JavaFX 2.0 :: Keep PrintStream Redirect Across Multiple Scenes

Feb 26, 2015

I have a JavaFX application with multiple scenes. In this applications one scene plays the role of "master" role and the others are loaded according to actions on the "master" scene(buttons,menu items)

The issue is that i need to redirect all the PrintStream activity to a specific TextArea on the "master" scene...

So everything that normally goes to the console to get redirected to that specific TextArea and this should be global,on every scene that is outputting something it should displayed on the specific TextArea on the "master" scene
 
The code i am using right now on the "master" scene is :
 
            Node node =primaryStage.getScene().lookup("#ShowInfo");
            TextArea ta =(TextArea)node;
            FXConsole console = FXConsole.getInstance(ta);
            PrintStream ps = new PrintStream(console, true);
            System.setOut(ps);
            System.setErr(ps);
            System.out.println("Test");
 
For the rest of the scenes i am using the Singleton Pattern to keep the pointing to the Specific TextArea
 
       FXConsole console = FXConsole.getInstance(null);
        PrintStream ps = new PrintStream(console, true);
        System.setOut(ps);
        System.setErr(ps);
        System.out.print("Hello There");
        ps.close();
 
The issue is that i don't like this implementation so ...is there a better solution

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Keep PrintStream Redirect Across Multiple Scenes

Feb 26, 2015

I have a JavaFX application with multiple scenes. In the application one scene plays the "master" role and the others are loaded according to actions . The issue i have is that i need to redirect all the PrintStream activity to a specific TextArea on the "master" scene, and by "all" i am meaning every PrintStream activity on every scene should be redirected to this specific TextArea . The code i am using on the "master" is :

Node node =primaryStage.getScene().lookup("#ShowInfo");
TextArea ta =(TextArea)node;
FXConsole console = FXConsole.getInstance(ta);
PrintStream ps = new PrintStream(console, true);
System.setOut(ps);
System.setErr(ps);
System.out.println("Test");

I am using the Singleton pattern for the rest of the scenes :

FXConsole console = FXConsole.getInstance(null);
PrintStream ps = new PrintStream(console, true);
System.setOut(ps);
System.setErr(ps);
System.out.print("Hello There");
ps.close();

The issue is that i don't like this implementation ....

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[Code] .....

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