JavaFX 2.0 :: Two Finger Gesture Results In Touch Point Sequence

Sep 2, 2014

I'm trying to implement a two finger gesture to move a control for a touch screen. However simply touching the screen with two fingers will generate several events that jump all over the place. This here is the code:

import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;

[Code] ....

The log output looks something like this:

Two finger move pressed
First layout: 100.0, 100.0
Move by 94.0, 209.0 event set=4
Move by 1.0, 0.0 event set=5
Move by 95.0, 208.0 event set=6
Move by 1.0, 1.0 event set=8
Move by 96.0, 208.0 event set=11
Move by 219.0, 147.0 event set=11
Move by -121.0, 61.0 event set=13
 
I know that there is the possibility that I get multiple events with the same event set id. However this is not always the case. I would have expected to get one for each of the finger in the gesture. Why is that? As I understand the difference between changing the layout coordinates and the transformation is, that with the transformation coordinates, the bounds in parent changes, but not the bounds itself.

I'm not entirely clear on what effect this has, especially as I will also have the zoom and rotate gesture on the component. Which one is the better choice to change?To my understanding the coordinates of the touchpoint are relative to the parent component. In this case the layout coordinates of the rectangle. This would mean that I have to calculate the delta of the touch point in the onTouchMoved to the touch point of onTouchPressed.

This would get me the vector the rectangle moved.In the above example I use the main touch point of the two touchpoints of the event. As I understand it this should always be the same one. The correct way would be to calculate the geometric mean of the two points and use that, but that has the same effect. Simplifying the above example to one touch point only shows the same jumping behavior. 

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