I wanted to create a simple window with the LWJGL and a key input request which closes the window.I also wanted to create the classes in seperated packages, so it's more organized.The window displays but if I press that certain key nothing happens.Here is the Main class:
package bb.main;
import bb.input.Input;
import bb.main.render.SimpleRenderer;
public class Main {
public static void main(String[] args){
SimpleRenderer createWindow = new SimpleRenderer();
Inputinput= new Input();
Following is the code for my assignment where a user inputs his full name in a string from keyboard. It should be done using BufferedReader. The program will give his initials as output.
############################
For example: User inputs-> Ram Kumar Das
Program Returns-> R.K.D.
I am written the following piece of code. It does not return the correct output. If "Ram Kumar Das" is given as input, it gives R.K.K. as output. Arrays and objects are strictly not allowed.
Java Code:
import java.io.*; public class Assignment { static int i=0; static BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); public static void main (String args[]) throws IOException
I wanted to use 16x16 pixel images in my game to make it look more "pixely", but the images get really blurry when they're rendered. How do I make them clearer?
Java Code:
import static org.lwjgl.opengl.GL11.*; import org.lwjgl.opengl.*; import org.lwjgl.*; import org.lwjgl.input.Mouse; import org.lwjgl.input.Keyboard; import org.newdawn.slick.opengl.Texture; import org.newdawn.slick.opengl.TextureLoader; import java.io.*; public class Test{ int DISPLAY_WIDTH = 1000, DISPLAY_HEIGHT = 500;
I'm looking for a working example of shadow mapping with java code using shaders. There are so many c++ or c tutorials out there but i haven't managed to rewrite them since I'm too bad in c/c++. I've been trying to implement this a long time but can't get the hang of it. Any example out there? Preferably as sstripped down as possible except for the shadow mapping.
I've recently started programming with lwjgl, playing around with some 3D graphics. I've built a house and now I'm trying to render a view looking straight onto the center of the roof, but with current configuration it's slightly off.
As you can see in the image the edges on the roof aren't perfetly straight which would be the case if I was looking straight to the center from a point on the roof normal vector. I'm using gluLookAt to get the view, using the following code:
// set up the generator CMSSignedDataGenerator gen = new CMSSignedDataGenerator(); gen.addSigner(key, cert, CMSSignedDataGenerator.DIGEST_SHA224); gen.addCertificatesAndCRLs(certsAndCRLs); addsigner and addCertificatesAndCRLs are not found in netbeans.
Which version of Bouncy Castle and JDK version this supports?
This code doesn't recognise the package ( and therefore class ) timetest3, when I try to import it. The package I try to reference/call, follows, and works fine.
import javax.swing.JOptionPane; import timetest3.TimeTest3; public class timetest4 { public static void main(String args[]) { TimeTest3 time = new TimeTest3(); time.setTime(13,45,52);
I am currently using notepad to create a Java program and using the command box to compile it and execute it and it has been working fine. I have the JDK version 7 so java.lang works which I know does not need to be imported. The Calendar method which should be recognized is not.
Here is the program. Cut this program and compile it in the command box. It will not recognize the Calendar method.
import java.util.*; class Practice4_2 { public static void main (String args[]) { Calendar cal = Calender.getInstance(); Date.now = new Date();
The compiler tells me that the variable after the while is not recognized.
What I especially don't understand is that the variable is defined and accepted in the character input and the swicth but later on is not recognized. I'm sure of this because I wrote the entire program, and then compiled it afterwards. I was therefore able to see the compiler advancing as the code was corrected
The error message is "cannot find symbol - variable choix"
I have a program in which I am prompting users for integer values to display in a JFrame. I call the method below to load an array with their input:
Java Code:
public String inputAssembly(){ if (!jtfInput.getText().matches("d")){ JOptionPane.showMessageDialog(null, "Input must be of integer value."); } if (jrbFar.isSelected()){ return jtfInput.getText() + jrbFar.getText();
[Code] ....
Regardless of the input, both messages display (invalid input / got it). I've tried debugging so I know that the values are getting entered and read correct, at least to my knowledge. It is a very simple regular expression, only checking to be sure an integer was entered.
