JavaFX 2.0 :: Scene Implementation With ScrollPane - Dynamic Node Scaling

Apr 23, 2015

I'm trying to implement a scene with a ScrollPane in which the user can drag a node around and scale it dynamically. I have the dragging and scaling with the mouse wheel working as well as a reset zoom.
 
Here's my issue:

     I'm having trouble with the calculations to fit the node to the width of the parent.
     If I zoom in or out, the fit to width does not work.
     If I change the window size after running fitWidth() once, the fit to width does not work the second time.
 
Here is my code as an SSCCE and how it works...

1. (works) Mouse wheel will zoom in and out around the mouse pointer
2. (works) Left or right mouse press to drag the rectangle around
3. (works) Left double-click to reset the zoom
4. (doesn't work) Right double-click to fit the width
 
My calculations to re-position the rectangle to the upper left of the pane and fit it (i.e. scale it up or down) to the width of the parent are incorrect.
 
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;

[Code] ....

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JavaFX 2.0 :: Custom ComboBox Implementation Not Recognized By Scene Builder 2.0

Jun 3, 2015

I did an implementation which is an extension of javafx.scene.control.ComboBox

Inside I imported the Class ComboBoxListViewSkin

import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
 
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
 
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.

I do this by:

/**
     * This method scrolls the itemView of the items to the first item starting
     * with the given char or string
     *
     * @param pressedKey
     */
    public void scrollToChar(String pressedKey) {
        String value = pressedKey.toUpperCase(); 
        for (Object userEntry : getItems()) {

[Code] ....
 
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....

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JavaFX 2.0 :: Fit FlowPane Into ScrollPane

Jun 10, 2014

I using this code to fir FlowPane into ScrollPane
 
FlowPane flowPane = new FlowPane(Orientation.HORIZONTAL);
ScrollPane scroll = new ScrollPane();
scroll.setContent(flowPane);
scroll.viewportBoundsProperty().addListener(new ChangeListener<Bounds>() {
@Override
public void changed(ObservableValue<? extends Bounds> ov, Bounds oldBounds, Bounds bounds) {
flowPane.setPrefWidth(bounds.getWidth());
flowPane.setPrefHeight(bounds.getHeight());
}
});

Unfortunately this maybe is not the best solution. Is there another more simple way to fit FlowPane into ScrollPane in Java 8?

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JavaFX 2.0 :: How To Avoid Scaled ScrollPane Content Panel From Being Centered

Nov 19, 2014

I want to create a ScrollPane where I can scale the contents. Think of a simple drawing program that allows you to zoom in and zoom out.
 
If I create a ScrollPane in SceneBuilder and then drop a couple of Circles into the AnchorPane all looks good.
 
If I then set a scale of 0.5 for the AnchorPane Scale X and Scale Y the AnchorPane gets scaled about its centre leaving space between the left and top edge of the AnchorPane and the left and top edge of the enclosing ScrollPane.
 
The only way to get the AnchorPane so that it aligns with the top left of the ScrollPane seems to be to add a negative amount to Translate X and Translate Y.
 
In my application I would like the user to be able to adjust the zoom (Scale) continually and also the size of the AnchorPane must be allowed to change as the user add/deletes/edits content.
 
Does this mean I have to continually monitor the AnchorPane properties and set compensating Translate X and Translate Y values each time? Or is there an easier way to achieve what I want?

<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.paint.*?>
<?import javafx.scene.effect.*?>
<?import javafx.scene.*?>
<?import javafx.scene.shape.*?>

[Code] ....

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JavaFX 2.0 :: Scene Not Laying Out Properly

Mar 12, 2015

Have have just started working with JavaFX and SceneBuilder having been a long time Swing developer.
 
My first foray into the world of JavaFX involves building a rather simple desktop application to parse text based log files with regular expressions.
 
Currently I am working on the main window for this application.  I built a scene in SceneBuilder using a BorderPane for my root.
 
I placed a TitledPane which contains a TableView in the center section of the BorderPane and a VBox which contains several Buttons in the right section of the BorderPane.  When I view the layout in SceneBuilder using the Preview menu item to show the preview in a Window, SceneBuilder shows the scene laid out exactly as it is in the work are and as I would like it laid out.
 
