JavaFX :: Slot Machine In Netbeans - Scene / Stage

Oct 21, 2014

I want to create a slot machine in NetBeans, with JavaFX library (without using JavaFX Scene Builder) but i have some problems to create UI.

I created algorithm already but without visuals.

Now my code is:
 
public class BEST extends Application {
private ImageView var; //init imageview of images
public static void main(String[] args) {
launch(args);
 
[Code] ....

createbottom(); and creategr(); i wrote already (and my program creates grid pane of random images with double dimension array, random and imageview) and program runs, but i don t know how to keep track of credits balance,in the same time to create new random gridpane of images and to get rid of every gridpane.

Here is creategr();
 
private GridPane creategr(){
final GridPane creategr = new GridPane();
int[][] newarray=new int[3][3];
int w=100;
for(int i=0; i<3; i++){
for(int j=0; j<3;j++)

[Code] ....

Button "SPIN" is created in createbottom();.

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Sep 18, 2014

I am looking for a way to find a resize animation for an application I'm developing.  I found this answer but I figure there could be a better method out there,
 
Java - How do I create a Resize animation for JavaFX stage? - Stack Overflow

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Jun 25, 2014

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JCreator Slot Machine

May 18, 2014

I pulled off an all nighter in order to finish off this project for my computer studies class but i keep getting an error cannot find symbol at line 96?

import java.io.*;
import java.util.*;
import java.util.Random;
public class SlotMachine {
//Generates 3 random numbers for slot machine
public static void main(ArrayList<Integer> slotMachine) {

int count = 0;
while (count<3)

[code]....

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Slot Machine Program Using Methods And Arrays

Nov 13, 2014

I am designing a program that generates 3 random numbers from 1-5 and if 2 match, the user wins $1. If 3 match, the user wins respectively:

All 1s - $5
2s - $10
3s - $25
4s - $50
5s - $100

I first used a loop to run until the user runs out of money or wishes to stop. Then I made 2 methods. 1 to generate the random numbers and 1 to see if the user won any money. I am storing the random numbers in an array called slotnumber.

This is what I have so far but I am getting compiling errors at while (cont == 'y') {

import java.util.Scanner;
import java.util.Random;
public class SlotMachine
{

[Code]......

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Swing/AWT/SWT :: Slot Machine - GUI Exit Button

Mar 13, 2014

I've spent ages trying to implement an exit button into this code. Its the start of a GUI for a slot machine, the actual machine code is in a separate class and I haven't linked them yet. My question is where/how would the exit button be added? I've tried and failed a lot of times....

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SlotMachineGUI
{
public static void main (String[] args)
{
//create new jframe
JFrame frame = new JFrame ("Slot Machine");

[Code] .....

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How To Fix Logic Error For Slot Machine Game

Jan 2, 2015

I'm trying to fix this logic error in my slot machine game where no matter what slot combo comes up, it says you have won $10 and proceeds to add that amount to the balance and subtract the bet amount to the balance, even though it is not a winning combo! I've been trying to solve that and when doing so, I commented out Slot1.randNum1 == 0, Slot2.randNum2 ==0, and Slot3.randNum3 ==0 and anything relating to see if that was the problem, and it seemed like it was, because after that, the logic error described above was gone, but in doing so, the loss/win counter didn't increment, nor did the program pick up on the winning combos. However, I do not know why commenting out anything relating to randNum ==0 would cause that.

Here is the code for the processing (as you can see, some parts are commented in attempt to fix the logic error, but right now the code below is for the logic error that keeps on telling that the user has won):

public void askData ()
{
title ();
int betAmount;
while (true)
{
try
{
c.setCursor (3, 1);

[code]....

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Methods And Arrays Slot Machine Program Won't Compile

Nov 19, 2014

Here are the errors I am getting:

SlotMachine.java:21: error: illegal start of expression
public static void getNums(int [] slots)
^
SlotMachine.java:21: error: illegal start of expression
public static void getNums(int [] slots)

[code]....

i keep fixing small things and cannot get it to compile. Below is the original code,

import java.util.Scanner;
import java.util.Random;
public class SlotMachine
{
public static void main (String args[]) {
int userMoney;
Scanner input = new Scanner(System.in);
System.out.print("How much money to start with?

[code]....

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Slot Machine - How To Calculate Winnings And To Spin Again / Exit

Nov 22, 2014

Working with the winnings and how to spin again or exit.

import java.util.*;
class Wksht5Q1{
public static void main(String[] args){
Scanner in = new Scanner(System.in);//For user input
Random rand = new Random();//For number generator
//Variables for user input

[Code] ....

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Slot Machine - Exception In Thread InputMismatchException (runtime Error)

Nov 16, 2014

For this program, I have to run a slot machine. It runs until right before the do while loop and then I receive the error: Exception in thread "main" java.util.InputMismatch.Exception. Searching around, someone said it was a scanner error and adding a call keyboard.nextLine(); fixes the problem- however with that I receive the same error.

Code :
import java.util.Scanner;
import java.util.Random;
import java.io.*;
public class SlotMachineSimulation
{
public static void main(String[] args) throws IOException
{
int number;

[Code] .....

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Aug 14, 2014

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JavaFX 2.0 :: Replacing SplashScreen With Preloader Stage - Flickering?

