JavaFX 2.0 :: Invalid Transform On Shape After Creation
Jan 21, 2015
I am working on a UI in JavaFX and create several instances of a custom control class. The control consists of a Pane which wraps several other containers, one of which contains a Circle shape.
At one point, I instance this control and access the Circle shape directly. I transform it's center coordinates (which are always {0.0, 0.0} ) to Scene coordinates. The problem is, the transformation always yields coordinates that correspond to the upper left corner of the control's root pane.
In other words, it's as if the Circle is positioned at the upper left corner of the custom control (when, in fact, it's positioned near the lower right corner).
I have other instanced controls already in the scene, and they do not have this issue - converting the Circle's coordinates to scene coordinates works as it should.
It seems obvious that I'm accessing the Circle too soon - that perhaps the scene graph hasn't been fully traversed for the control and the Circle's position within the control's hierarchy hasn't been updated. I've verified that my attempt to access the Circle's center coordinates occurs after the control's initialize() method is executed, so how to ensure the control's scene graph has been fully updated before I try to manipulate the control...
I am having a problem with the JavaFX MediaPlayer playing videos with resolutions greater than 1920x1080px. For testing purpose I downloaded the example from [URL] ... and added the following error-handling:
The video is encoded with h264 and aac (for audio) and is having a resolution of 1920x1168px. The error occurs with each video with a resolution greater than 1920x1080px. Vidoes with a resolution of 1920x1080px or smalle are working fine. The playback of all videos is working with VLC-Player. I tried Java 7_51 and Java 8_5.
I get this error when I load a HTML page with WebEngine. The HTML is getting generated by an own (Java-)ServerSocket. How can I figure out where the problem is? I can load the HTML file successfully when loading the(same) generated HTML file from the local filesystem. Maybe the http headers causing these problems ? On the other hand I can load the page without problems in Firefox. How to get more information ?
I'm experimenting with AffineTransform, Basically I've created just a simple test GUI to see how the code works and all that. Anyway, there are two buttons which turn an image left and right and a third button with moves the image to the right (East). When you first run the program the image is facing down (South). Now to turn left or right I'm using an Affine Transform and the rotate method. That works fine. The issue is when I move the image to the right, it ignore whatever rotation I previously I made (from turn left and right buttons). Therefore when I click to move the image, it faces down again even if it was facing left or up or right before I moved it. It will always be facing down. How do I get it to keep the rotation and just move? Btw I'm using the setTranslate method to move the image.
Below is my code.
Images.java import java.awt.image.BufferedImage; import java.io.IOException; import java.net.URL; import javax.imageio.ImageIO; public class Images { static BufferedImage Icon, Rover;
I have a problem that is associated with Fast Fourier Transform of an image. I've made an application with some filters for an images. It's a program with JLabels for displaying images before and after filtration and JButtons for filters. So, my problem is with FFT for an image, i've seen examples for that transformation, but i really don't know how to use that in my program.
I was trying to write a program that will accept values and transform the scores to grade. Like 70 and above will be given A from 60 to 69 is B, from 50 to 59 is C, from 40 to 49 is D and below 40 is F. I have defined the variables, for the textfield, am confused on how make this hapen on just a click of the comand botton.
7.Front desk search the vacant room to be assigned to the guest
Functions:
1. View all rooms 2. Add Customer to a room 3. Display available room 4. Delete customer from a room 5. Find room from customer name 6. Exit
Files:
One file use to store room info. (to be retrieved by program)
One file use to store rate info. (to be retrieve by program)
One file use to store the booking details (to be created and write by the program).
Currently I have write a program but only compiling and display the output to the console. How to modify my code below to be able to save to the .txt file
Here is the code:
import java.util.*; import java.io.*; class Customer { private String name; private int room; public void setName(String name) { this.name=name;
I am trying to create a Android game. The game is a card game, where each card has a different action and has a different effect. My first thought was to create a Card class and somehow dynamically change the action method for each instance. However after a little bit of research it seems that may be too difficult. A different idea is that I create a class for each different card, and therefore can define the action method different for each one. However currently there is at least 300 cards and therefore I would need 300 different classes, which seems excessive.
I'm making a code for a log in system that allow me to verify if username and psw are correct (using a file txt as refer), and then i will add maybe the possibility to sign up.
The fact is that I want this kind of formatting on the .txt
username psw username psw username psw
...etc
So I have to read the lines and split to the " " and compare the insert data and the read data.
Here is my code, it star but give me this error when i insert any word
XML Code:
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1 at prova.main(prova.java:20) mh_sh_highlight_all('xml'); Java Code: import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; public class prova { public static void main(String[] args) throws FileNotFoundException {
So, I've been working on creating a text-based game engine that would create games similar to Achaea. It's been working pretty well so far. I just finished creating a great mapping system, but now I've run into a problem. I have a mapping system, but actually creating a map would prove to be quite a lot of work. Each location that the player can be inside of has a name, description, map symbol, and an array of the things inside of it. How can I make some sort of map creation program or something so that I can create my maps more easily?
I thought perhaps making a constructor that accepts a list of files, the first containing a table of strings for the names, the second containing a table of strings for the descriptions, etc.; but it seems that would be quite tedious and may be more complex than actually just hard-programming maps.
I have just started to learn Java and have come across a small bump in the road, In the book I am reading it shows an example program using java.io.File with the line File javaFile = new File("test.txt");
The program then goes on to ask if you would like to delete the file with a small do while loop.
