JavaFX 2.0 :: Scene Builder On High DPI Screen
Jun 6, 2015I'm trying to follow the Scene Builder tutorials on a 3200 X 1800 screen which makes the size of the content pane 3'' x 2" ....
View RepliesI'm trying to follow the Scene Builder tutorials on a 3200 X 1800 screen which makes the size of the content pane 3'' x 2" ....
View RepliesI am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.
Here is the main code for my controller class from scene builder:
package main;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
[Code] .....
Here is the error displayed when pressing the button
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
[Code] .....
I did an implementation which is an extension of javafx.scene.control.ComboBox
Inside I imported the Class ComboBoxListViewSkin
import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/**
* This method scrolls the itemView of the items to the first item starting
* with the given char or string
*
* @param pressedKey
*/
public void scrollToChar(String pressedKey) {
String value = pressedKey.toUpperCase();
for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
I thought I had a simple idea for creating a control that would let me get some of the behavior of a card pane. This is the entire control:
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;
[Code] ....
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
However, this doesn't work with Scene Builder. While trying to debug, I created an ExtStackPane:
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.layout.StackPane;
public class ExtStackPane extends StackPane {
{
getChildren().addListener((ListChangeListener<Node>) c -> {
System.out.println("ExtStackPane children change: " + c.toString());
});
}
}
All this does is log list change events. However, I was very surprised by the output when working in Scene Builder. I added both controls to Scene Builder and did the following:
0) Added an ExtStackPane
1) Added a Card to the ExtStackPane
2) Added another Card to the ExtStackPane
3) Added a Label to the first Card
4) Added a Label to the second Card
5) Changed the text of the first Label to Hello
6) Changed the text of the second Label to World
7) Set the first Card to active
8) Set the second Card to active
I get the following output:
1)
ExtStackPane children change: { [Card@5b9067b3] added at 0 }
2)
ExtStackPane children change: { [Card@6b6328bd] added at 0 }
ExtStackPane children change: { [Card@6aca8cc5] added at 1 }
[Code] ....
This is what things look like in Scene Builder:
Does Scene Builder recreate the entire hierarchy every time I make a small change? Here's an application that does the same as the manual steps I performed in Scene Builder:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class CardApplication extends Application {
[Code] ....
The output when running the above is:
1)
ExtStackPane children change: { [Card@6dfaa767] added at 0 }
2)
ExtStackPane children change: { [Card@6aa2c411] added at 1 }
[Code] ....
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much? Does my Card control break some rule(s) I'm not aware of?
I'm using Scene Builder 2.0 and have added an ImageView to the parent AnchorPane. I've added my PNG files for the app icon and the various buttons. I select the ImageView in Scene Builder and then crawl the filesystem to the project package folder and select the PNG for the Image. The assigned image is displayed in the Imageview in Scene Builder in both design mode and Preview mode.
While everything else shows up properly when the app is executed, the image assigned to the ImageView does not display.
From the FXML file:
<ImageView fx:id="ivBRULogo" fitHeight="64.0" fitWidth="64.0" layoutX="14.0" layoutY="14.0" pickOnBounds="true" preserveRatio="true" AnchorPane.leftAnchor="14.0" AnchorPane.topAnchor="14.0">
<image>
<Image url="@BRU_PE_B_64.png" />
</image>
</ImageView>
What might be occurring between the compiled app and what Scene Builder generates?
I want to include JavaFX in my Eclipse IDE. I found intructions on how to import JavaFX Screen Builder into Eclipse 4.4 but my version is 4.2.2
I noticed that JavaFX is included into Java JDK now, I have installed Java JDK 8_45
The info on the oracle java pages is telling me i have to install JavaFX Screen Builder 2 before installing the plugin.
So, how to i proceed ???
I tried to inport e(fx)clipse plugin 1.2 and 0.9 but both refuses to install. Messages received as follows:
Cannot complete the install because one or more required items could not be found.
