JavaFX 2.0 :: StateChange Sequence On WebEngine Used For Popups
Jul 6, 2015
I'm trying to open URL's that the WebView considers Popups (it triggers the PopupHandler installed through onCreatePopupHandler) in an external In the PopupHandler I return a Webengine on which I installed a StateChanged listene and when the State changes to SCHEDULED I run some code top get the location of the WebEngine and open that URL in an external browser and then cancel the loading of the URL by canceling the LoadWorker using the LoadWorker.cancel() method wrapped in a Platform.runLater(..) call (in order to not crash the JVM).
However, then the PopupHandler is invoked because a window.open(url) was called in JavaScript in the main WebEngine, something odd happens: while the canceling of the loadworker was successful (it returns true and the LoadWorker goes to state CANCELLED), all of a sudden the state goes back to scheduled and my StateListener is called again with a newState of SCHEDULED, to if I don't work around it, the URL is opened again in the external browser. I can work around this by keeping track if the URL was already opened in the external browser once, but from what I can tell, this is just a bug.
I've searched everywhere but found no way to disable loading of images by Java WebEngineHow to do it?
Research done:
I found some ideas, such as using URL.setURLStreamHandlerFactory() to use my own URLStreamHandler, and having that analyze the URL to only return URLConnections for URL's that don't end in .jpg .png etc.
But that has many problems: Sometimes the image url doesn't end in .jpg, if it's a dynamic image, such as a captcha. So how can I disable automatic image loading from WebEngine?
Like the title says: I'm loading a local HTML file in a WebView which contains Javascript. The script works without any problem when the page is first loaded, but when I reload it or load another local page, Javascript simply stops working silently for no apparent reason and with no error or exception of any kind.
I have a WebView which displays a site. At a specific page I want to fill in some values into <input> elements. So i use such an event handler (browser is of WebView class)
browser.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>(){ public void handle(MouseEvent e) { Document doc = webEngine.getDocument(); if (doc == null) { System.out.println("Doc is null");
[Code] ....
The handler sets the "value" but view doesn't reflect that, field is empty.
I get this error when I load a HTML page with WebEngine. The HTML is getting generated by an own (Java-)ServerSocket. How can I figure out where the problem is? I can load the HTML file successfully when loading the(same) generated HTML file from the local filesystem. Maybe the http headers causing these problems ? On the other hand I can load the page without problems in Firefox. How to get more information ?
I'm trying to implement a two finger gesture to move a control for a touch screen. However simply touching the screen with two fingers will generate several events that jump all over the place. This here is the code:
Two finger move pressed First layout: 100.0, 100.0 Move by 94.0, 209.0 event set=4 Move by 1.0, 0.0 event set=5 Move by 95.0, 208.0 event set=6 Move by 1.0, 1.0 event set=8 Move by 96.0, 208.0 event set=11 Move by 219.0, 147.0 event set=11 Move by -121.0, 61.0 event set=13
I know that there is the possibility that I get multiple events with the same event set id. However this is not always the case. I would have expected to get one for each of the finger in the gesture. Why is that? As I understand the difference between changing the layout coordinates and the transformation is, that with the transformation coordinates, the bounds in parent changes, but not the bounds itself.
I'm not entirely clear on what effect this has, especially as I will also have the zoom and rotate gesture on the component. Which one is the better choice to change?To my understanding the coordinates of the touchpoint are relative to the parent component. In this case the layout coordinates of the rectangle. This would mean that I have to calculate the delta of the touch point in the onTouchMoved to the touch point of onTouchPressed.
This would get me the vector the rectangle moved.In the above example I use the main touch point of the two touchpoints of the event. As I understand it this should always be the same one. The correct way would be to calculate the geometric mean of the two points and use that, but that has the same effect. Simplifying the above example to one touch point only shows the same jumping behavior.
I know my problem is my lack of understanding of OOP but I have searched for a solution and can't even seem to get close.This is a very simplified version of what I will need to do. I have a button and six textboxes. When the button is pressed I want to take the text from textbox6 and place it in textbox1, textbox2, textbox3, textbox4, and textbox5.
