JavaFX 2.0 :: Continuous Drawing In Custom NGRegion
Jul 15, 2014
I am subclassing a Pane to be able to use my custom NGRegion:
public class MyPane extends Pane {
@Override
public NGNode impl_createPeer() {
return new MyNGRegion();
}
}
in MyNGRegion i override renderContent(Graphics g) for custom drawing
@Override
protected void renderContent(Graphics g) {
/* custom drawing */
}
The custom NGRegion gets drawn one time, but i want to continuously draw on every pulse.
i already tried a lot of things, but don't see how to do it properly:
using -Dprism.forcerepaint=true did not work.
overriding clearDirty() and set it
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Aug 6, 2014
I am trying to make a GUI that allows the user to input the NumberLink puzzle (through mouse action events), and then, displays the puzzle in a grid with features to draw a path, and undo it. This is almost exactly the same functionality as in Numberlink on Nikoli
1. In my project, I have a Stage in which a setup scene prompts user for rows and columns (to take size of puzzle),
2. Then, it generates an empty grid (I'm thinking of using a GridPane here), and the user clicks the squares to enter the numbers into the square. this phase isnt a problem if I use text fields and mouse listeners and store info in a grid... the next phase is what I'm stuck at... unless I know exactly how to do that, I cant make progress...
3. In the third stage, I have to display the numbers to the user just like on the Nikoli site (the highlighting number pairs on mouse hover is a necessary feature too, which I think I can handle with CSS).. and the user should draw paths between the numbers, just as on that site ( I thought VLineTo and HLineTo classes would be suitable.. but I'm not sure, and cant find any alternatives) .....
So with this in mind, I made FXML based dummy gui layouts to test if my ideas work... And I cant get the GridPane to have lines drawing atop it (meaning, I cant place Line objects like HLine on top of the grid panes).... is there any other way to do what I need to do ? I also thought of making canvases in a grid (each square is its own canvas)
How I can implement a user inputted path drawing ??
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May 31, 2014
I am fairly new to FX but well experienced with Swing. Since I am familiar with the Swing concept of rendering a let's say JTree I got problems with the FX model of - in this case - TreeView.
I read several documentations about FX. From the API doc of TreeItem I adapted the file browser example to create an own class like this :
public class PathTreeItem extends TreeItem<PathTreeItem> implements
Comparable<PathTreeItem> {
private boolean firstVisit = true;
private boolean readable;
private boolean dir;
private boolean symlink;
[Code] ...
But this did not change anything. I try to override toString() in both classes but even this did not change anything.
What I wonder so far:
Why is item in PathNodeTreeCell always null?What is the difference between the item I get in the updateItem method and the one I get from getItem() (line 10)How can I connect the PathTreeItem class to the PathNodeTreeCell classShould I always call super() in the constructors? (I delved a little bit in the sources of TreeItem and TreeCell and I found some setup code there )Is it ok to extend TreeItem in the way I does for my custom PathTreeItem class? ( I wonder if this is a cyclic dependency when I extends TreeItem in this way )How can I sort the nodes? I added the Comparable interface but this not change the sorting of the nodesAre ther some tutorials of TreeItem/TreeCell with no trivial objects like String ?
I want to adapt an well running Swing application to FX. In the Swing app I used a mechanism to load the child path's of a directory in a separate thread to avoid freezing if the UI if there are much child elements. I guess in FX I should use the Properties pattern to achieve this should I?
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Jul 21, 2014
I created an ant script to create an installer for my JavaFx app:
<?xml version="1.0" encoding="UTF-8"?>
<project name="app-javafx" default="do-deploy" basedir="." xmlns:fx="javafx:com.sun.javafx.tools.ant">
<property name="java8.jdk.home" value="/Library/Java/JavaVirtualMachines/jdk1.8.0_11.jdk/Contents/Home" />
<property name="javafx.tools.ant.jar" value="${java8.jdk.home}/lib/ant-javafx.jar" />
<target name="init-fx-tasks">
[Code] ....
During compiling I see:
Using base JDK at:
/Library/Java/JavaVirtualMachines/jdk1.8.0_11.jdk
Using default package resource [Bundle config file] (add package/macosx/Info.plist to the class path to customize)
Using default package resource [icon] (add package/macosx/app.icns to the class path to customize)
Creating app bundle: /Users/Utente/Documents/workspaceServer/javafx/target/deploy/bundles/app.app
Config files are saved to /var/folders/q6/vmt_h0tx3rgdbt_4h2_2f3780000gn/T/build6635061168386632777.fxbundler/macosx.
Use them to customize package.
fxbund
ler/macosx. Use them to customize package.
So I get files inside the temp directory and I copied them inside my project target directory. Unfortunally javafxbuilder don't use them to customize the package so I think the path where I have to put that files is wrong.
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Dec 27, 2014
I have a VBox with 20 buttons and I have this style applied (menu.css) (only for VBox wrapper):
.button:focused {
-fx-background-color: #0768A9;
-fx-text-fill: #FFFFFF;
}
But when I pressed other button outside the VBox the style disappears, because the other button get the focus.