Software being installed: e(fx)clipse - IDE - FXML 1.2.0.201501301049 (org.eclipse.fx.ide.fxml.feature.feature.group 1.2.0.201501301049)
Missing requirement: JavaFX Preview 1.2.0.201501301049 (org.eclipse.fx.ide.ui.preview 1.2.0.201501301049) requires 'bundle com.google.inject 2.0.0' but it could not be found
Cannot satisfy dependency:
From: e(fx)clipse - IDE - FXML 1.2.0.201501301049 (org.eclipse.fx.ide.fxml.feature.feature.group 1.2.0.201501301049)
To: org.eclipse.fx.ide.ui.preview [1.2.0.201501301049]
Have have just started working with JavaFX and SceneBuilder having been a long time Swing developer.
My first foray into the world of JavaFX involves building a rather simple desktop application to parse text based log files with regular expressions.
Currently I am working on the main window for this application. I built a scene in SceneBuilder using a BorderPane for my root.
I placed a TitledPane which contains a TableView in the center section of the BorderPane and a VBox which contains several Buttons in the right section of the BorderPane. When I view the layout in SceneBuilder using the Preview menu item to show the preview in a Window, SceneBuilder shows the scene laid out exactly as it is in the work are and as I would like it laid out.
When I close SceneBuilder and go back to my IDE (Eclipse) and build and run the application the scene is displayed in a window differently than in SceneBuilder preview. When the application executes the scene is laid out as if there has been something placed in the top section of the BorderPane, the TitledPane containing the TableView is centered in the window and the VBox containing the buttons are not aligned with the top of the TitledPane containing the TableView because it is as if there is a "null control" in the top section of the BorderPane.
Why is there a difference in the way SceneBuilder displays the scene and the way the executed application displays the scene?
Also, I recently made some changes to the layout of the controls in SceneBuilder (e.g. changed some padding and location of some controls in their containers and again the scene looks perfect in SceneBuilder but when I execute the application now some components in the container where I made the changes are truncated when the scene is displayed when the application executes.
It is almost as if SceneBuilder is interpreting the FXML one way and the JavaFX API during run time is interpreting the FXML another way.
I am new in JavaFX, I download/installed JDK8 with NB. I am trying to save a scene as image (png or jpg), but the result png is blank.
Here is the Java simple code:
----------------------------------------------------------------------------
import java.io.File;
import static javafx.application.Application.launch;
import javafx.embed.swing.SwingFXUtils;
import javafx.print.PrinterJob;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.image.WritableImage;
[Code] ....
My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:
1. Set mouse cursor to BUSY
2. Do some work
3. Set mouse cursor back to DEFAULT.
I search the web and found some sample codes to set cursor. But they don't satisfy my need. So I wrote a simple application:
public class MainFormApp extends Application {
@Override
public void start(Stage stage) throws Exception {
stage.initStyle(StageStyle.DECORATED);
Pane root = new Pane();
root.setPrefSize(500, 300);
Button btn = new Button("Click me");
[Code] ....
When I run application and click the button, cursor does not change to BUSY. I also tried to use Platform.runLater() but no luck.
I have following methods, which I call from the Event Dispatcher Thread:
public void setTitle(String title) {
Platform.runLater(() -> stage.setTitle(title));}
public String getTitle() {
return stage.getTitle(); // <- Access from outside JFX App Thread ok?}
Is it thread-safe, when the getter-Method just return the value like the example show? Or must I create a Runnable, so stage.getTitle() is called inside the Java Application Thread? How I return the value then?
I am looking for a way to find a resize animation for an application I'm developing. I found this answer but I figure there could be a better method out there,
Java - How do I create a Resize animation for JavaFX stage? - Stack Overflow
I am just looking to select something in a list, then press a button which would enable the animation and enlarge the stage. This will happen twice.
I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.
I created algorithm already but without visuals.
Now my code is:
public class BEST extends Application {
private ImageView var; //init imageview of images
public static void main(String[] args) {
launch(args);
[Code] ....
createbottom(); and creategr(); i wrote already (and my program creates grid pane of random images with double dimension array, random and imageview) and program runs, but i don t know how to keep track of credits balance,in the same time to create new random gridpane of images and to get rid of every gridpane.