I need sometthing better then this brut force method.Java Code:
package textboxes; public class TextBoxesGUI extends javax.swing.JFrame { public String NewText; public TextBoxesGUI() { initComponents();
public class FibSeqByIanNeumann { public static void main(String[] args) { Scanner get = new Scanner(System.in); int ctr, num1, num2, fib, maxTimes; System.out.print("How many sequences do you want?: "); maxTimes = get.nextInt(); //inputs the maxium limit of the fib sequence
[code]....
how to do a simple YES/NO Loop so I can try to have it work on my code if I want to try to do the Fibonacci Sequence again.Now I think it might have something to do with a do/while loop.
I want to declare integers, while the program is running.
I run the program and then I give it via System.in.println an integer and repeat this as long as I want. I want the program to give those integers a name of a certain type for, for example a(i) or a[i], dunno, (it should be handy) and then a(i) represents the the i'th integer I gave the program. My idea is then that I can use those elements by their name just like, if I had declared them in the first place. For example add two integers together. For example I defined a method add+, which waits for 2 integer and then adds them. For example I write:
add
a(2)
a(47)
(then I would get here the result.)
However I don't know, how to let the program count the number of inputs or how to let it declare and use variables.
I want to declare integers, while the program is running.
I run the program and then I give it via System.in.println an integer and repeat this as long as I want. I want the program to give those integers a name of a certain type for, for example a(i) or a[i], dunno, (it should be handy) and then a(i) represents the the i'th integer I gave the program. My idea is then that I can use those elements by their name just like, if I had declared them in the first place. For example add two integers together. For example I defined a method add+, which waits for 2 integer and then adds them. For example I write:
add a(2) a(47)
(then I would get here the result.)
I don't think implementing the add function is difficult. However I don't know, how to let the program count the number of inputs or how to let it declare and use variables.
I'm trying to figure out how to print the Major Scale of any give note in music. It works as follows:
There are 12 notes and each note is assigned a number
C = 0, C# = 1, D = 2, D# = 3, E = 4, F = 5, F# = 6, G = 7, G# = 8, A = 9, Bb = 10, B = 11.
After picking a random note, say F, the idea is to add the following sequence to move through the scale:
0, +2, +2, +1, +2, +2, +2, +1.
So, with F being 5, we move through the scale as 5, 7, 9, 10, 0, 2, 4, 5.
The theory is unimportant but, as you can see, the sequence loops back on itself, rather than continue past 11. This is where I'm stuck, though. I'm not clear on how to loop my numbers around in code. I'll show my attempt here:
public static void main(String[] scale) { majorScaleOf(0); //0 represents C!! majorScaleOf(5); //5 represents F!! majorScaleOf(10); //Bb = B flat!!
[Code] ....
For the sake of simplicity I haven't shown the entire script of 'if' statements, but you get the idea.
The print out reads as:
0, 2, 4 (For C) 5, 7, 9 (For F) 10 (For Bb)
The last line demonstrates the problem, as I need it read as 10, 0, 2.
I've tried different approaches, but wanted to convey the basic problem with this post.
Whats the best way to implement an error catching sequence.I was developing a program to write to a . csv file. and this is one of the methods in it and how I thought Try/ Catch should be implemented. So I have three different possibilities. Another auxiliary class with some constants:
Java Code:
public class Constants { /** * Constant name of the file. */ public static final String fileName= "inventory.csv";
public class Fibonacci { public static void main(String[] args) { int[] numbers; numbers = new int[20]; numbers[0] = 0; numbers[1] = 1; System.out.println("
[Code] ....
I wrote this program for my Java class to print out the first 20 numbers of the Fibonacci series. My assignment then tells me to Rewrite your program using dynamic array. I'm not sure how to do this.
