JavaFX 2.0 :: JFreeChart - When Zoom In Or Out Repaint Works Not Well
May 8, 2015
I have a problem using JFreeChart with JavaFX. I wrote a small program here . At first the graph likes this:
I use fullScreen function to display the JFreeChart Line Chart Demo 2. Here I use SwingNode, ChartPanel to embedded JFreeChart into JavaFX Panel.(Detail part will be included in code later)
Then I press ESC to exit fullScreen. Then it looks like this:
So far, it's as expected. Then I use mouse drag to enlarge the window. Here comes the problem, as the following picture.
Can you see that, seems like appear another graph. And I must click on the window, then everything will become good. I wish the graph shows well even when I drag the window to enlarge, is there something I missed? And here is my code:
I was doing a project in a usual Java Application, but now maybe I have to use some tools that are contained in javafx.scene.media.MediaPlayer so I wonder if can it all work? Will javafx methods and such works?
I have to use javafx.scene.media.MediaPlayer beacuse I have to create a very simple audio player (one jbutton and one jcombobox).
I am starting a project of a little game for my brother and I wanted to know whether a few things were possible using Java (I know the basics and am currently learning more, but I have about a year to complete this so I have time to learn what is needed).What I need to be able to do:Be able to view a PDF as well as zoom in and pan around itBe able to enter/edit text in said PDF fileBe able to hide some of the text in this PDFBe able to do this on several PDFs in one program (They won't be open at the same time)
Is it possible to do this in Java? If so, how? (As in, what things would I need to learn or what would I need to complete it)If it makes my question easier, what it will be is a London Underground Tube Map (Which is a PDF file)where some station names disappear and the player has to guess which station(s) are missing.
Working on an assignment for a class: Create a DESKTOP application that allows you to open an image file and enables you to zoom in on or out from an image. I believe all I need is too create an open button to open the actual image file, instead of the html link, this code is an example that the teacher provided.My current code:
I am trying to make a japplet that has open, zoom in and zoom out buttons for pictures. I am not sure how to go about an open button that will read the file. I have the picture url hard coded in the file to open but would like an open button with a file/folder dialogue.
It has to be from another class because the other class controls the fps timer, and I want it to repaint() the panel every tick. However, I cannot seem to find a way to do this because repaint() is not static, and therefor can not be called in any way from another class.
Why is paintComponent not being called by repaint();? Also, paintComponent is called twice when the program starts, that works, repaint is the thing that doesn't work.
I am trying to repaint a window from another class. the class Window handles an interface that displays pictures of movies. Via a JMenuBar you can add a new movie and its picture but in order for it to show in the Window i need to repaint certain aspects in the Window class GUI;
The window class constructor:
public Window() { addComponents(); configurFrame(); addMenu(); }
The functions i want to repaint:
public void repaintWindow() { this.getContentPane().validate(); this.getContentPane().repaint(); }
From my other class where i add a movie to an ArrayList i have made a "private Window myWindow;" there i call the function repaintWindow via mywindow.repaintWindow(); But this gives me an NullPointerException related to the repaintWindow function.
So as of right now, I'm trying to swap my bar arrays and repaint it. For now, I'm using the index 5 and swapping it with index 23. When I click the shuffle button, It swaps, but the highest bar still remains the same.
Here's my code.
import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; public class AssortedAssortmentsOfSorts extends JFrame
I have two classes. One constructs my a rectangle using Graphics2D (the class is called Rectangles). The second takes a user input for the triangle, which I am passing back to the first class. I am trying to trigger a repaint of class one from the action listener I have on a button in the second class. how to trigger this event?
I have the following code where I call panel repaint method from the action listener of the calc button but it causes stack over flow but when I modify it to call paint component method and removing the super term, the program executes. here is the code
I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.
Java/Swing dialog box appears on the user's screenIt allows the user to enter 2 values into labelled text fields (fname/sname)They select a "Click Me" push button which I hope will write the data into the table. But the table does not get refreshed.