Here is creategr();
private GridPane creategr(){
final GridPane creategr = new GridPane();
int[][] newarray=new int[3][3];
int w=100;
for(int i=0; i<3; i++){
for(int j=0; j<3;j++)
[Code] ....
Button "SPIN" is created in createbottom();.
Lets say I have a desire to convert and entered value to Centigrade or Fahrenheit and that I have two Radio Buttons to designate the type of conversion with the Answer posted to a TextField on Scene Two from a button click event on Scene One ok Now I would like to convert the value in the TextField on Scene Two to Kelvin and reflect the value on Scene Three in a TextField by clicking a button on Scene Two
lets say I have 4 FXML files sceneONE sceneTWO and scenMain and I created 4 controllers ControllerONE and MasterController
So far I can navigate to the different scens with just the MasterController code below...
BUT because I have two FXML files I can not capture the value in the first FXML file and pass it to the second scene
This project is my attempt to adapt the FXML style code from this web site
Switching to Different Screens in JavaFX and FXML | JavaFXTutorials
Which uses this code to switch scenes
//get reference to the button's stage stage=(Stage) btnS1.getScene().getWindow();
//load up OTHER FXML document
root = FXMLLoader.load(getClass().getResource("ATTwo.fxml"));
But will not permit variable transfer due to scope of variables which reside in two different FXML files
public class MasterController implements Initializable{@FXML public Button btnS1;
@FXML public Button btnS2;
@FXML public Label lblS1;
@FXML public Label lblS2;
@FXML public TextField txfS1;
@FXML public TextField txfS2;
@FXML public AnchorPane root;
[Code] .....
I'm trying to implement a scene with a ScrollPane in which the user can drag a node around and scale it dynamically. I have the dragging and scaling with the mouse wheel working as well as a reset zoom.
Here's my issue:
I'm having trouble with the calculations to fit the node to the width of the parent.
If I zoom in or out, the fit to width does not work.
If I change the window size after running fitWidth() once, the fit to width does not work the second time.
Here is my code as an SSCCE and how it works...
1. (works) Mouse wheel will zoom in and out around the mouse pointer
2. (works) Left or right mouse press to drag the rectangle around
3. (works) Left double-click to reset the zoom
4. (doesn't work) Right double-click to fit the width
My calculations to re-position the rectangle to the upper left of the pane and fit it (i.e. scale it up or down) to the width of the parent are incorrect.
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
[Code] ....
I noticed that all my stages can be resized to zero size regardless of their contained scene, which is very ugly. How do I keep them from doing that? Is there some sort of intelligent way to bind the stage's min size to the size of the scene so that no part of the scene is cut off?
View Replies View Relatedhow to access my rrmLogin from the web?
With JSP can do? How do it? or exist other way? or: [URL] ....
I tested (i need some configuration): [URL] .... but this method download the jar file (and other libraries) right? and the program act same as a Desktop app, right?
This screen appears for a second and after this, it shows up normal app screen. How I can solve this issue? When I open app: after this
View Replies View RelatedI'm beginner with javaFX and i need to change language of the screen. but how to reload the screen when the language was changed. The application have a button where have the language available. I want just refresh screen when the user change language. Here is the start method to show the stage.
@Override
public void start(Stage stage) throws Exception
{
this.stage = stage;
Locale locale = Locale.getDefault();
ResourceBundle rb = ResourceBundle.getBundle("resources/Label",locale);
[Code] .....
Here is the function to change the language(in the same class with start function),the rb is the new ResourceBundle:
public void refresh(ResourceBundle rb)
{
//change the language here
}
1. I don't want to use the resourceBundle to get value in resource file and set label in scene one by one.like following:
this.btnLabel.setText(rb.getString(key.test));
...
2. I don't want to reload the scene,like following:
public void refresh(ResourceBundle rb)
{
try
{
loader = new FXMLLoader(getClass().getResource("FXMLDocument.fxml"),rb);
root = (Parent)loader.load();
[Code] .....
So do we have a solution to just set the resourceBundle and reload the scene easier?