Anyway, try as hard as I can I cannot located the test.txt file on my system! is there a reason for this? The program runs fine and has no errors and if I manually create the txt file it will delete it, but it doesn't seem to create the file in the first place.
Now, I would like to properly stop the server. For that, I can do server.stop(); . However, this does not work since the object server is not public, it is contained within the public pc_proxy class.How do I do that?
I then have something I will call a RectangleMaker, which represents some set of rectangles that can be made. It takes a list of heights and widths and keeps track of which ones have been selected and which ones can still be made. For example, the possible heights might be 2 or 3 and the possible widths 3 or 4. It needs to determine if it can make a rectangle with a specific area and if selected to make that rectangle, disallow any other heights. So if I said, you are in charge of 2 x 3 rectangles, it could still potentially also make 2 x 4 rectangles, but 3 x 3 rectangles would no longer be an option. For the most part I think these details are irrelevant to my question, which is really about organization and assignment of responsibilities.
Now I have a new requirement. The lists of heights now need to be associated with a source, as do the widths. I should keep track of a list of RectangleMakers and pick the 'most appropriate' one for a particular area. The rule is to sort first on the height source and then on the width source and the first one able to handle the area, gets the job. So I created two enums heightSource and widthSource and had RectangleMaker implement Comparable, so I can make an ArrayList<RectangleMaker> and sort it based on the rules. Then I traverse the list and the first one that returns isAreaAvailable() true gets the job.
The final bit is that these sources also imply a specific set of Heights or Widths. How I get that set varies, it may be a fixed value or values, or might be read from a file. So in principle I could have:
and have a lot of specific code that builds each list by whatever method is appropriate. I still need to deal with the fact I might need additional information to build the lists. For example, one source might require a min, max and increment and another might require a file name. So I started working in the direction of more interfaces.
I am not totally comfortable with my enum lists. They solve the sorting problem, but I am not exactly sure which class should define them. Right now they are defined by the RectangleMaker. I would need to update this class every time I added an implementation of HeightList or WidthList.
I was also thinking that since the list is built from a specific source, that source should be associated with the list. That would lead me to make this change:
It seems maybe there should be a factory in here somewhere, but this is where I am having trouble sorting out exactly who has what responsibility. I can do this sort of thing with my HeightList interface:
class SpacedHeight implements HeightList { int start; int end; int step; ArrayList<Height> heights; RectangleMaker.SOURCE source;
[Code] ....
Should I be thinking of putting one more layer over all of this? What complicates my thinking are two things: multiple instances may have the same source and some of these instances are dynamic. For example, two SpacedHeight instances may have different ranges, but they are both SpacedHeight and it doesn't matter which gets picked first. Exactly what SpacedHeight instances get created is determined by prompting the user for the values. If the heights come from a file, every instance would be associated with a different source and the file names would be hard-coded.
I think I want to make a HeightFactory and I think then it would make sense to move my enum definitions there. I see how I would do that if I could hard-code a specific instance of a HeightList with a specific enum. I am less clear on how to handle the case where the factory needs different parameters for different HeightList implementations.
I'm trying to write a transparent proxy like polipo. Polipo is written in C and I want to have the same result in java.
A simple program that can filter/monitor all connections created and closed by the browser.
To do so, I've chosen to work with sockets, because that's the only way i know to read and write raw data to and from the browser in a completely transparent way.
In this moment my code reads and writes every couple of request/response but I've noticed profiling it that the time needed to create the socket is a bottleneck.
Using URLConnection to create the same connection I need much less time than sockets.
When socket creation implies 50ms URLConnection implies only 1ms.
Given a Date such as this sampleDate (120, 08, 02), does SimpleDateFormat transform this given sampleDate using (sampleDate.get(Calendar.DATE)) ?
Issue is that without the SimpleDateFormat the days are outputting correctly but starting with 1,2,3,4 etc and when I apply the SimpleDateFormat to the above Date I only get 01,01,01 etc...
I have my code in 3 different files using encapsulation (Data hiding) and i have 1 problem at the very end of my code in my if and else statement (very bottom) when trying to call the classes from the other 2 documents. I will put the code in 1st document to 3rd document.
// FIRST DOCUMENT public class CollegeCourse { //class name //variables String deptName; int courseNum; int credits = 3; double fee;
[Code] ....
UPDATE: error message is
UseCourse.java:24: error: cannot find symbol LabCourse lc = new LabCourse(department, course, Credits); ^ symbol: variable department location: class UseCourse UseCourse.java:24: error: cannot find symbol LabCourse lc = new LabCourse(department, course, Credits);
I have the following unit test that gives me a null pointer exception. The debugger goes to the finally block right after the line that creates a connection factory. Here's the test:
why am I not getting a proper shape of "Leftarrow"? The result should look like the following (the system draws the arrow abnormally, so the beginning should a real ARROW:
*
* *
* *
* * * * * * * * *
* *
* *
*
here is the class:
Java Code: public class LeftArrow extends ShapeBase { private int lengthOfTail; private int widthOfArrowHead;
class shape{ public static void main(String [] args){ for(int x =0 ; x<=6;x++){ for(int y =0 ; x > y ; y++){ System.out.print(x); } System.out.print(" "); } } }
i java a project with java draw golf course and currently working on 2 combo boxes to change shape of the flag on the post and fill color as well on combo box item change. I have below code. as am new to java what to do next.
import java.awt.*; import java.awt.event.ItemEvent; import javax.swing.*; public class GulfCourse extends JPanel{ public void paintComponent( Graphics g){ super.paintComponents(g); //draw green oval