public void draw(ArrayList<int[]> good,ArrayList<int[]> bad){
drawing = true;
goodToDraw=good;
badToDraw=bad;
System.out.println("Canvase/draw: Calling paint with a size of "+goodToDraw.size());
middleMan();
[code]....
What this does is two ArrayList are sent to the draw function.one called good and the other bad. Right now I am only working on good. What is suppose to happen is paint takes all the good coordinates and paints them but I seem to loose the arrayList size when repaint is called. You can see in the picture below of my console that it starts of with 20. Then because I was wondering if the scope was to short i called middleman to make sure that it held its size outside of the first function. Then finally it calls paint and tells me the array is empty. To simplefy..Why does my arraylist size go to zero when I call repaint?
Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?
i am trying to write a coin program:Write a class called Coin which will be used by a program called CountFlips.
1. The class, is an object created from this program. It is composed of data values and methods. It should contain a main method and should output the number of flips done (an integer that will be read from the user), the number of heads and tails that occur.
2. The CountFlip class will flip a coin multiple times and counts the number of ‘heads’ and ‘tails’ that result. This class should have a method called flip() of type void; a method called isHead() of type Boolean and a toString() method that will return the current face of the coin as a string.
So i created 2 classes, one called Coin.java & the other CountFlips.java,
PHP Code: package test; public class Coin { private final int heads = 0; private final int tails = 1; private int facetype; private int flips;
I'm stuck trying to figure out why this isn't compiling.
Bumper.java:87: error: possible loss of precision myX = (Math.random()* (rightEdge-myXWidth) + myXWidth / 2); ^ required: int found: double Bumper.java:88: error: possible loss of precision myY = (Math.random()* (bottomEdge-myYWidth) + myYWidth / 2); ^ required: int found: double
My code is like follows. I want add the lines of data from text file to arraylist.After add the lines to array list,i want to get the interesection between the lines of data. But I could not get the intersection and it returns empty. My sample data from specific line in text file as follows,
I have created this project and want to be able to add new members to my members arraylist, store the input in a .txt file and load the new members after closing and opening the program.
I have declared an array list that will store data type of 1 Character and 2 integer. The data that will be store in this list is
1. A = {0 3} 2. B = {0 5} 3. C = {0 3} 4. D = {0 3} 5. E = {0 5} 6. F = {0 6}
Now here the alphabets are routers and integers are there con1 and con2 respectively. I have a set of router={ A,B,C,D,E,F}.
Step 1:I have to subtract con1 from con2 i.e. (3-0) of all the routers and Step 2: then put the router having largest value in new set 1 and Step 3: then this router will be subtract from the router set. Step 4:then again I have to repeat the step 1 until the value of routers become <= 1.
Now what I did is I defined 3 arrays first is String array that stores names of routers, 2nd array that stores the first value and 3rd array that stores the second value. I can find the largest value but how to store the name of router against the largest value in the set.
If I lets say have an interface Animal, and I create a lot of classes with a different animal name that implement the interface Animal. Then I create an ArrayList of Animal. Then I would put in lets say Dog class into the ArrayList, which has custom methods and data that the Animal Interface doesn't have, is this data ripped away except for the methods that are put in the Animal interface? So if I would cast the Animal back to Dog, would it retain all the data that existed before it was placed in the ArrayList?
The authenticatedUser and menu attributes are gone. I never know when it's going to happen so I can't trace it. Any guesses why those type session objects would die?
I attached an image of what menu object looks like.
I have created this project and want to be able to add new members to my members arraylist, store the input in a .txt file and load the new members after closing and opening the program.
I am trying to write a program that will take any comma separated data set and return the values in an arraylist without any commas. Like if I input "hello, world, program, java" it would output an arraylist [hello,world,program,java].
public void run(){ String line = readLine("Enter a CSV-formatted line of data: "); int lowerBound = 0; String entry = new String(""); ArrayList<String> string = new ArrayList<String>();
I am trying to remove the duplicate elements from ArrayList using .contains() if elements are primitive datatype it works but user-defined datatype does not work.
public class UserBean { String name; String address; public String getName() { return name;
I am still new to Java and have an assignment that I am stuck on. I believe I got the boolean function correct, however I cannot figure out what to write in the main function. I have exhausted searching, and trying different loops, arrays, etc.
I managed to retrieve data, and set data in my own ways in which I like. But my problem is, if the file does not contain anything (fully empty), when I try to use my
I am trying to write a small program that will calculate the gain and/or loss of the sale of stock. The program will ask the user for the number of shares, the purchase price and the selling price. I am pretty sure that the errors is coming from my calculations in the program.
import java.util.Scanner; public class investmentCalculator { public static void main (String[] args) { Scanner input = new Scanner(System.in); //User input for number of shares System.out.print("Enter the number of shares: "); double shares = input.nextDouble();
I was asked to write code to calculate a person's calories burned/min. This is what I got. The problem is I keep getting an error.
--------------------Configuration: <Default>-------------------- C:Program FilesJavajdk1.7.0_72CaloriesBurned.java:22: error: possible loss of precision caloriesBurnedPerMinute = 0.0175 * METS * weightInKg; ^ required: int found: double 1 error
Loss of precision? What does that mean? Do I have to change weightInKg into some other number type?
import java.util.Scanner; public class CaloriesBurned { public static void main(String[] args) { Scanner keyboard = new Scanner(System.in); int runningHours, basketballHours, sleepingHours, METS, caloriesBurnedPerMinute;
I am currently drawing graphics onto a JPanel, by overriding the standard paintComponent method.
Is it possible to call a method to draw some predefined shapes, instead of filling this method with all the stuff I need drawn, and if so, how do I do that?
I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:
I am screwing around with mouse listeners so i decided to make a basic paint program. It works fine but when it draws more than 100 circles it errors out. i know why its doing it (its because i set the array to 100) but my question is how to make it so it has not limit in the array.
Here is the code
public class PaintProject extends Applet { int numClicks = 100; int numCicles; int xCoord[]; int yCoord[]; boolean paint;
I have a piece of code for an applet that I want to run as the main applet code, and I want it to loop until a boolean is true, but it needs to paint while the code is looping. Here is the relevant part of my code ....
I want to take command line arguments and pass them to a paint method. This is a test program that will just draw some equations. How can I get the input array clinputs[] to be used in public void paint( Graphics g) ?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class LinePlot extends JFrame { public LinePlot() { super( "Line Plot" ); setSize(800,600);
Since the Paint methods are being executed anytime a frame is being moved or resized, how much overhead could an application incur if the application
- has many frames - doing a lot of moving - doing a lot of resizing - has a lot of background processes running.
As a rule, I try to only keep the most essential code in these types of methods and wondering if that type of thinking is "old school".
How much overhead is actually involved? If you needed to monitor the size of a given frame anytime the user resizes it, would you be concerned that using these methods would incur too much overhead?