JavaFX 2.0 :: Multiple Scene And Passing Variables With FXML Files
Mar 21, 2015
Lets say I have a desire to convert and entered value to Centigrade or Fahrenheit and that I have two Radio Buttons to designate the type of conversion with the Answer posted to a TextField on Scene Two from a button click event on Scene One ok Now I would like to convert the value in the TextField on Scene Two to Kelvin and reflect the value on Scene Three in a TextField by clicking a button on Scene Two
lets say I have 4 FXML files sceneONE sceneTWO and scenMain and I created 4 controllers ControllerONE and MasterController
So far I can navigate to the different scens with just the MasterController code below...
BUT because I have two FXML files I can not capture the value in the first FXML file and pass it to the second scene
This project is my attempt to adapt the FXML style code from this web site
Switching to Different Screens in JavaFX and FXML | JavaFXTutorials
Which uses this code to switch scenes
//get reference to the button's stage stage=(Stage) btnS1.getScene().getWindow();
//load up OTHER FXML document
root = FXMLLoader.load(getClass().getResource("ATTwo.fxml"));
But will not permit variable transfer due to scope of variables which reside in two different FXML files
public class MasterController implements Initializable{@FXML public Button btnS1;
@FXML public Button btnS2;
@FXML public Label lblS1;
@FXML public Label lblS2;
@FXML public TextField txfS1;
@FXML public TextField txfS2;
@FXML public AnchorPane root;
I have a multi scene JavaFX FXML application [URL] ....
I have added a TextField to Scene2.fxml and Scene3.fxml files each scene has its own Controller Class with a ScreensController class that loads a HashMap with Id name, Node screen that is defined in the ScreensFramework
class (Main class) public void addScreen(String name, Node screen) {screens.put(name, screen);}
So each time you click a Button on a screen (scene) you fire an ActionEvent and move to another screen
What I would like to do if it is possible is use the value in the TextField on Sceen2 and transfer it to the TextField on Scene3. I have discovered that unless both FXML files are loaded this is so far not possible. This is a desktop application. So how do you create a variable that is GLOBAL and has a life after one class is unloaded or one FXML file is unloaded?
At this point I do not want a database to accomplish this task.I have developed in Visual Basic 6 where I would just declare a global variable that could be used through out the application.
I'm making a tic tac toe program. Currently I have a welcome screen for my tic tac toe game, once the button is clicked I want the main game to open. I have created two FXML VBox windows created from JavaFX Scene Builder. I want to know how to close the welcome menu and launch the 2nd FXML window.
This 2nd FXML window will have it's own controller where the tic tac toe calculations will be held.
Here is the event listener on when the mouse action is performed on the button
Have have just started working with JavaFX and SceneBuilder having been a long time Swing developer.
My first foray into the world of JavaFX involves building a rather simple desktop application to parse text based log files with regular expressions.
Currently I am working on the main window for this application. I built a scene in SceneBuilder using a BorderPane for my root.
I placed a TitledPane which contains a TableView in the center section of the BorderPane and a VBox which contains several Buttons in the right section of the BorderPane. When I view the layout in SceneBuilder using the Preview menu item to show the preview in a Window, SceneBuilder shows the scene laid out exactly as it is in the work are and as I would like it laid out.
When I close SceneBuilder and go back to my IDE (Eclipse) and build and run the application the scene is displayed in a window differently than in SceneBuilder preview. When the application executes the scene is laid out as if there has been something placed in the top section of the BorderPane, the TitledPane containing the TableView is centered in the window and the VBox containing the buttons are not aligned with the top of the TitledPane containing the TableView because it is as if there is a "null control" in the top section of the BorderPane.
Why is there a difference in the way SceneBuilder displays the scene and the way the executed application displays the scene?
Also, I recently made some changes to the layout of the controls in SceneBuilder (e.g. changed some padding and location of some controls in their containers and again the scene looks perfect in SceneBuilder but when I execute the application now some components in the container where I made the changes are truncated when the scene is displayed when the application executes.
It is almost as if SceneBuilder is interpreting the FXML one way and the JavaFX API during run time is interpreting the FXML another way.