When I close SceneBuilder and go back to my IDE (Eclipse) and build and run the application the scene is displayed in a window differently than in SceneBuilder preview.  When the application executes the scene is laid out as if there has been something placed in the top section of the BorderPane, the TitledPane containing the TableView is centered in the window and the VBox containing the buttons are not aligned with the top of the TitledPane containing the TableView because it is as if there is a "null control" in the top section of the BorderPane.
 
Why is there a difference in the way SceneBuilder displays the scene and the way the executed application displays the scene?
 
Also, I recently made some changes to the layout of the controls in SceneBuilder (e.g. changed some padding and location of some controls in their containers and again the scene looks perfect in SceneBuilder but when I execute the application now some components in the container where I made the changes are truncated when the scene is displayed when the application executes.
 
It is almost as if SceneBuilder is interpreting the FXML one way and the JavaFX API during run time is interpreting the FXML another way.

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JavaFX 2.0 :: How To Save A Scene As Image

Apr 9, 2015

I am new in JavaFX, I download/installed JDK8 with NB. I am trying to save a scene as image (png or jpg), but the result png is blank.

Here is the Java simple code:
----------------------------------------------------------------------------
import java.io.File;
import static javafx.application.Application.launch;
import javafx.embed.swing.SwingFXUtils;
import javafx.print.PrinterJob;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.image.WritableImage;

[Code] ....

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JavaFX 2.0 :: Set Busy Cursor For A Scene

May 15, 2014

My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:

1. Set mouse cursor to BUSY
2. Do some work
3. Set mouse cursor back to DEFAULT.
 
I search the web and found some sample codes to set cursor. But they don't satisfy my need. So I wrote a simple application:
 
public class MainFormApp extends Application {
  @Override
  public void start(Stage stage) throws Exception {
       stage.initStyle(StageStyle.DECORATED);
        Pane root = new Pane();
        root.setPrefSize(500, 300);
        Button btn = new Button("Click me");       

[Code] ....
 
When I run application and click the button, cursor does not change to BUSY. I also tried to use Platform.runLater() but no luck.

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Integrating MySQL Into JavaFX Scene Builder

Jul 4, 2014

I am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.

Here is the main code for my controller class from scene builder:

package main;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;

[Code] .....

Here is the error displayed when pressing the button

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)

[Code] .....

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JavaFX 2.0 :: Access Scene Graph Data From EDT

May 11, 2014

I have following methods, which I call from the Event Dispatcher Thread:
 
public void setTitle(String title) {       
Platform.runLater(() -> stage.setTitle(title));}   
public String getTitle() {       
return stage.getTitle(); // <- Access from outside JFX App Thread ok?} 

Is it thread-safe, when the getter-Method just return the value like the example show? Or must I create a Runnable, so stage.getTitle() is called inside the Java Application Thread? How I return the value then?

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JavaFX 2.0 :: Scene Builder On High DPI Screen

Jun 6, 2015

I'm trying to follow the Scene Builder tutorials on a 3200 X 1800 screen which makes the size of the content pane 3'' x 2" ....

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JavaFX 2.0 :: Resize Animation For Stage / Scene?

Sep 18, 2014

I am looking for a way to find a resize animation for an application I'm developing.  I found this answer but I figure there could be a better method out there,
 
Java - How do I create a Resize animation for JavaFX stage? - Stack Overflow

I am just looking to select something in a list, then press a button which would enable the animation and enlarge the stage.  This will happen twice.

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JavaFX :: Slot Machine In Netbeans - Scene / Stage

Oct 21, 2014

I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.

I created algorithm already but without visuals.

Now my code is:
 
public class BEST extends Application {
private ImageView var; //init imageview of images
public static void main(String[] args) {
launch(args);
 
[Code] ....

createbottom(); and creategr(); i wrote already (and my program creates grid pane of random images with double dimension array, random and imageview) and program runs, but i don t know how to keep track of credits balance,in the same time to create new random gridpane of images and to get rid of every gridpane.

Here is creategr();
 
private GridPane creategr(){
final GridPane creategr = new GridPane();
int[][] newarray=new int[3][3];
int w=100;
for(int i=0; i<3; i++){
for(int j=0; j<3;j++)

[Code] ....

Button "SPIN" is created in createbottom();.

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JavaFX 2.0 :: Why Does Scene Builder Constantly Create New Instances Of Nodes

Nov 28, 2014

I thought I had a simple idea for creating a control that would let me get some of the behavior of a card pane.  This is the entire control:
 
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;

[Code] ....
 
