JavaFX 2.0 :: Button With Menu And Multiple Choice?

Oct 9, 2014

in javafx, how can i implement a composant as shown in the following figure. when i click in the arrow, i must have a menu allows me to do a multiple choice like shown in  figure

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Coding Multiple-choice List Dialogs

May 15, 2014

// create an AlertDialog Builder and set the dialog's title
AlertDialog.Builder regionsBuilder = new AlertDialog.Builder(this);
regionsBuilder.setTitle(R.string.regions);
// replace _ with space in region names for display purposes
String[] displayNames = new String[regionNames.length];
for (int i = 0; i < regionNames.length; ++i)

[Code] ....

From the code above, An alertdialog would pop up prompting the user to select a region (from a list). the user will then be allowed to select multiple choices accordingly. If I choose to select anything, the app crashes. How to mitigate this problem?

I know that I have to use a conditional check like if (isChecked){}; but I don't know how to do it. I want it to pop up a dialog box when none is checked prompting them that they should select atleast one.

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Creating A Quiz In Java With 3 Multiple Choice Questions

Oct 20, 2014

I have to write a short quiz that consists of 3 multiple choice questions. When the question is answered wrong I have to get it to loop back and ask the same question until the question is answered right.

I think I have the majority of my variables assigned and I have the scanner set up.

System.out.println("Question 1- Which TV sitcom recently had it's 20th anniversary?");
System.out.println("1. Two and a half men " + question1 + ".Friends 3.The Fresh Prince of Belair h.Get a hint");
answer2 = stdIn.nextInt();
if (answer2 != question1) {
System.out.println("Your answer was incorrect, please try again or pick h for a hint");
} else {
}

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JavaFX 2.0 :: Cannot Set Divider Positions In Multiple Splitpanes At One Button Click

May 29, 2014

I have a problem with setting multiple splitpane divider positions. In my application there are multiple splitpanes (one inheriting the other). When resizing the scene (e.g. by double-click or mouse drag) the divider position default values (as set in the FXML) are not taken into account and the application therefore incorrectly displays the divider positions. For example, one pane that should be only 100px wide now spans over the half of the application. Its not very nice because one has to readjust the divider positions manually each time after resizing the window. At the same time, I dont want to set maximum values to keep the layout flexible.
 
I tried to solve this by adjusting the divider positions at a button click event (..setOnAction(new EventHandler<ActionEvent>()...) but when I click it only one splitpane at a time is adjusted. As I have 3 splitpanes I have to click the button 3 times to get all the adjustments. I am not sure whether this is because the click event is consumed after the first adjustment and subsequent repaint of the scene?
 
A sample code of what I have now would look like this:
 
adjustButton.setOnAction(new EventHandler<ActionEvent>(){
public void handle(ActionEvent e){
     pane1.setDividerPositions(0.9);
     pane2.setDividerPositions(0.8);
     pane3.setDividerPositions(0,075);
      }
});

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Create Java Application That Contains Array Of 10 Multiple-choice Questions

Dec 15, 2014

Create a java application that contains an array of 10 multiple-choice questions related to you favorite hobby. each question contains three answer choices. also create a parallel array that holds the correct answer to each question - A,B, or C. display each question and verify that the users enters only A,B, or C as the answere - if not, keep prompting the user until a valid response in entered. If the user responds to a question correctly, display "Correct!"; otherwise, display the correct answer is and the letter to the correct answer. After the user answer all the question, display the number of correct and incorrect answers.

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Creating Menu Using Java - Animating Drawn Object On Button Click

Nov 7, 2014

i would like to create a menu like below where if i clicked on "DRAW", a frame to draw will appear and when i clicked on animate, I can animate an object drawn. I tried on using JButton, but I donno how to customize the design n so I would like to know is there other ways so tat my menu will appear as below?

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JavaFX 2.0 :: Disable Action Area Of SplitMenuButton But Not Drop Down Menu

Jun 27, 2014

Is there a way to achieve this? Using setDisable(true) deactivates the entire control. I want the drop down menu items to still be accessible, but the action area visibly inactive.

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Cardlayout Format - Change Main Menu Screen Into Game Screen On Button Click

Mar 16, 2015

I'm making a game of checkers for my A2 Computing coursework which is due in within a week. I have completely finished the game, and only thing I have left to do is connect the two JPanels together via a CardLayout that I have made. However I am unsure how to do so

Here is the code from my CardLayout:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import javax.swing.JButton;

[Code] ....

I have kept the code I am displaying to a minimal, hence I have removed all the action listeners for my buttons, anyway the problem I have is that, I would like it so that when the user clicks on the 'Multiplayer' button which is the array button ourButtons[1], it will then transition into my main game screen so that the user can then play a game of checkers.

Here is the main important GUI from my CheckerBoard class:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
  public class CheckerBoard extends JPanel implements ActionListener, MouseListener {
// Main routine that opens an Applet that shows a CheckerBoard
public static void main(String[] args) {
new CLayout();
 
[Code] ....

Once again kept to a minimal.

