Loading Multiple Image Icons

Aug 17, 2014

import java.awt.*;
import javax.swing.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class Golf extends JFrame
{
boolean isRunning = true;

[Code] ....

It loads and draws fine when I am using one image. But if I un-comment the others are try to draw the background of my game as intended, nothing gets drawn. I've played around with a number of different solutions but nothing works, I've had multiple images work in previous programs doing exactly the same thing and I really don't understand whats up.

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If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.

In my next class it will be vital that I can decipher what each icon is display on the JButton.

Java Code: import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Screen implements ActionListener

[code]....

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import javax.swing.*;
import java.awt.*;
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CardIconArray(){

[Code] ....

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If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.

Therefore my main question is, am I even approaching this problem correctly? In my next class it will be vital that I can decipher what each icon is display on the JButton. I am working on programing A* but I have to get everything talking first.

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
 
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
 public class Screen implements ActionListener

[Code] ....

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I have added the image in the src and bin directories and cross-checked that the name of the image file is correct..Here is the main class

import javax.swing.*;
public class apples
{
public static void main(String args[])
{
JFrame frame = new JFrame();
MyDrawPanel wid = new MyDrawPanel();
frame.add(wid);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(300,300);
}
}

and here is the class that does the image adding part

import java.awt.*;
import javax.swing.*;

public class MyDrawPanel extends JPanel
{
public void paintComponent(Graphics g)
{

Image image = new ImageIcon("b.png").getImage();
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I want to load image in java using Html. it works in neatbeans. But if i create a jar file it not load

URL url = getClass().getClassLoader().getResource("http://www.javaprogrammingforums.com/images/sms.png");
String tab= "<html><table style='width:100%; table-layout:fixed'><tr><td style='width: 30px' rowspan=2 >
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Anyways, here's the test class I've been using to try to figure this out in its current iteration. Right now the image I want to load is in src/resources and the class is in

src/imagedisplaytest
package imagedisplaytest;
import javax.swing.*;
import java.awt.*;
public class ImageDisplayTest extends JFrame {
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[Code]...

What's the best way to do this?

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My code is currently (in a try/catch)

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Untitled.jpg I have been working over this game lately, and i have managed to render multiple images from an array. in this fashion. I created a Main() class with the following in it:

public Main() {
for (int i = 0; i < fuel.length; i++) {
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changef = r.nextBoolean();
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[Code]...

Also, this is the Fuel image class and Obstacle image class:

public void tick(Player2 p2) {
y += dy;
Random r = new Random();
if(x >= p2.getH()) {
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[Code]...

(Fuel and obstacle class are identical but separate for better accessibility) I even have player class with an image listening to key events and also a scrolling background. The problem is when i run the game, the images of obstacles render themselves as i want, except for that they overlap each other, i need to prevent over lapping of this images. The fuel is read and obs is black. Heres a glance of how it looks.

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<?xml version="1.0" encoding="UTF-8"?>
<project name="app-javafx" default="do-deploy" basedir="." xmlns:fx="javafx:com.sun.javafx.tools.ant">
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    <target name="init-fx-tasks">

[Code] .... 

During compiling I see:

Using base JDK at:

/Library/Java/JavaVirtualMachines/jdk1.8.0_11.jdk
  Using default package resource [Bundle config file] (add package/macosx/Info.plist to the class path to customize)
  Using default package resource [icon] (add package/macosx/app.icns to the class path to customize)
Creating app bundle: /Users/Utente/Documents/workspaceServer/javafx/target/deploy/bundles/app.app
Config files are saved to /var/folders/q6/vmt_h0tx3rgdbt_4h2_2f3780000gn/T/build6635061168386632777.fxbundler/macosx.

Use them to customize package.
fxbund
ler/macosx. Use them to customize package.
 
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[URL] ....

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[Code] ....

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[code]...

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