I am attempting a programming exercise to display the values in the Fibonacci sequence from F0 to F15. I understand the concept, but, for some reason my equation is simply creating a resulting string of numbers that simply increase by 2's. As, I know it is supposed to be the sum of the previous F and the F that precedes that one to total the new F number. It seems so simple yet I seem to be far off. As usual, I have worked my code for your review.
/* * This program calculates the "Fibonacci sequence." * A "sentinel" is used to limit the extent the calculation. */
import acm.program.*; public class bookFibonacciTest2a extends ConsoleProgram { /* Specifies the limit value of the calculations */ private static final int SENTINEL = 16; public void run() { println ("This program display Fibonacci sequence numbers 0 - 15.");
I have to find where in the fibonacci sequence a at number belongs, using a if or while loop.
Example
>55 is a Fibonacci number whose order in the sequence is 11 >35 is not a Fibonacci number. However, it lies between Fibonacci numbers 34 (order: 10) and 55 (order: 11)
import java.util.Scanner; public class While { public static void main(String[] args) { System.out.println("Welcome to the Fibonacci Sequence Detector"); Scanner in = new Scanner(System.in);
So I have one set of If Else If statements. My program calculates just the first comboBox. It is retrieving all the values from the other comboBoxes but I do not understand where to place the other If statement structure so I can calculate the other values I have set for the other objects. I would not like to use a different class for each and I know I have my calculations done right below my current if statement. Could it be left there and where shall I place the other if statements so they get read by my arithmetic sequence?
public void actionPerformed(ActionEvent e) { Object source = e.getSource() ; int deckSiz = (int) Decks.getSelectedIndex() ; int wheelSiz = (int)Wheels.getSelectedIndex();
Consider the sequence of digits from 1 through N (N<=9) in increasing order: 1 2 3 4 N
Insert either a +(for addition) or a - (for subtraction) between each of the digits so that the resultant sum is zero. Print all possible combinations that sum to zero.
Example: Enter a number: 7 1+2-3+4-5-6+7=0 1+2-3-4+5+6-7=0 1-2+3+4-5+6-7=0 1-2-3-4-5+6+7=0
Write a recursive method that calculates the Nth number in the Fibonacci sequence. The first and second numbers in the sequence (the base cases) are both 1. After that, each subsequent number is the sum of the previous two. Stated a bit more formally:
fib(n)={1fib(n−1)+fib(n−2)n<2otherwise
For example, here is the first few numbers in the sequence:
1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ...
Your fib method should be part of a class named Fibonacci. In addition to the fib method, the Fibonacci class should have a main method that calls fib(9). If the result doesn't equal 34, you should print an error message. Otherwise, it should print out a message saying that it was successful.
After writing your Fibonacci class, answer the following question: How many times is the fibonacci method called when calculating the 5th number in the sequence?
I am trying to find the longest descending sequence without arrays. So 65124976231 would output 9762.
import java.util.*; public class HelloWorld { public static void main(String[] args){ String num = ""; int longestLen = 0; int currLen = 0; String max = "";
[Code]...
I keep getting: The longest descending sequence is: 6512 In an infinite loop.
I have to find where in the fibonacci sequence a at number belongs, using a while loop.
Example
>55 is a Fibonacci number whose order in the sequence is 11 >35 is not a Fibonacci number. However, it lies between Fibonacci numbers 34 (order: 10) and 55 (order: 11)
import java.util.Scanner; public class While { public static void main(String[] args) { System.out.println("Welcome to the Fibonacci Sequence Detector");
Modify the Improved Fibonacci application to store its sequence in an array. Do this by creating a new class to hold both the value and a boolean value that says whether the value is even, and then having an array of object references to objects of that class.
Did I just need to declaring the variable in other class (for boolean value and the value itself) or else ?
Here is the code for ImprovedFibonacci.java
Java Code:
class ImprovedFibonacci { static final int MAX_INDEX = 9; /** * Print out the first few Fibonacci numbers, * marking evens with a '*' */ public static void main(String[] args) { int lo = 1; int hi = 1; String mark;