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Reading Json Of Nested Menu Without Giving Menu Names In Java

Aug 14, 2014

I want to read json file as follow;
 
{
  "M": {
  "row": [
  {
  "col1": "c00"
  },
  {
  "col1": "c10",
  "col2": "c11"
  },
  {
  "col1": "c20",
  "col2": "c21",
  "col3": "c22"
  }
  ]
  }
}
 
Next to reading I need to assign to two dimensional array, but without giving "col1","col2","col3" a lot. 

The array is for example, Array[3][] = {{"c00"},{"c10","c11"},{"c20","c21","c22"}};

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JavaFX 2.0 :: How To Open PDF On Button Click

Jul 15, 2015

I'm using java FX-8 and JDK 1.8,Netbeans 8.0.2.I want to open pdf on button click in my JavaFXML Application.I have triued pdf viewer plugins and iText but it doesn;t work.I have to pass variable value in pdf too.

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JavaFX 2.0 :: Button Label Cutoff

Jan 9, 2015

I have a button whose text is being cutoff. How can I tell javafx that the button should be as big as the text in it and so no cutting off text happens?

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JavaFX 2.0 :: Add Node To The Pane Of Button

Mar 9, 2015

I want to have a button that will include another node beyond the text and image that are part from the Button. This node as example will be a circle that I will change his color from gray to green if the button was pushed.

I try to do this with Background / BackgroundFill with no success

I tried to get access to the Pane / Region of the Button, but I can't find a way to do it.

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JavaFX 2.0 :: Button Is Not Fired On Enter Key

Sep 3, 2014

With the switch of the JVM version in our project, it turned out that the default behavior of Button has changed from JavaFX 2.2 to JavaFX 8. The button action is not fired on pressing the Enter key, only on pressing space.
 
Sample:

public class ButtonTest extends Application
{
    @Override
    public void start(Stage primaryStage) throws Exception
    {
        Button l_button = new Button("Hit me");
 
[Code] ....

Run the sample Application in Java 7 with JavaFX 2.2: both pressing Enter and Space print "auau" to the console if the button is focused.

Run the sample Application in Java 8: only pressing Space prints "auau"
 
How can this be? Hitting a focused button on Enter is a standard behavior on Windows platforms.

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How To Add Play Again Choice To Hi Lo Game

Jun 17, 2014

I am a begMy task is to write a program that plays the "Hi Lo guessing game." The program runs smoothly. However, it does not proceed to the next game after the previous game is done. I need to add a "play again" choice to the program so that the user will continue to play until they have chosen to quit. I have tried several different ways but each one has failed. I am completely stuck on this. I have attached my code to this.

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JavaFX 2.0 :: Keep Last Button Pressed With Custom Style

Dec 27, 2014

I have a VBox with 20 buttons and I have this style applied (menu.css) (only for VBox wrapper):
 
.button:focused {
    -fx-background-color: #0768A9;
    -fx-text-fill: #FFFFFF;
}

But when I pressed other button outside the VBox the style disappears, because the other button get the focus.

How I can do to keep the last button pressed with a custom style? (Only for buttons containing the VBox).

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JavaFX 2.0 :: Create Button Bar The Same As Confirmation Dialog

May 1, 2015

I want to create a button bar that is the same as the confirmation dialog button bar -- so an OK and cancel button layed out in the platform specific way, and with the same styling.
 
I have made some progress via a hack -- create an alert dialog, and extract the buttons in the dialog using lookupButton, and then put those buttons in a toolbar. But this doesn't necessarily get a toolbar with the buttons in the correct order. If I could get the button bar out of an alert dialog I would have a solution, but I can't see to do that.

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JavaFX 2.0 :: Multiple Display Using OpenGL-ES2

Jul 15, 2014

I would like to know whether multiple displays are supported under (Windows/Linux/mac) when we use opengl-es2 pipeline?

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JavaFX 2.0 :: Select Tree Node On Button Click

Jun 20, 2014

I want to develop simple example in which I can select TreeView Nodes with Buttons(in some cases clicking on image and etc). I created this simple sample:
 
<pre style="" _modifiedtitle="true" jivemacrouid="_14032555963537721" ___default_attr="java" jivemacro="code" class="jive_text_macro jive_macro_code jivemacrouid_14032555963537721">
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.geometry.Insets;

[Code] .... 
 
The question is how I can select tree Node when I click on a button. For example when I click on a button Item A1 I want to select tree idem Item A1.

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JavaFX - How To Open Multiple FXML Windows

Jun 2, 2014

I'm making a tic tac toe program. Currently I have a welcome screen for my tic tac toe game, once the button is clicked I want the main game to open. I have created two FXML VBox windows created from JavaFX Scene Builder. I want to know how to close the welcome menu and launch the 2nd FXML window.

This 2nd FXML window will have it's own controller where the tic tac toe calculations will be held.