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
 
However, this doesn't work with Scene Builder.  While trying to debug, I created an ExtStackPane:
 
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.layout.StackPane;
public class ExtStackPane extends StackPane {
    {
        getChildren().addListener((ListChangeListener<Node>) c -> {
            System.out.println("ExtStackPane children change: " + c.toString());
        });
    }
}
 
All this does is log list change events.  However, I was very surprised by the output when working in Scene Builder.  I added both controls to Scene Builder and did the following:
 
0) Added an ExtStackPane
1) Added a Card to the ExtStackPane
2) Added another Card to the ExtStackPane
3) Added a Label to the first Card
4) Added a Label to the second Card
5) Changed the text of the first Label to Hello
6) Changed the text of the second Label to World
7) Set the first Card to active
8) Set the second Card to active
 
I get the following output:
 
1)
ExtStackPane children change: { [Card@5b9067b3] added at 0 }

2)
ExtStackPane children change: { [Card@6b6328bd] added at 0 }
ExtStackPane children change: { [Card@6aca8cc5] added at 1 }

[Code] ....
 
This is what things look like in Scene Builder:
 
Does Scene Builder recreate the entire hierarchy every time I make a small change?  Here's an application that does the same as the manual steps I performed in Scene Builder:

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class CardApplication extends Application {

[Code] ....

The output when running the above is:

1)
ExtStackPane children change: { [Card@6dfaa767] added at 0 }

2)
ExtStackPane children change: { [Card@6aa2c411] added at 1 }

[Code] ....
 
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much?  Does my Card control break some rule(s) I'm not aware of?

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JavaFX 2.0 :: Multiple Scene And Passing Variables With FXML Files

Mar 21, 2015

Lets say I have a desire to convert and entered value to Centigrade or Fahrenheit and that I have two Radio Buttons to designate the type of conversion with the Answer posted to a TextField on Scene Two from a button click event on Scene One ok Now I would like to convert the value in the TextField on Scene Two to Kelvin and reflect the value on Scene Three in a TextField by clicking a button on Scene Two
 
lets say  I have 4 FXML files sceneONE sceneTWO and scenMain and I created 4 controllers ControllerONE and MasterController

So far I can navigate to the different scens with just the MasterController code below...

BUT because I have two FXML files I can not capture the value in the first FXML file and pass it to the second scene
 
This project is my attempt to adapt the FXML style code from this web site

Switching to Different Screens in JavaFX and FXML | JavaFXTutorials

Which uses this code to switch scenes

    //get reference to the button's stage                stage=(Stage) btnS1.getScene().getWindow();
       //load up OTHER FXML document
       root = FXMLLoader.load(getClass().getResource("ATTwo.fxml"));

But will not permit variable transfer due to scope of variables which reside in two different FXML files
 
public class MasterController implements Initializable{@FXML public Button btnS1;
@FXML public Button btnS2;
@FXML public Label lblS1;
@FXML public Label lblS2;
@FXML public TextField txfS1;
@FXML public TextField txfS2;
@FXML public AnchorPane root;

[Code] .....

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JavaFX 2.0 :: Correct Way To Make Stage Respect Its Scene Minimum Size?

Jun 25, 2014

I noticed that all my stages can be resized to zero size regardless of their contained scene, which is very ugly. How do I keep them from doing that? Is there some sort of intelligent way to bind the stage's min size to the size of the scene so that no part of the scene is cut off?

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JavaFX 2.0 :: ImageView Image Created In Scene Builder 2.0 Doesn't Display In Running App

Sep 9, 2014

I'm using Scene Builder 2.0 and have added an ImageView to the parent AnchorPane.  I've added my PNG files for the app icon and the various buttons. I select the ImageView in Scene Builder and then crawl the filesystem to the project package folder and select the PNG for the Image.  The assigned image is displayed in the Imageview in Scene Builder in both design mode and Preview mode.
 
While everything else shows up properly when the app is executed, the image assigned to the ImageView does not display.
 
From the FXML file:

<ImageView fx:id="ivBRULogo" fitHeight="64.0" fitWidth="64.0" layoutX="14.0" layoutY="14.0" pickOnBounds="true" preserveRatio="true" AnchorPane.leftAnchor="14.0" AnchorPane.topAnchor="14.0">
         <image>
            <Image url="@BRU_PE_B_64.png" />
         </image>
      </ImageView>
 
What might be occurring between the compiled app and what Scene Builder generates?