How I can do to keep the last button pressed with a custom style? (Only for buttons containing the VBox).
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Sep 24, 2014
Adding Node derived objects to SceneBuilder is easy and works fine.
I'm wondering how to add non-Node derived objects. It seems to be possible as MenuItem derived objects are listed and can be used.
How to add custom types (not Node derived) to SceneBuilder?
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Jun 3, 2015
I did an implementation which is an extension of javafx.scene.control.ComboBox
Inside I imported the Class ComboBoxListViewSkin
import com.sun.javafx.scene.control.skin.ComboBoxListViewSkin;
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/**
* This method scrolls the itemView of the items to the first item starting
* with the given char or string
*
* @param pressedKey
*/
public void scrollToChar(String pressedKey) {
String value = pressedKey.toUpperCase();
for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
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May 21, 2014
If I use an instance of Tooltip in my custom-control, it can not be imported to SceneBuilder any more. Using Tooltip in my custom-control skin works - is that the way it is supposed to be?
Background: I have a control (ValidatedTextField) which uses Tooltips to inform about unwanted characters. It works in SceneBuilder1.x.
SceneBuilder 2 does not "accept" this control unless I take out all Tooltips. I have verified this behavior with some other working controls.
I have found a workaround to use the Tooltip in the Skin.
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Oct 15, 2014
I am trying to make my audio loop and i tried the code below
public void audioloop() {
AudioPlayer MGP = AudioPlayer.player;
AudioStream BGM;
AudioData MD;
ContinuousAudioDataStream loop = null;
try {
[Code] ....
But is not working. I was thinking may be API is not work with java 7 because i got the following warning (AudioStream is internal proprietary API and may be removed in a future release);
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Jan 27, 2015
Just run the following code and move the mouse next to the text of the button and you will see exactly what I am talking about. Any way to prevent this continuous flash?
import java.awt.Dimension;
import javax.swing.JButton;
public class GUI {
public static void main (String[] args) {
javax.swing.JFrame frame = new javax.swing.JFrame();
javax.swing.JPanel panel = new javax.swing.JPanel();
[Code] .....
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Jul 13, 2014
I have this arraylist off a custom object that looks like this witch also contains a list off custom objects
package holders;
import java.util.ArrayList;
public class ManufacturingJobHolder {
private String name;
[code]....
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Jul 14, 2014
I'm trying to draw an image in grayscale. This is my code:
Java Code:
public void paintComponent(Graphics g) {
super.paintComponent(g);
setOpaque(true);
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY);
Graphics g1 = image.getGraphics();
g1.drawImage(CardData.CARD_ART[cardID], 0, 0, null);
g1.dispose();
setOpaque(false);
} mh_sh_highlight_all('java');
For some reason, nothing displays.
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May 28, 2014
I have to write a program for class that basically uses Paint Component to draw a bunch of rectangles to look like a building then have them change color randomly. I am stuck I can't figure out how to make it draw the rectangles in rows and columns to look like the building i can make it display multiple squares randomly however but thats not the assignment.. here is my code
package labBuilding;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Building extends JPanel {
[code]....
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May 1, 2014
import java.awt.*;
public class Program5 {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(300,500);
panel.setBackground(Color.white);
Graphics g = panel.getGraphics();
g.setFont(new Font("Helvetica", Font.PLAIN, 12));
double ball = 10;
[code]....
I'm fairly new to Java and am having a hard time with this particular assignment. The program runs and shows up on the drawing panel fine but I can't get the lines quite right.Capture.jpg
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Apr 21, 2014
I've got a question about drawing animations in Java (SWT). I try to draw an animation of some process.
When i use canvas.redraw() it seems like program firstly erases everything that has been drawn and then draws again.
My program draws about 1000 of rectangles per time step so animation doesn't looks smooth - it blinks all the time and I can't avoid drawing that many rectangles.
Is there a way to make it look smoother (for example to paint new objects over old ones, without erasing them)?
I won't paste code, it's rather large.
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Feb 17, 2014
I have a problem which can't solve it for 2 days search. I need to draw 3d shapes , i downloaded all packages and set an example code and run it ...
Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java :1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)
[Code] ....
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Apr 23, 2015
solve my problems regarding drawings on my JPanel(Transparent panel).My Jframe & other components are created by netbeans GUI builder & the transparent panel is created manually but one problem is that i can't impose this Transparent panel into JFrame like it is attached to the JFrame.Another problem is that,i want that transparent panel size should be counted in inch like my attached picture(TOTAL SIze 36 inch) & also when i clicked on that panel those mouse points highest distance should be measured in Inch.How can i do all of these three task??
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Jun 17, 2014
I have a question about the execution of code to draw images relative to code that comes after that. I don't normally do this sort of thinghere's the problematic code:
int stn = 0;
while (stn < 10)
{
glb1.xOfText += 20;
glb1.yOfText += 20;
gc1.drawImage(glb1.img1 , glb1.xOfText , glb1.yOfText);
TimeKeeper.pause(500);
stn++;
}
Where glb1 is a final reference to an object that holds common data for the game.while its x and y values say they are for text, they are also used for image placement (at least during this testing phase.)
gc1 is the "graphics context" of the canvas that the images are being drawn on.