Here is the event listener on when the mouse action is performed on the button

@FXML
private void startGame(ActionEvent event) {
}

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JavaFX 2.0 :: Keep PrintStream Redirect Across Multiple Scenes

Feb 26, 2015

I have a JavaFX application with multiple scenes. In this applications one scene plays the role of "master" role and the others are loaded according to actions on the "master" scene(buttons,menu items)

The issue is that i need to redirect all the PrintStream activity to a specific TextArea on the "master" scene...

So everything that normally goes to the console to get redirected to that specific TextArea and this should be global,on every scene that is outputting something it should displayed on the specific TextArea on the "master" scene
 
The code i am using right now on the "master" scene is :
 
            Node node =primaryStage.getScene().lookup("#ShowInfo");
            TextArea ta =(TextArea)node;
            FXConsole console = FXConsole.getInstance(ta);
            PrintStream ps = new PrintStream(console, true);
            System.setOut(ps);
            System.setErr(ps);
            System.out.println("Test");
 
For the rest of the scenes i am using the Singleton Pattern to keep the pointing to the Specific TextArea
 
       FXConsole console = FXConsole.getInstance(null);
        PrintStream ps = new PrintStream(console, true);
        System.setOut(ps);
        System.setErr(ps);
        System.out.print("Hello There");
        ps.close();
 
The issue is that i don't like this implementation so ...is there a better solution

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JavaFX 2.0 :: Implement Multiple Selection Model?

Jul 16, 2014

I have tried to implement MultipleSelectionModel with mostly success in TreeView, but definitely with quirks. I've looked at the implementation in TreeView and it's off putting to say the least. Hopefully it doesn't need to be that complicated. For now, all I need is it to handle SINGLE SELECTION, but it needs to be solid. I've put in a lot of println's to see what gets called. Most don't seem to be called. I'm relying on TreeView to look up the object being selected, I'm not sure if that's appropriate. The internal implementation seems to worry about tree state a lot.
 
It baffles me as to why there isn't a base class from which to extend or reuse? I'm doing this so I can delay a selection (make it vetoable), also to handle drag/drop more cleanly (so target won't move because of drag action).
 
    private class VSelectionModel extends MultipleSelectionModel {
        List<Integer> baseSelectedIndexes = new ArrayList<>();
        ObservableList<Integer> selectedIndexes = FXCollections.observableList(baseSelectedIndexes);
        List<Object> baseItems = new ArrayList<>();
        ObservableList items = FXCollections.observableList(baseItems);
 
 [Code] ....

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JavaFX 2.0 :: Variables With Multiple FXML Files

Mar 31, 2015

I have a multi scene JavaFX FXML application [URL] ....
 
I have added a TextField to Scene2.fxml and Scene3.fxml files each scene has its own Controller Class with a ScreensController class that loads a HashMap with Id name, Node screen that is defined in the ScreensFramework

class (Main class)
public void addScreen(String name, Node screen) {screens.put(name, screen);}

So each time you click a Button on a screen (scene) you fire an ActionEvent and move to another screen

myController.setScreen(ScreensFramework.screen2ID); 

What I would like to do if it is possible is use the value in the TextField on Sceen2 and transfer it to the TextField on Scene3. I have discovered that unless both FXML files are loaded this is so far not possible. This is a desktop application. So how do you create a variable that is GLOBAL and has a life after one class is unloaded or one FXML file is unloaded?

At this point I do not want a database to accomplish this task.I have developed in Visual Basic 6 where I would just declare a global variable that could be used through out the application.

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JavaFX 2.0 :: Multiple Scene And Passing Variables With FXML Files

Mar 21, 2015

Lets say I have a desire to convert and entered value to Centigrade or Fahrenheit and that I have two Radio Buttons to designate the type of conversion with the Answer posted to a TextField on Scene Two from a button click event on Scene One ok Now I would like to convert the value in the TextField on Scene Two to Kelvin and reflect the value on Scene Three in a TextField by clicking a button on Scene Two
 
lets say  I have 4 FXML files sceneONE sceneTWO and scenMain and I created 4 controllers ControllerONE and MasterController

So far I can navigate to the different scens with just the MasterController code below...

BUT because I have two FXML files I can not capture the value in the first FXML file and pass it to the second scene
 
This project is my attempt to adapt the FXML style code from this web site

Switching to Different Screens in JavaFX and FXML | JavaFXTutorials

Which uses this code to switch scenes

    //get reference to the button's stage                stage=(Stage) btnS1.getScene().getWindow();
       //load up OTHER FXML document
       root = FXMLLoader.load(getClass().getResource("ATTwo.fxml"));

But will not permit variable transfer due to scope of variables which reside in two different FXML files
 
public class MasterController implements Initializable{@FXML public Button btnS1;
@FXML public Button btnS2;
@FXML public Label lblS1;
@FXML public Label lblS2;
@FXML public TextField txfS1;
@FXML public TextField txfS2;
@FXML public AnchorPane root;

[Code] .....

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When Click On New Button / All Icons Except Button Just Clicked Don't Display

Oct 16, 2014

The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.

import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingConstants;

[code]....

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Feb 24, 2015

I am using JS, how we can make focus to a button during onload, the button need to get focus which is in tabbedPane tab Name : (Search Critera1) using javascript.

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