one appears.

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Jun 18, 2014

I have a WebView and a Javascript that appends an <img> tag in a webview.
 
Like so:
 
function insertImg(src) {
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}
 
I call this function with the following code:
 
String path = "file://Users/rod/Desktop/123.gif";
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However, this does not work and no image is displayed.
 
How can this be achieved?

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May 29, 2015

I want to include JavaFX in my Eclipse IDE.  I found intructions on how to import JavaFX Screen Builder into Eclipse 4.4 but my version is 4.2.2
 
I noticed that JavaFX is included into Java JDK now, I have installed Java JDK 8_45
 
The info on the oracle java pages is telling me i have to install JavaFX Screen Builder 2 before installing the plugin.
 
So, how to i proceed ???
 
I tried to inport e(fx)clipse plugin 1.2 and 0.9 but both refuses to install.  Messages received as follows:
 
Cannot complete the install because one or more required items could not be found.

  Software being installed: e(fx)clipse - IDE - FXML 1.2.0.201501301049 (org.eclipse.fx.ide.fxml.feature.feature.group 1.2.0.201501301049)
  Missing requirement: JavaFX Preview 1.2.0.201501301049 (org.eclipse.fx.ide.ui.preview 1.2.0.201501301049) requires 'bundle com.google.inject 2.0.0' but it could not be found
  Cannot satisfy dependency:
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Mar 12, 2015

Have have just started working with JavaFX and SceneBuilder having been a long time Swing developer.
 
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May 15, 2014

My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:

1. Set mouse cursor to BUSY
2. Do some work
3. Set mouse cursor back to DEFAULT.
 
I search the web and found some sample codes to set cursor. But they don't satisfy my need. So I wrote a simple application:
 
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  @Override
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        Pane root = new Pane();
        root.setPrefSize(500, 300);
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[Code] ....
 
When I run application and click the button, cursor does not change to BUSY. I also tried to use Platform.runLater() but no luck.

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May 11, 2014

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Oct 21, 2014

I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.

I created algorithm already but without visuals.

Now my code is:
 
public class BEST extends Application {
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public static void main(String[] args) {
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[Code] ....

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int[][] newarray=new int[3][3];
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But will not permit variable transfer due to scope of variables which reside in two different FXML files
 
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[Code] .....

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Apr 23, 2015

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2. (works) Left or right mouse press to drag the rectangle around
3. (works) Left double-click to reset the zoom
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[Code] ....

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Jun 25, 2014

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Dec 18, 2014

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May 10, 2014

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[code]....

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Mar 7, 2014

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[Code] ....

I have also been wondering whether I need a separate instance of the border for each panel, or whether I can just create one instance and use it for all three panels.

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Jul 11, 2014

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I rebuilt my application under Windows 7 (x64), Eclipse Luna x64, JDK 1.8.0_20 (x64).
 
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app
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runtime
 
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Dec 8, 2014

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