Mastermind Game - Comparison Event

Jan 14, 2015

I'm not so new to java i know the basics. I want to make a mastermind game. Just for training purpose.

Now i am at the comparison phase where it is comparing your chosen "colors" with the actual "color code"

This is my code for that part:

guesChars is a char array of 4 of the actual code
readGuess is a string of 4 of which the players has filled in the console
goodGuess is a char at the right position with the right "color"
avgGues is a char with the right "color" at the wrong position

Java Code:

for(int i = 0; i < guessChars.length; i++){
for(int ii = 0; ii < readGuess.length(); ii++){
if(readGuess.charAt(ii) == guessChars[i]){
if(ii == i){

[Code] .....

The problem is when the code is for example

ACDD

and the player guess is

ADDD

Result is

2 right spot right color

1 right color wrong spot

It have to be

2 right spot right color

0 right color wrong spot

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Equals Comparison Does Not Work

Jan 12, 2015

All I am trying to do is to make a section of code execute if two strings are equal. The two strings are userId and "A001062". When I use the debugger in Eclipse, I can see the value of userId as "A001062" but whatever string comparison I try never evaluates to true. I have tried

userId=="A001602"
userId.equals("A001602")
"A001602.equals(userId)
Assigning A001062 to a string called AAA and comparing userId to AAA

My code is as follows. I have also attached a screen shot from the Eclipse Debugger which makes me think the string comparison should succeed. I never see the debugger execute the print line nor do I see the print line on the JBOSS console.

String userId = StringUtils.trim(nextLine[HR_USER_ID]);
String AAA="A001062";
if (userId.intern().equals(AAA.intern())) {System.out.print("MKP1: " + userId+"-"+managerId);}
if (userId.compareTo("DTS0428")==0) {System.out.print("MKP2: " + userId+"-"+managerId);}

Attached image(s)

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my question:
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Jan 12, 2015

All I am trying to do is to make a section of code execute if two strings are equal. The two strings are userId and "A001062". When I use the debugger in Eclipse, I can see the value of userId as "A001062" but whatever string comparison I try never evaluates to true. I have tried

userId=="A001602"
userId.equals("A001602")
"A001602.equals(userId)
Assigning A001062 to a string called AAA and comparing userId to AAA

My code is as follows. I have also attached a screen shot from the Eclipse Debugger which makes me think the string comparison should succeed. I never see the debugger execute the print line nor do I see the print line on the JBOSS console.

String userId = StringUtils.trim(nextLine[HR_USER_ID]);
String AAA="A001062";
if (userId.intern().equals(AAA.intern())) {System.out.print("MKP1: " + userId+"-"+managerId);}
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May 24, 2014

I got a task from my teacher and the restriction is we are not able to modify this class (and that is the problem).This is the given class:

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[code]...

I need to compare some of the values of the given arrays. For example: if(a[4]<a[2])... etc.

How can I do these kind of operations to a private array? I have to compare the values in an new classPS: I have to compare the values in a new class

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Apr 19, 2014

I am trying to match validate user input via regex comparison. But i fail to do so.

The string that will be inserted will have the following pattern: "digit/s " and it can be repeated a random number of times.

The program will extend to characters in the future but for now i am struggling with digits.

i am using a StringBuilder to build the regex string. Or maybe i could use something else but so far i didn't make it.

So far i have this regex

Java Code: "(d+s+)+" mh_sh_highlight_all('java');

The problem is that the newline character will interfere with the last number.

So if i enter

Java Code: "3 4 555" mh_sh_highlight_all('java');

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But if i enter

Java Code: "3 4 555 " mh_sh_highlight_all('java');

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I did find a workaround, but i fear it is somewhat broken

I changed to

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But in this case the pattern should see 3 4 5 5 5 as the regular expression. Am i correct?

I also tried some other variants but none of them worked:

Java Code: "d+(s+|*)" mh_sh_highlight_all('java');

Or i could do something like

Java Code: "(d+s){" + i + "}" mh_sh_highlight_all('java');

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Am i on the right track here? What am i forgetting?

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Apr 27, 2013

I want to compare two times. What I am doing is

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java.sql.Time cur_time = new java.sql.Time(date.getTime());

/*this is my database connectivity code from where I am getting second date that I am comparing. This is right. Don't bother it.

Connection c= ConnectionManager.getConnection();
String sql = "select t from datesheet where subjectCode=? and sessional=? and d=?";
PreparedStatement ps = c.prepareStatement(sql);
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ResultSet rs = ps.executeQuery();*/
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{
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Then I am converting it to seconds, minutes and hours, but the problem is time that we get from cur_time.getTime() has more digits than time that we get from t.getTime(), so it is always greater than t.getTime() even when it is not.

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Mar 12, 2015

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**o******

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Here are the other Opoly game rules:

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Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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import java.util.Random;
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[Code] ....

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Java Code: public void windowClosing(WindowEvent e) {
this.jf.setVisible(true);
} mh_sh_highlight_all('java');

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[Code] ....

I have done like this.This is used to capture the events from the fingerprint machine when run this class I am not getting any data from the machine when i did thumb impression in the machine.

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[Code] .....

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