Aug 29, 2014

I'm trying to set up a splash screen where a native splash screen is shown initially and then replaced with the stage from my preloader.  This is fairly simple to do.  I use the below code to get everything lined up properly. 

private void alignStage(Stage stage) {
    SplashScreen splashScreen = SplashScreen.getSplashScreen();
    if (splashScreen != null) {
        // Align the stage based on the current splash location
        Rectangle bounds = splashScreen.getBounds();
        stage.setX(bounds.getX());
        stage.setY(bounds.getY());

[Code] ....
 
The problem I'm having is that my Stage isn't actually shown by the time the commented event gets fired.  The API for onShown says:
 
Called just after the Window is shown.

My guess is the window has transitioned to being shown, but there's a slight delay until it gets rendered on screen.  If that's a decent assumption, is there a reliable way I can make sure my preloader stage is visible on screen before I hide the native splash?
 
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Jan 15, 2015

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Jan 23, 2015

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JavaFX 2.0 :: Scene Not Laying Out Properly

Mar 12, 2015

Have have just started working with JavaFX and SceneBuilder having been a long time Swing developer.
 
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JavaFX 2.0 :: How To Save A Scene As Image

Apr 9, 2015

I am new in JavaFX, I download/installed JDK8 with NB. I am trying to save a scene as image (png or jpg), but the result png is blank.

Here is the Java simple code:
----------------------------------------------------------------------------
import java.io.File;
import static javafx.application.Application.launch;
import javafx.embed.swing.SwingFXUtils;
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[Code] ....

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JavaFX 2.0 :: Set Busy Cursor For A Scene

May 15, 2014

My problem is simple. Just set busy cursor on a scene. The scenarios is like this: I have simple application with a button on it. When I click the button, I will:

1. Set mouse cursor to BUSY
2. Do some work
3. Set mouse cursor back to DEFAULT.
 
I search the web and found some sample codes to set cursor. But they don't satisfy my need. So I wrote a simple application:
 
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  @Override
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        Pane root = new Pane();
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[Code] ....
 
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Jul 4, 2014

I am new to javafx and my goal is to basically just test if my java code works with Mysql. What I'm planning to do is to display one data of the sakila database into a Label named greetingLabel. And I can't seem to find where i went wrong so i'll show you my whole code.

Here is the main code for my controller class from scene builder:

package main;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
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[Code] .....

Here is the error displayed when pressing the button

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)

[Code] .....

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May 11, 2014

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public String getTitle() {       
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Jun 3, 2015

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I do this by:

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     *
     * @param pressedKey
     */
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        for (Object userEntry : getItems()) {

[Code] ....
 
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....

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JavaFX 2.0 :: Why Does Scene Builder Constantly Create New Instances Of Nodes

Nov 28, 2014

I thought I had a simple idea for creating a control that would let me get some of the behavior of a card pane.  This is the entire control:
 
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Node;

[Code] ....
 
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import javafx.scene.Node;
import javafx.scene.layout.StackPane;
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    {
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}
 
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0) Added an ExtStackPane
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2) Added another Card to the ExtStackPane
3) Added a Label to the first Card
4) Added a Label to the second Card
5) Changed the text of the first Label to Hello
6) Changed the text of the second Label to World
7) Set the first Card to active
8) Set the second Card to active
 
I get the following output:
 
1)
ExtStackPane children change: { [Card@5b9067b3] added at 0 }

2)
ExtStackPane children change: { [Card@6b6328bd] added at 0 }
ExtStackPane children change: { [Card@6aca8cc5] added at 1 }

[Code] ....
 
This is what things look like in Scene Builder:
 
Does Scene Builder recreate the entire hierarchy every time I make a small change?  Here's an application that does the same as the manual steps I performed in Scene Builder:

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.stage.Stage;
public class CardApplication extends Application {

[Code] ....

The output when running the above is:

1)
ExtStackPane children change: { [Card@6dfaa767] added at 0 }

2)
ExtStackPane children change: { [Card@6aa2c411] added at 1 }

[Code] ....
 
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much?  Does my Card control break some rule(s) I'm not aware of?

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Mar 21, 2015

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BUT because I have two FXML files I can not capture the value in the first FXML file and pass it to the second scene
 
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Switching to Different Screens in JavaFX and FXML | JavaFXTutorials

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But will not permit variable transfer due to scope of variables which reside in two different FXML files
 
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@FXML public Button btnS2;
@FXML public Label lblS1;
@FXML public Label lblS2;
@FXML public TextField txfS1;
@FXML public TextField txfS2;
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[Code] .....

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Apr 23, 2015

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     I'm having trouble with the calculations to fit the node to the width of the parent.
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1. (works) Mouse wheel will zoom in and out around the mouse pointer
2. (works) Left or right mouse press to drag the rectangle around
3. (works) Left double-click to reset the zoom
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import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;

[Code] ....

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Sep 9, 2014

I'm using Scene Builder 2.0 and have added an ImageView to the parent AnchorPane.  I've added my PNG files for the app icon and the various buttons. I select the ImageView in Scene Builder and then crawl the filesystem to the project package folder and select the PNG for the Image.  The assigned image is displayed in the Imageview in Scene Builder in both design mode and Preview mode.
 
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From the FXML file:

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         </image>
      </ImageView>
 
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Apr 11, 2014

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Exception.
 
java.io.IOException: There was a problem while talking to <host name>:22
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  at ch.ethz.ssh2.Connection.connect(Connection.java:460)
  at Connect.RemoteServer.ConnectWindowsServer.runCommand(ConnectWindowsServer.java:55)
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[Code] ....
 
JAVA Code

import ch.ethz.ssh2.Connection;
import ch.ethz.ssh2.Session;
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       this.userid = username;
       this.password = password;      
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[Code] .....

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