Keyboard Class Is Not Configured Properly

Jul 4, 2014

package com.vesron.primes;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;

[code]....

The parameter for the starting y is "fy" (Half of the screen). When I use the keys "z" and "x" it translates one pixel at a time left and right. That is good, but when I use the keys "a" and "s" it will double each time (good), but the starting y will drop significantly (bad). I tried manipulating the "x" and "fy" variables, but to no avail.

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Billing Class - Properly Overloading Operators

May 4, 2014

I was told to create a class named Billing that includes three overloaded computeBill methods for a photobook store.

The first method takes the price of the book ordered, adds 8% tax and returns the total due.
The second method takes the price of the book, and the quantity, adds tax and returns the total.
The final method takes the price, quantity and a coupon discount, adds tax and returns the total.

All of this I have managed fairly well, although I keep getting a strange error at the end of my program that the constructor is undefined. The problem bits of code(the one throwing the errors) are under the comment //Enter values into each of the methods

Code:

package org.CIS406.lab2;

public class Billing {
//Declarations
double bookPrice;
int quantityOrdered;
double couponValue;

[Code] ....

My first thought was to create a constructor for each of the methods that I am using...

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public class RationalNumber {
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private int denominator;

[Code] ....

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Exception in thread "main" java.lang.NoClassDefFoundError: com.ibm.ws.naming.util.CommonHelpers
at com.ibm.websphere.naming.WsnInitialContextFactory.getInitialContext(Unknown Source)
at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:230)
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at javax.naming.InitialContext.internalInit(InitialContext.java:281)

[code]...

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Jul 14, 2014

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Here is my code for that segment:

public char[] HackingPassword(){
char[] passChars = this.password.toCharArray();//convert the password to char[]
char[] hacking = new char[passChars.length];//make the hacking variable same size as users password
int nextCharValue = 0;//this is used to cycle through the keyboard
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for(int i = 0; i < passChars.length; i++){

[Code] .....

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[Code].....

Note: If I uncomment line num 9 it works fine

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Feb 20, 2014

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The program should read the name of the file from the keyboard.

************************************************** ************************************************** **************

I need to get the filename from the user for this particular program. Usually I would have the name of the file prewritten into the source code like this....

Scanner input = new Scanner(new File("gettsy_burg.txt");

I tried different ways but I just can't seem to figure it out.... I guess what I'm really asking is how to rearrange Scanner input = new Scanner(new File("gettsy_burg.txt"); since I want the user to input the filename instead of the filename being prewritten by the programmer(me).

This is what I have so far to let the user for input....

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Write a program that extracts words from a file. For the purposes of this program, a word is defined as a series of adjacent letters. Only print words that are at least four and no more than 12 letters long. Print each word on a different line.

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************************************************** ************************************************** **************

I need to get the filename from the user for this particular program. Usually I would have the name of the file prewritten into the source code like this....

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I wanted to make a small program to move a small rectangle by pressing the WASD keys. The program works, except that when I hold a key to move the rectangle, after a second, auto-repeat starts up, and the rectangle motion accelerates. I want to prevent automatic repeat to activate, so that the rectangle moves at a constant speed when I hold a key and stops when I released. Here is the ButtonMotion classe :

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import java.awt.event.MouseEvent;
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import javax.swing.AbstractAction;
import javax.swing.Action;
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[code]....

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[Code] .....

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amount=myScanner.nextDouble();
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[code]....

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[Code] .....

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[code]....

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[Code] .....

I my images (including the one I created) are all 32x32. I'm trying to get a player Icon and have them be on a field of grass. Currently, I just get:

(see Attached)

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.
.
.
.
. p
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b

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[code]...

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[code]....

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at ArrayStack.pop(PostFixEvaluation.java:72)
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import java.io.BufferedReader;
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interface Stack<E> {
 
[Code] ....

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import javax.swing.JOptionPane;
import java.io.File;
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public class Map{
public static void main(String[] args){

[Code] ....

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