My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:
1. Set mouse cursor to BUSY 2. Do some work 3. Set mouse cursor back to DEFAULT.
I search the web and found some sample codes to set cursor. But they don't satisfy my need. So I wrote a simple application:
public class MainFormApp extends Application { @Override public void start(Stage stage) throws Exception { stage.initStyle(StageStyle.DECORATED); Pane root = new Pane(); root.setPrefSize(500, 300); Button btn = new Button("Click me");
[Code] ....
When I run application and click the button, cursor does not change to BUSY. I also tried to use Platform.runLater() but no luck.
I am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.
Here is the main code for my controller class from scene builder:
Here is the error displayed when pressing the button
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
I have following methods, which I call from the Event Dispatcher Thread:
public void setTitle(String title) { Platform.runLater(() -> stage.setTitle(title));} public String getTitle() { return stage.getTitle(); // <- Access from outside JFX App Thread ok?}
Is it thread-safe, when the getter-Method just return the value like the example show? Or must I create a Runnable, so stage.getTitle() is called inside the Java Application Thread? How I return the value then?
I am looking for a way to find a resize animation for an application I'm developing. I found this answer but I figure there could be a better method out there,
Java - How do I create a Resize animation for JavaFX stage? - Stack Overflow
I am just looking to select something in a list, then press a button which would enable the animation and enlarge the stage. This will happen twice.
The stacked bar chart not working with FXML and controller class. My code is given below
Controller class /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package javafxapplication27; import java.net.URL; import java.util.Arrays; import java.util.ResourceBundle; import javafx.collections.FXCollections; import javafx.collections.ObservableList;
[Code]...
When I run this program, only the barchart populating, Stacked bar chart not displas any graph.
We are currently doing the bi directional property binding in the java code, but it would be nice to declare those bindings at the point where the UI Controls are created, ie in our FXML files.
I understand bi-directional binding of the form
value="#{controller.path.propertyName}" was removed from JavaFX 2.1
I used the SceneBuilder to create an applications and it works quite well. Now I got a problem to set the pref. size of a ScrollPane to the size of the app.
I want to install a binding between the scroll pane's pref. size and the stage's pref. size. Since the scroll pane field reside in the FXMLController class I need a way to access this field.
I'm new in JavaFX world. I'm going to write an application using FXML and this application will use embedded database. Is there any tutorial or example showing how to connect FXML (using controller as I expect) with database. I'm using Hibernate with classic JAva - is it possible to work with Hibernate with JavaFX?
I have created an application in SceneBuilder, and want to call a pop up (also created separately in scene builder) when a certain button is pressed. How?
I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.
I created algorithm already but without visuals.
Now my code is:
public class BEST extends Application { private ImageView var; //init imageview of images public static void main(String[] args) { launch(args);
[Code] ....
createbottom(); and creategr(); i wrote already (and my program creates grid pane of random images with double dimension array, random and imageview) and program runs, but i don t know how to keep track of credits balance,in the same time to create new random gridpane of images and to get rid of every gridpane.
Here is creategr();
private GridPane creategr(){ final GridPane creategr = new GridPane(); int[][] newarray=new int[3][3]; int w=100; for(int i=0; i<3; i++){ for(int j=0; j<3;j++)
I have an FXML table view. And I want to assign value from an tableview create on class to FXML tableview. But at the end is not displaying data.
Example:
@FXML private TableView fxmlTable; private TableView insideClassTable; public class SomeClass { public SomeClass(){ insideClassTable = new TableView(); ////////////////////////////////////////////////// Filling insideClassTable with data. ////////////////////////////////////////////////// fxmlTable= insideClassTable; } // some other code and main }
If I set value to fxmlTable, data are display correctly, but if assign value to insideClassTable first and then make fxmlTable=insideClassTable they are not display.
Label is not a valid type., TableView is not a valid Type., etcera
This exception I then solve with placing an import tag inside the .fxml file.
However as I do not know each import name, I have to look this up like writing down:
Label label = new Label();
inside a class and then place my cursor on it to see which import name Eclipse generates.
This import name i then put inside the .fxml file with <? import ?> beginning and end tags with question marks around it.
