I finally made the app to draw 10x10 map out of 50x50 pixel blocks.Now I can't imagine how to make a camera and lock it on character. I know how to make a character, but I just want to understand how locking the camera on character would look.
package tiled;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class play extends BasicGameState {
int xSize = 10;
int ySize = 10;
I want to implement new locking mechanism similar to like how threads locking or synchronized does the operation. Any inputs to implement out own locking mechanism ?
I know that below code would put a lock on current instance of DemoClass, What I am not sure of is the role of lock on Object Class in second example. How does below works - Is it putting a lock on Object Class? If yes how will putting a lock on Object? I mean, locking DemoClass ensure no two threads access it concurrently, how does this apply to Object class?
private final Object lock = new Object(); synchronized (lock) public class DemoClass { public void demoMethod(){ synchronized (this)
I use Eclipse (kepler version, with JDK 7) on MacBook Pro (Lion).I want to overwrite a line printed on my console. I used "" for that. I was expecting the cursor to go to the beginning of the line. Instead, it is going to the next line.
I am new to java and i want to create an application which detect an image which took from camera and to process it so that it can be verified ..for example number plate of the vehicle ..if i need to extract the numbers from the image ..
Where can I find tutorials about how you like have a big image, bigger than the specified screen, for the map of a game, and then you have camera view, the image is being printed on the screen continously as the character moves in different areas depending on what area of the map the character is in?
NOTE!!! I don't want to move objects around, I just want a camera view on a large image!
1: 3D space. How do i define the space where i will make my world? Is there a certain point that i will define as 0,0,0 or is there some other way.
2: Camera positioning. When i have the 3D space, how to i make it so that the camera will show that what i want it to show. Lets say il define its lokatios 30,50,100 and direction is NW, then how to i make it so that is see the SW direction from the point 30,50,100?
I am going to to develop an app for my final year project. basically the app is to show live video streaming on android phone from remote CCTV . The project is just in design phase i know the networking part i.e static ip for dvr etc but i dnt know how to get stream of data from dvr and how to control the CCTV camera i.e camera movement....
I am developing some application in Java. The need is to continuously do a video streaming in the software. I am new to this and want to know how to do it.
I noticed it is a huge success to have the backgrounds of games move and the character just move up and down and dodge obstacles.How Do I make a background that scrolls horizontally to the left? I know how to keep the character in place with up and down to move, but not sure how to go about making the background move with obstacles.