If I use an instance of Tooltip in my custom-control, it can not be imported to SceneBuilder any more. Using Tooltip in my custom-control skin works - is that the way it is supposed to be?
Background: I have a control (ValidatedTextField) which uses Tooltips to inform about unwanted characters. It works in SceneBuilder1.x.
SceneBuilder 2 does not "accept" this control unless I take out all Tooltips. I have verified this behavior with some other working controls.
I have found a workaround to use the Tooltip in the Skin.
When i press a button, i want to create a new object in my window(that i have created using scenbuilder, so i have a FXML file and a Controller class). In the window where i have a create button, there are also some textfields where you are supposed to enter name and date.
What i want to do is take the input from the TextField and store is temporally in a String variable, Its this strings i want to take the data from when i create a new object on my View. When i try to do something with the TextFields i get multiple errors that i dont understand at all.
I know my code may be very un-structured the absolute right way, i know, but i dont have time reconstructing and trying to understanding new patterns .The object is the circle and the vertical line.
TimelineMainView Controller public class TimelineController{ StageClass sc = new StageClass(); NewTimelineController nt = new NewTimelineController();
I am trying code that When i press a button(New user), i want the event to send me to a new windows that i have created in Scenebuilder... I dont know why it wont work, i get this exception:
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
I am wondering how one rearranges an existing complex UI using scene builder. I have tried, for example, to add a scrollpane around another pane that was already nested deep in my layout and did not find a way to do this. Is this not supported or am I just not getting how it's done? Typical practical examples of this would be that one introduces a split pane around an existing part of the layout and moves existing controls/panes including all their configuration (resource keys, bindings etc.) into one part of the split pane to add more functionality into another.
SceneBuilder 2.0 on my computer shows no onAction for ChangeBox. How to get around this? Several of the Java coding options listed online do not work with JavaFx 2 and SceneBuilder.
In the SceneBuilder properties panels (part of Inspector pane) there are nice subheaders - separated by horizontal lines with a decent gradient in the background. I've tried to investigate the SceneBuilder source code at [URL] …, but I haven't found the proper file where this subheader is defined and styled.
I'd like to use similar subheaders in my app and why to reinvent the wheel...
When I assign a classpath-relative URL to an ImageView's 'Image' property, SceneBuilder is unable to display the Image in the Preview. It shows the text "Image not found" instead as a placeholder, which makes sense. What I'd like to do is add a classpath entry to SceneBuilder such that it is able to locate and display the Images. Any way to accomplish this (or similar)?
I want to have a button that will include another node beyond the text and image that are part from the Button. This node as example will be a circle that I will change his color from gray to green if the button was pushed.
I try to do this with Background / BackgroundFill with no success
I tried to get access to the Pane / Region of the Button, but I can't find a way to do it.
I've a simple status bar in which I've several icons inside a HBox (ui drawn with fxml). These icons can be visibile or hidden due to some configuration properties in my app. I've a bind between some BooleanProperty and image.visibleProperty. The problem, as you can guess, is that when an icon in the middle disappears I've a hole. There is a property as in Android [URL] ...., that hide the node and collapse its space?
I want to ask if there is an option to set the vertical position of the node handles of the TreeView-control.
I used a custom TreeCell factory with icons of sizes between 24 and 64 pixel and the location of the handle is regardless of the size of the icon on top of the cell. So if you got large icons the view did not look so nice.What I want is a property or something to center the handle in the cell depending on the size of the cell. Is there such an option?
treeView.setOnMouseClicked(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { if (mouseEvent.getClickCount() == 2 && mouseEvent.getButton() == MouseButton.PRIMARY) { // Some action } } });
For some reason when I click on a tab body I can also perform the listener action. How I can add additional statement to perform the action only if I select node?
I want to develop simple example in which I can select TreeView Nodes with Buttons(in some cases clicking on image and etc). I created this simple sample:
I'm trying to implement a scene with a ScrollPane in which the user can drag a node around and scale it dynamically. I have the dragging and scaling with the mouse wheel working as well as a reset zoom.
Here's my issue:
I'm having trouble with the calculations to fit the node to the width of the parent. If I zoom in or out, the fit to width does not work. If I change the window size after running fitWidth() once, the fit to width does not work the second time.
Here is my code as an SSCCE and how it works...
1. (works) Mouse wheel will zoom in and out around the mouse pointer 2. (works) Left or right mouse press to drag the rectangle around 3. (works) Left double-click to reset the zoom 4. (doesn't work) Right double-click to fit the width
My calculations to re-position the rectangle to the upper left of the pane and fit it (i.e. scale it up or down) to the width of the parent are incorrect.
I trying to make a file browser but when i try to add item to a FlowPane through me an error at runtime, look at this code if i add label with imageView when there are more than x ítem the error appear.
But if i add the label and the imageView alone the error didn't show. Ihave folder in my pc with more than 1200 file and the error always appear. Is there a way to make a flowpane or tilepane hold enough items?
I am fairly new to FX but well experienced with Swing. Since I am familiar with the Swing concept of rendering a let's say JTree I got problems with the FX model of - in this case - TreeView.
I read several documentations about FX. From the API doc of TreeItem I adapted the file browser example to create an own class like this :
But this did not change anything. I try to override toString() in both classes but even this did not change anything.
What I wonder so far:
Why is item in PathNodeTreeCell always null?What is the difference between the item I get in the updateItem method and the one I get from getItem() (line 10)How can I connect the PathTreeItem class to the PathNodeTreeCell classShould I always call super() in the constructors? (I delved a little bit in the sources of TreeItem and TreeCell and I found some setup code there )Is it ok to extend TreeItem in the way I does for my custom PathTreeItem class? ( I wonder if this is a cyclic dependency when I extends TreeItem in this way )How can I sort the nodes? I added the Comparable interface but this not change the sorting of the nodesAre ther some tutorials of TreeItem/TreeCell with no trivial objects like String ?
I want to adapt an well running Swing application to FX. In the Swing app I used a mechanism to load the child path's of a directory in a separate thread to avoid freezing if the UI if there are much child elements. I guess in FX I should use the Properties pattern to achieve this should I?
/Library/Java/JavaVirtualMachines/jdk1.8.0_11.jdk Using default package resource [Bundle config file] (add package/macosx/Info.plist to the class path to customize) Using default package resource [icon] (add package/macosx/app.icns to the class path to customize) Creating app bundle: /Users/Utente/Documents/workspaceServer/javafx/target/deploy/bundles/app.app Config files are saved to /var/folders/q6/vmt_h0tx3rgdbt_4h2_2f3780000gn/T/build6635061168386632777.fxbundler/macosx.
Use them to customize package. fxbund ler/macosx. Use them to customize package.
So I get files inside the temp directory and I copied them inside my project target directory. Unfortunally javafxbuilder don't use them to customize the package so I think the path where I have to put that files is wrong.
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/** * This method scrolls the itemView of the items to the first item starting * with the given char or string * * @param pressedKey */ public void scrollToChar(String pressedKey) { String value = pressedKey.toUpperCase(); for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
When we say derived class that means copy of base class plus subclass specific implementations. But when it comes to private members it cannot be accessible in subclass scope. Does it mean byte code generated for subclass doesn't has byte code of private members of super class ?