Is there anyways to automatically generate these import tags inside an .fxml file even if you don't know the import name for the control you want to use?
I have a TextArea that I am trying to restrict user inputs to allow only IP addresses format in that Area. So I thought of only allowing digits and decimal points. For multiple IPs, One IP per line, the TextArea needs to accept new lines. For the most part what I have below is working except for delete. I can't delete any entry even if I am using the associate Unicode. Is this even the correct way of doing it?
public class RestrictIpInputTextArea extends TextArea { @Override public void replaceText(int i, int il, String string){ if(string.matches("[0-9_u000A_u232B_u0008_u2421_._u007F_u005F]") || string.isEmpty()){ super.replaceText(il, il, string);
[Code] .....
In my FXML File I calling it as <RestrictIpInputTextArea ......
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/** * This method scrolls the itemView of the items to the first item starting * with the given char or string * * @param pressedKey */ public void scrollToChar(String pressedKey) { String value = pressedKey.toUpperCase(); for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
However, this doesn't work with Scene Builder. While trying to debug, I created an ExtStackPane:
import javafx.collections.ListChangeListener; import javafx.scene.Node; import javafx.scene.layout.StackPane; public class ExtStackPane extends StackPane { { getChildren().addListener((ListChangeListener<Node>) c -> { System.out.println("ExtStackPane children change: " + c.toString()); }); } }
All this does is log list change events. However, I was very surprised by the output when working in Scene Builder. I added both controls to Scene Builder and did the following:
0) Added an ExtStackPane 1) Added a Card to the ExtStackPane 2) Added another Card to the ExtStackPane 3) Added a Label to the first Card 4) Added a Label to the second Card 5) Changed the text of the first Label to Hello 6) Changed the text of the second Label to World 7) Set the first Card to active 8) Set the second Card to active
I get the following output:
1) ExtStackPane children change: { [Card@5b9067b3] added at 0 }
2) ExtStackPane children change: { [Card@6b6328bd] added at 0 } ExtStackPane children change: { [Card@6aca8cc5] added at 1 }
[Code] ....
This is what things look like in Scene Builder:
Does Scene Builder recreate the entire hierarchy every time I make a small change? Here's an application that does the same as the manual steps I performed in Scene Builder:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.stage.Stage; public class CardApplication extends Application {
[Code] ....
The output when running the above is:
1) ExtStackPane children change: { [Card@6dfaa767] added at 0 }
2) ExtStackPane children change: { [Card@6aa2c411] added at 1 }
[Code] ....
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much? Does my Card control break some rule(s) I'm not aware of?
I'm trying to implement a scene with a ScrollPane in which the user can drag a node around and scale it dynamically. I have the dragging and scaling with the mouse wheel working as well as a reset zoom.
Here's my issue:
I'm having trouble with the calculations to fit the node to the width of the parent. If I zoom in or out, the fit to width does not work. If I change the window size after running fitWidth() once, the fit to width does not work the second time.
Here is my code as an SSCCE and how it works...
1. (works) Mouse wheel will zoom in and out around the mouse pointer 2. (works) Left or right mouse press to drag the rectangle around 3. (works) Left double-click to reset the zoom 4. (doesn't work) Right double-click to fit the width
My calculations to re-position the rectangle to the upper left of the pane and fit it (i.e. scale it up or down) to the width of the parent are incorrect.
I am trying to figure out the best way to load localized versions of FXML content. I know that I can localize strings, images etc. by specifying a ResourceBundle when loading the FXML using FXMLLoader with a ResourceBundle. But what about if you need to tweak the FXML for different locales (eg, adding more real estate for certain elements, different fonts, etc). Is there any way to create localized versions of FXML content? The only thing I can come up with is a naming convention like MyForm.fxml, MyForm_de_DE.fxml, ... and trying to load them based on the locale, but I'd have to come up with my own fallback for specific locales that aren't found.
I need to create dynamic Layouts that are created from java source code, using JAXB. As FXML does not have a schema, this gets me in trouble.
Scene Builder cannot be used for dynamic Layouts, but if there really is no schema I could use, maybe someone knows how Scene Builder generates the fxml files.