So it seems to reason that many JavaFX applications will want to dynamically change CSS styles. Is the best way to do this via the <node>.getStyleClass().add("classname")? The underlying data structure is an observable list. So lets say one has 5 styles that simply change the fill color of a circle to 5 different colors respectively. So if I have a condition in which I want to dynamically apply 1 of these 5 styles, the way I currently do this is by defining all 5 styles as strings in a list using a static initializer, then I call <node>.getStyleClass().removeAll(list), then getStyleClass().add("classname"). I do this to avoid adding the same style over and over and inflating the underlying list. Is this the correct way to manage dynamic CSS styles?
So I know there is a few different way to implement a splash screen. My app has definitely gotten larger over the last few months of development and I have noticed there is about a 5 second delay between when I run the application to when I see the main stage. I was thinking a splash screen would be nice to fill this time period. I have not had time to prototype using a Preloader and I fear that using an alternate, lightweight stage on startup would still take too long of a delay. I was actually thinking that using the nice and simple JVM argument "-splash:<image name>" would be simple, easy and effective. Unfortunately when I try to do this, the splash screen comes up but never goes away.
The code:
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.BorderPane;
[Code] ....
run (when window height > 700px ) :
HTMLEditor default height is 670px, the other area (green color) is not filled,why?
HTMLEditor 高度总是670px, 怎么把HTMLEditor 填充满窗口?
这是一个bug吗?
is it bug?
I want to create off-screen images by Canvases in multi-thread environment.
I know that I use methods of GraphicsContext2D to draw on Canvas. Can I do this on Canvas which is not added to Scene ?
How can I get an image from a canvas after I invoke GraphicsContext2D methods? Can I get images in multi-thread environment ?
I'm making a game of checkers for my A2 Computing coursework which is due in within a week. I have completely finished the game, and only thing I have left to do is connect the two JPanels together via a CardLayout that I have made. However I am unsure how to do so
Here is the code from my CardLayout:
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import javax.swing.JButton;
[Code] ....
I have kept the code I am displaying to a minimal, hence I have removed all the action listeners for my buttons, anyway the problem I have is that, I would like it so that when the user clicks on the 'Multiplayer' button which is the array button ourButtons[1], it will then transition into my main game screen so that the user can then play a game of checkers.
Here is the main important GUI from my CheckerBoard class:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CheckerBoard extends JPanel implements ActionListener, MouseListener {
// Main routine that opens an Applet that shows a CheckerBoard
public static void main(String[] args) {
new CLayout();
[Code] ....
Once again kept to a minimal.
I am doing an online course in Java. Mainly for Windows Applications using Eclipse.In the course that I m doing the Instructor has said that most Java programmers dont bother with GUI builders and tend to hand code everyhing. Is this correct? I ask because my previous language I made good use of a GUI builder due to its ease and speed.
Is this because the code is more stable than the generated code offered by GUI builders in Java or is it just better to have full control and to gain a better understanding on how it all works with the layout managers?
i want to make an application that use vers high numbers, but can int, double, float, or long do that for me?
View Replies View RelatedI am trying to write a code that asks the user to enter a temperature for each day of the week and then it prints out the high temperature, the low temperature, and the average temperature. This is the code I have so far:
import java.util.*;
import java.text.DecimalFormat;
public class Lab10 {
public static void main(String[] args) {
java.util.Scanner input = new java.util.Scanner(System.in);
int high, low, i, sum;
double avg;
[Code] ....
There are a few issues that I am having.
1. I can't for the life of me figure out how to make it print the low temperature
2. I had it running perfectly until I changed one thing and now I get a compile error saying that the last 5 statements are unreachable. (lines 32-37)
This program will not give me the average high temperature for the week and I cannot figure out why! Every time it only spits out "0" whereas the average low temperature works great..
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Temps_Grid_Keenan extends JFrame
{
private static final long serialVersionUID = 1L;
private static final int WIDTH = 400;
private static final int HEIGHT = 500;
private JTextField high1Field, low1Field, high2Field, low2Field;
private JTextField high3Field, low3Field, high4Field, low4Field;
private JTextField high5Field, low5Field, high6Field, low6Field;
private JTextField high7Field, low7Field, ave_highField, ave_lowField;
[code]....