If I minimise the dialog box and then open it again, the data still does not appear.
The code I originally built using eclipse/WindowBuilder. I've cut it back and tried to isolate the issue. But I still cannot figure it out.
I've added some diagnostic log messages to ensure that I am seeing the various events I think I need to see and have put code in the action callbacks etc.
I am teaching myself AWT/Swing ... It concerns an application that creates dynamic graphics using the Graphics class. I understand that the code that creates graphics should be put in a "paintComponent" method of a (descendant of a) JPanel class. And that when you want to change something on this panel outside "paintComponent", you have to call the "repaint" method, that somehow causes "paintComponent" to be invoked.
However, I don't fully understand the explanation of the example at [URL]... . It concerns an application that moves a red square when a mouse button is clicked. The code can be found at the link, but I also repeat it below.
This code indeed works. However, I don't understand why. The explanation at the Oracle site is the following.
Because we are manually setting the clip, our moveSquare method invokes the repaint method not once, but twice. The first invocation tells Swing to repaint the area of the component where the square previously was (the inherited behavior uses the UI Delegate to fill that area with the current background color.) The second invocation paints the area of the component where the square currently is.
However, what I don't understand: when repaint is first invoked, squareX and squareY still have their old values. If the invocation of repaint simply causes an invocation of paintComponent, then paintComponent should draw a red square at (squareX, squareY). Just like the second invocation of repaint causes paintComponent to draw a red suare at the new values of (squareX, squareY). Instead, the first invocation results in the red square being wiped out by the background color.
So apparently, the first invocation of repaint does not simply cause an invocation of paintComponent. What does it do?
public void paintComponent (Graphics g) { g.setColor(Color.white); g.fillRect(0,0,this.getWidth(), this.getHeight()); g.setColor(Color.green); g.fillOval(x, y, 40, 40); }
I had done all the previous code (in my own style) and found that the background rectangle was either being redrawn on its own, or there was something else removing the old circles from the screen. I then typed in the code from the previous page exactly as it was, to see if I had some change in syntax that would cause this, and it did the same thing.
Here's my code:
import javax.swing.*; import java.awt.*; public class SimpleAnimation { int x, y; private static final int HEIGHT = 600; private static final int WIDTH = 600;
[Code] .....
Is this because I'm using JRE7? I can't find any documentation that indicates the repaint() method has changed since Java 5.
I would like to be able to draw things onto the panel (via paintComponent), but I'd like it to draw 'on top' of what's already there. The default seems to be that it resets every time I call repaint.
I have been baffled by the functioning of repaint() - and the SwingPaintDemo3 with the moving square seems mysterious - you call repaint(x,y,w,h) twice and the first time it clears the clip area and the 2nd time it paints the red box. The code in paintComponent tells it to paint the box both times, yet somehow it ignores the initial box and only paints the 2nd one.
I've been writing code to bounce some balls in a box to try and understand the behavior. I set up an array of ball objects, loop through them, move them adjusting for collisions with walls and each other, then repaint(). I call repaint x2 for each ball, just like in the example. In my paintComponenet code, if I try to just paint the current ball only one ball will move, even if I send a different ball object each time. The only way to get all the balls to show up is to put a loop in paintComponenet that goes through all 100 balls every time I call it. I was worried that to move 100 balls I was painting 100x100 times.
So I put some System.out.println commands in my ball move loop, inside my object ball draw commands, and inside the paint component.
So even though I called repaint() 200 times (twice for each ball), repaint was actually only called once, drew all the balls at once, and then went back. And I just noticed it appears to have waited until I exited the calculateMoveBall loop to go into paintComponent! The spooky things is how does it know to do that? Does the Java machine 'see' that it is inside of a loop, and perhaps also sees the loop inside of paintComponent, and somehow correctly guesses that it doesn't have to do it 200 times, but can wait and do it once? If I attempt to do the same thing in code, take the loop out of paintComponent() and call repaint() with the current ball, expecting the machine to do exactly what I tell it, it refuses and does it's own thing, waiting to call paintComponent on the 100th ball, drawing only the last ball (so I guess the loop inside paintComponent is not in the logic).