The person who wrote this said, "When the attached code is run, the calls to TimeKeeper.pause(500), which in turn call Thread.sleep(500), are all executed in row, and then the results of drawing the image 10 times is displayed. (I know because some of the previous image pastes left some visual data behind.)"
I recall from reading about drawing graphics (a long time ago) that drawImage() could take time, but I don't know why the thread does not indeed sleep between calls to drawImage().
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Dec 20, 2014
how to phrase the question. I created a small applet in java.. it allows me to move a toon around a blank applet window. I am using four gif files that have a walking animation in them. The issue i am having is after moving around the gif just flashes in and out really quickly.. when i start the program, moving up and down seems to be working perfectly fine, but the moment i move left or right it starts messing up for all directions. here is my code.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class CharactorMove extends JApplet implements KeyListener
[code]....
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Feb 7, 2014
I am trying to draw an image unto the screen, however, nothing appears...
Java Code:
private ImageIcon i = new ImageIcon("image.png");
private Image image;
...
image = i.getImage();
...
g.drawImage(image, (int)(x - r), (int)(y - r), null); mh_sh_highlight_all('java');
Am I doing it right? The program gives me no error, it's just that when I try to draw it, I see nothing.
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Mar 17, 2014
I am having issues with drawing shapes from bottom right to top left.
Issue:
- g.drawRect() will show like I am calling g.fillRect()
- other shapes will not even show the shape in that area
Needs:
- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected
The Program:
- Create a JFrame with a draw panel and a component panel
- have a combobox with shapes that, when selected, will draw that shape in the draw panel
- have a button that, when clicked, will launch JColorChooser to change the color of the drawn shape (draw panel is set to black)
- have a checkbox that, when checked, fills the shape
- have mouse listeners to adjust X and Y and will instantly update the shapes size to where you drag/click/press/release
Code for my drawRect():
Java Code:
// if statement to check if mouse drag X is less than starting X
if(x2 <= x){
if(emptyORfill.isSelected()) // emptyORfill is my JCheckBox
g.fillRect(x2, y, x-x2, y2-y); // x-x2 is the same as Math.abs(x2-x)
else
g.drawRect(x2, y, x-x2, y2-y);
[Code] .....
This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.
My mouse listener just sets X and Y values in my Shape class that updates my shape methods. I have an item listener for my comboBox that sets default values when a new selection is made and enables/disables editable on my fill checkbox for certain shapes. My action listener looks for the button click and the checkBox click.
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Nov 20, 2014
I use a program called eclipse. I want to know how to build a house with the program. We use a pen in java. It is a drawing tool. I dont know how to do it.
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Oct 21, 2014
I've just started working on a program and I'm already having difficulties with the program. I can't get the background color to change from the basic gray color.
Java Code:
import javax.swing.JFrame;
import javax.swing.WindowConstants;
import java.awt.*;
import java.lang.Object;
import java.awt.Color;
public class FrameDemo{
[Code] .....
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Jun 30, 2014
I have to do an assigment using Swing, where I have to make a Board(extends JPanel) and add multiple instances of moving elements to it, with following requirements:
By adding a new object to the Board, the others must not slow down. Also the user interface must not be blocked by the moving objects. So, the movement of the objects must be handled in a separate thread.
and
The application must support adding lots of objects, so it is not okay if every object has its own thread, as this would take too many resources. Design the application in such a way that it uses a constant number of threads, meaning that the number of threads does not grow when adding more objects.
The question is:
How to do this thing with constant number of threads?
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Nov 13, 2014
The program is where you will click anywhere in the jframe and it will draw a new rectangle. I have altered the code given to us but the problem that I am having is the fact that when I click the rectangle will always be connected to the upper left hand part of the jframe, no matter where I click. The program should create rectangles of the same length and width wherever you click. Here is what I have. I believe I have to change something in the addRectangle method, but nothing that I have tried works.
Java Code:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
import java.util.ArrayList;
public class RectangleComponent2 extends JComponent
[Code] .....
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Feb 6, 2014
Ok. So I have decided that taking a step back is better than trying to go forward blind. I am trying to come to an understanding of how java draws simple shapes, but continue to run into problems. I have now gone ahead and directly copied code from a book just to see if it will work. It does not. The code is just supposed to make a smiley face, but when I run it I get a bunch of errors. I have attached the code that I am trying to run and the error report at the bottom.
Java Code:
import javax.swing.JFrame;
public class DrawSmileyTest
{
public static void main( String[] args );
DrawSmiley panel = new DrawSmiley();
JFrame application = new JFrame();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
application.add( panel );
[Code] ....
9 errors found:
File: /Users/brad/Documents/Courses/Mobile App Development/Java Intermediate/Assignments/Assignment 1/DrawSmileyTest.java [line: 10]
Error: /Users/brad/Documents/Courses/Mobile App Development/Java Intermediate/Assignments/Assignment 1/DrawSmileyTest.java:10: <identifier> expected
[Code] .....
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