I've installed the Java JDK onto my Windows 8 laptop and the first thing I need to do is run the compiler from the Command Prompt. The first prompt I enter is C:java -version. This worked fine, however when I try to enter the next prompt C:javac -version, I am getting the following screen and messages:
Microsoft Windows [Version 6.3.9600] (c) 2013 Microsoft Corporation. All rights reserved.
C:UsersMary>java -version java version "1.8.0_20"
Java(TM) SE Runtime Environment (build 1.8.0_20-b26) Java HotSpot(TM) 64-Bit Server VM (build 25.20-b23, mixed mode)
C:UsersMary>javac -version 'javac' is not recognized as an internal or external command,
operable program or batch file.
I have entered the path into the environment variables area within my control panel. Not too sure why the first prompt works, but the second doesn't...
I think this might be the reason as this comboBox is not recognized at the import to the scene builder library. I can show up the import dialog of custom controls, but my custom ComboBox is not showing up. All other implementations are there correctly as they are loaded from my customControl.jar file
I use the ComboBoxListViewSkin for the functionality to scroll to an item in the combo as a user types a letter on the keyboard.
I do this by:
/** * This method scrolls the itemView of the items to the first item starting * with the given char or string * * @param pressedKey */ public void scrollToChar(String pressedKey) { String value = pressedKey.toUpperCase(); for (Object userEntry : getItems()) {
[Code] ....
I really need to show up my custom Combo in the scenebuilder, as otherwise the rest of my fxml is not editable in sceneBuilder 2.0 ....
I am writing a program in the GUI Builder and found that when I add code to print user input from text fields to a text file, the main method is no longer recognized. It throws all kinds of errors.
I have been able to get the code to work separately in a project file. Also, have been able to print to the console.
Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(ImageIcon.java:205) at GUI.<init>(GUI.java:26) at Apples.main(Apples.java:7)
i think the problem is to do with my images not being recognised. I put them in my source in User>...>workspace>src which is correct as far as i know. From what i know the images should show up if i look at my src file in eclipse but they dont. I tried changing the file type from .png to .jpg but it makes no difference.
I am writing a code that tries to figure out the users password by going through every possible key (brute force). Although I think its going to work, it looks EXTREMELY inefficient to me, since its just a huge switch statement for each character -- 94 total, including the shift values. Is there a built in method in the JAVA API that goes through every key or something?
Here is my code for that segment:
public char[] HackingPassword(){ char[] passChars = this.password.toCharArray();//convert the password to char[] char[] hacking = new char[passChars.length];//make the hacking variable same size as users password int nextCharValue = 0;//this is used to cycle through the keyboard //check each letter of hacking to match with password for(int i = 0; i < passChars.length; i++){
I created a scanner object but it's not asking for any input. when I create a new scanner and then tell it to print it it just prints a bunch of weirdness when AFIK it should be asking me to type something and then it should repeat what i entered.
Write a program that extracts words from a file. For the purposes of this program, a word is defined as a series of adjacent letters. Only print words that are at least four and no more than 12 letters long. Print each word on a different line.
The program should read the name of the file from the keyboard.
I need to get the filename from the user for this particular program. Usually I would have the name of the file prewritten into the source code like this....
Scanner input = new Scanner(new File("gettsy_burg.txt");
I tried different ways but I just can't seem to figure it out.... I guess what I'm really asking is how to rearrange Scanner input = new Scanner(new File("gettsy_burg.txt"); since I want the user to input the filename instead of the filename being prewritten by the programmer(me).
This is what I have so far to let the user for input....
Scanner keys = new Scanner(System.in); System.out.println("Enter the filename: "); String fileName = keys.nextLine(); keys = new Scanner(new File(fileName));
Write a program that extracts words from a file. For the purposes of this program, a word is defined as a series of adjacent letters. Only print words that are at least four and no more than 12 letters long. Print each word on a different line.
The program should read the name of the file from the keyboard.
I need to get the filename from the user for this particular program. Usually I would have the name of the file prewritten into the source code like this....
Scanner input = new Scanner(new File("gettsy_burg.txt");
I tried different ways but I just can't seem to figure it out....