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JavaFX 2.0 :: Add Node To The Pane Of Button

Mar 9, 2015

I want to have a button that will include another node beyond the text and image that are part from the Button. This node as example will be a circle that I will change his color from gray to green if the button was pushed.

I try to do this with Background / BackgroundFill with no success

I tried to get access to the Pane / Region of the Button, but I can't find a way to do it.

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JavaFX 2.0 :: Hide A Node And Collapse Its Space?

Jun 25, 2014

I've a simple status bar in which I've several icons inside a HBox (ui drawn with fxml). These icons can be visibile or hidden due to some configuration properties in my app. I've a bind between some BooleanProperty and image.visibleProperty. The problem, as you can guess, is that when an icon in the middle disappears I've a hole. There is a property as in Android [URL] ...., that hide the node and collapse its space?

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JavaFX 2.0 :: TreeView Position Of Node Handle

Jun 2, 2014

I want to ask if there is an option to set the vertical position of the node handles of the TreeView-control.
 
I used a custom TreeCell factory with icons of sizes between 24 and 64 pixel and the location of the handle is regardless of the size of the icon on top of the cell. So if you got large icons the view did not look so nice.What I want is a property or something to center the handle in the cell depending on the size of the cell. Is there such an option?

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JavaFX 2.0 :: Mouse Event For Tree Node

Jun 10, 2014

I have a TreeView insight TabPane
 
treeView.setOnMouseClicked(new EventHandler<MouseEvent>() {
            @Override
            public void handle(MouseEvent mouseEvent) {
                if (mouseEvent.getClickCount() == 2 && mouseEvent.getButton() == MouseButton.PRIMARY) {
                    // Some action
                }
            }
        });

For some reason when I click on a tab body I can also perform the listener action. How I can add additional statement to perform the action only if I select node?

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JavaFX 2.0 :: How To Correctly Lookup RadioMenuItem Node

Mar 2, 2015

When I lookup a RadioMenuItem, I can not cast it to a RadioMenuItem. With other nodes like normal RadioButtons etc. this works.
 
This works:

Node x = (Node) B2_GridMenuButtonFX.lookup("#id);
 
This does not work:

Node x = (Node) B2_GridMenuButtonFX.lookup("#id);

Instead I see the warning: "incompatible types: Node cannot be converted to RadioMenuItem".

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JavaFX 2.0 :: Is It Possible To Create Dynamic GUI?

Jul 7, 2014

I'd like the GUI to be drawn based on definition file. Is it possible to "generate" fxml (like PHP does html) so I could do this:
 
for (...) {
     command_to_generate (<button ....>);
}
 
?

Or is using legaxy javaFX code the only way to achieve it?

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JavaFX 2.0 :: SceneBuilder Custom Types (not Node Derived)

Sep 24, 2014

Adding Node derived objects to SceneBuilder is easy and works fine.
 
I'm wondering how to add non-Node derived objects. It seems to be possible as MenuItem derived objects are listed and can be used.
 
How to add custom types (not Node derived) to SceneBuilder?

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JavaFX 2.0 :: Select Tree Node On Button Click

Jun 20, 2014

I want to develop simple example in which I can select TreeView Nodes with Buttons(in some cases clicking on image and etc). I created this simple sample:
 
<pre style="" _modifiedtitle="true" jivemacrouid="_14032555963537721" ___default_attr="java" jivemacro="code" class="jive_text_macro jive_macro_code jivemacrouid_14032555963537721">
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.geometry.Insets;

[Code] .... 
 
The question is how I can select tree Node when I click on a button. For example when I click on a button Item A1 I want to select tree idem Item A1.

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JavaFX 2.0 :: File Browser - Adding Node To FlowPane Or TilePane

Jul 13, 2014

I trying to make a file browser but when i try to add item to a FlowPane through  me an error at runtime, look at this code if i add label with imageView when there are more than x ítem the error appear.

package first.sample; 
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.image.ImageView;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
 
[Code] .....

But if i add the label and the imageView alone the error didn't show. Ihave folder in my pc with more than 1200 file and the error always appear. Is there a way to make a flowpane or tilepane hold enough items?

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JavaFX 2.0 :: Generate Dynamic GridPane From Objects

Jul 20, 2014

I want to create dynamic GridPane which displays data from Java list of objects:
 
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.concurrent.ScheduledService;
import javafx.concurrent.Task;

[Code] .....
 
Th problem is that the list of Objects is dynamic. I need to display every time GridPane with different size.

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