So a call to repaint() is a request for a higher being to decide if it has the time or energy to repaint the clip. If not, it ignores the call, or stacks them up for later (maybe I should try a million and see if it has room for that!) - well so far up to 4000 it behaves the same. This is useful if you are happy with "this is how it works so use it that way". However I really don't like having some kind of hidden logic that I have to trust to work the right way. If I don't want it to wait until later I'm not sure what to do. And I don't trust the machine to do whatever whenever. How do you debug that???
Questions: Is there documentation to know what repaint() will do or how it decides when to call paintComponent? The Swing tutorial gives the example but not the why. "By now you know that the paintComponent method is where all of your painting code should be placed. It is true that this method will be invoked when it is time to paint" "An important point worth noting is that although we have invoked repaint twice in a row in the same event handler, Swing is smart enough to take that information and repaint those sections of the screen all in one single paint operation. In other words, Swing will not repaint the component twice in a row, even if that is what the code appears to be doing." (What the code appears to be doing - now we have to guess what it is doing)
Is there a way to force repaint() to call paintComponent on a clip rectangle (not just on the whole thing?) I would think invalidate() would force repainting of the whole componenet.
Perhaps this is when you draw to a bitmap in memory and paint the whole thing on the screen...
I have a Java application that was built by a third party and my task is to embed this in a web site. To do so I got an HTML snippet, a .JAR and da .DAT file that seems to be called by the app. I tested this locally on my machine and it works ok. After uploading to the web server I get an error message
NumberFormatException For input string: "i>>?<html>"(the question mark is actually upside down, the >> is really one character)
At first sight this looks like a common issue with UTF-8 file being delivered when the file itself holds only ANSI characters (or vice versa). So I made sure that the .HTM and the .DAT file are indeed stored in ANSI 8-bit (and not Unicode 16-bit) format. However, this does not solve the issue. The .HTM file itself also holds a ISO 8859-1 directive. The server is set to deliver UTF-8 by default. I cannot change this due to a huge lot of other dependencies.
So I am not sure if my suspicion is right - is it indeed a character set issue? Or is it something else?
I have create a program that takes a random array which is created by starting from 0 and adding Math.random() (double between 0 and 0.999) n times, and calculates the weighted average of each position within a certain radius. I currently have a program that does this but i was wondering how to create one using a torus. The basic principle is the last element is now equal to the first element and when the first element updates its position it takes into account the difference between the other elements including some of the last elements in the array.
Heres the code so far that works for one iteration. After one the code is incorrect and calculates the wrong values. I think using a circular list or a ring buffer may work but i have little experience with either.
import java.text.DecimalFormat; import java.util.Scanner; public class Torus { public static void main(String[] args) { DecimalFormat df = new DecimalFormat("#.###");
I am having issue with jmenu popup in netbeans. It only sometimes works. Sometimes I don't get a java popup at all. Sometimes my File and Edit options are completely missing. This is what my code looks like.
import javax.swing.*; public class menu { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here JFrame f = new JFrame(); f.setVisible(true);
I have gf 4.0.1 and swing client. I want to get EJB over SSL. I've set all certificates. However, I can get it work only when client and server are at the same host. What I see in tcpdump when they are at the same host:
I have create a program that takes a random array which is created by starting from 0 and adding Math.random() (double between 0 and 0.999) n times, and calculates the weighted average of each position within a certain radius. I currently have a program that does this but i was wondering how to create one using a torus. The basic principle is the last element is now equal to the first element and when the first element updates its position it takes into account the difference between the other elements including some of the last elements in the array.I cant work out how this would be possible for multiple iterations.
heres the code so far that works for one iteration. After one the code is incorrect and calculates the wrong values.I think using a circular list or a ring buffer may work but i have little experience with either.