public class MineSweeper
{
public static void main(String[] args)
{
int n = Integer.parseInt(args[0]); //columns
int s = Integer.parseInt(args[1]); //rows
int p = Integer.parseInt(args[2]); //max number of bombs
Every time the compiler shows me this Array Index Out Of Bounds and shows me in the witch line i have error but i just don't get it how to fixed it and why compiler printing me this mistake because there is enough space in array field[][] because i provided a n+2 X s+2 fields in array and i am using just 1 to n ,including and 1 to s ,including m, so i have not used fields from field[0][0] to field[0][s+1] and field[0][0] to field[n+1][0], field[n+1][0] to field[n+1][s+1] ,field[n+1][s+1] to field[0][s+1] ,so i suppose i can check their values and do not get out of array bounds,but compiler claims otherwise!!!
Recursion in a MineSweeper game. So far, when a user clicks on a square and it has a bomb on it, I reveal the bomb to the user - see clicked(). I also have the ability to show the user if the squares surrounding them have any adjacent bombs - see countAdjacentSquares().
However, I am having trouble with my fillZeros() recursive method. When a user clicks on a square that has zero bombs in its surrounding squares, it not only reveals that square, but also any adjacent squares (horizontally, vertically or diagonally adjacent) that also have zero bombs in its surrounding squares.
I don't have any recursion, if I click on a square with no bombs all it does it set the square to 0, but doesn't continue to check for other empty squares.
Java Code:
import javax.swing.*; import java.awt.*; import java.util.*; public class Square extends GameSquare { private boolean revealed = false; private boolean squareHasBomb = false; public static final int MINE_PROBABILITY = 10; public int mineCount = 0;
I'm having trouble filling in the blank squares on a Minesweeper game. What I am trying to is, if a user clicks a square and that square(s) does not have a bomb in it, or adjacent to it, should be set to an empty square.
Here's my recursive method below:
public void revealZeros(){ for(int x = -1; x <= 1; x++) for (int y = -1; y <= 1; y++){ Square zeroSquare = (Square)board.getSquareAt(xLocation+x, yLocation+y); if (!(zeroSquare.SquareHasBomb)){ setImage("images/empty.jpg"); } } revealZeros(); }
I am traversing around the square that the user clicks on with the use of two for-loops. Getting the square at that location and then applying an empty square image. On that square.
The function should then recurse itself and go onto the next square, if the next square does not have a bomb or does not have an adjacent bomb.
I'm new to java, and i'm trying to make a gaming, but for some reason nothing will print into the console. I want it to have the system to print out the frames, and ticks, but nothing will happen.
package ca.trey.game; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Dimension; import javax.swing.JFrame; public class Game extends Canvas implements Runnable {
This is a piece of a program I am trying to write,my only problem is when an incorrect input is entered in "genreType" it still counts as a loop and therefore I do not end up with 20 results I am looking for..I have tried multiple different ways but nothing seems to work for me.
package assignment_1; import javax.swing.*; public class Assignment_1 { public static void main(String[] args) { int rockCounter=0; int popCounter= 0; int danceCounter= 0
1) accepts a filename from the user that indicates the input file 2)obtains a filename to use as the output file 3)the program then reads the file and reports how many of each letter are there in the file. 4)if the file could not be opened, you must ask the user for valid file name until one is given 5)once a valid file name is given, print all of contents and store the analysis of the file in the output file name specified
You will be reading the input from a file and printing the output to another file. For example, if the file input.txt contains:
This file contains lett3rs. YoU counT Only lEtTers, not numb3rs. How many h's are in "Ohhhhhhhhhhh no!"?
The program should ignore white spaces, new lines and other special characters or numbers. It should count only the letters (a-z and/or A-Z) in the input file.
An example execution might look like this:
Input a file name: notAFile.txt Invalid filename given. Input another. Input a file name: alsoNotAFile.txt Invalid filename given. Input another. Input a file name: input.txt
[Code] ....
1)The last try/catch block was given by my professor, however the only thing it does is print out "hello java" into an out file. How would I make it print out similar to that of the given example?
2)I figured out how to make the array print out ABCDEFG... etc...how to count the amount of them.
I am trying to create a method for my "ticketmachine" object that counts ticket objects in an arraylist of "ticket" objects with a specified field "route". The method works if i change the field type of the ticket class to public, however according to the homework task "route" of the ticket class needs to remain a private field.
Here is my code for the method.
public int countTickets(String route) //HAD TO CHANGE Ticket class FIELD "ROUTE" TO PUBLIC!!!! { int index = 0; //returns the number of Ticket objects in the machine with the specified "route". int ticketCounter = 0; while (index < tickets.size())
[Code] ....
Is my general approach to the problem wrong? also is there a way to access a private field?
Basically the class is supposed to have a static variable that keeps track of the number of companies (numberOfCompanies) that have been created and a static method that returns the value of this variable. I need to have a constructor and a method to addEmployee, a method to printCompany, and a toString method. The addEmployee method will check that there is only 1 salesperson, 2 designers, and 4 manufacturing persons at a time and will check that there are no more than 7 employees of the company.
The addEmployee method will return a String indicating what the error is (i.e. "There is already a sales person in this company") or a null if the employee was added. If attempting to name a third company, an error message will be shown. what i have so far but my print company mmethod returns null company class :in which i am obliged to use inputdialog because it says that it cannot return void when i use the showmeassage diaolog.
company class:
import java.util.ArrayList; import javax.swing.JOptionPane; public class Company { private ArrayList<Employees> list ; private static int numberOfCompanies;
[Code] ....
error message when print button is clicked:
Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: JOptionPane: parentComponent does not have a valid parent at javax.swing.JOptionPane.createInternalFrame(Unknown Source) at javax.swing.JOptionPane.showInternalOptionDialog(Unknown Source) at javax.swing.JOptionPane.showInternalMessageDialog(Unknown Source)
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*; public class OpolyDriver{ public static void main(String[] args){ System.out.println("Enter an int > 3 - the size of the board"); Scanner s = new Scanner(System.in); int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
public static void main() { int i; // counter createDeck(); // this is a function call // Show the cards in the deck System.out.println("The deck is as follows:"); for (i=0 ; i < CARDS_IN_DECK ; i++)
[code]....
It is now printing out the value of myDeck[5] but I need to print out first 5 values.
public class Lab12 { public static int SumRow(int [][] a){ int row, column, sum=0; for (row=0;row<2;row++ ) { sum=0; for (column=0;column<2;column++) { sum=sum+a[row][column];
[Code]...
my output is
The sum of row 1 is: 3 The sum of coloumn 0 is: 5 The sum of coloumn 1 is: 5 The max of row 0 is: 4 The max of row 1 is: 2
i have completed a code in java so that it can read spaces in a line but when i run it if i put Line 1 test test for example it will print : [ 3] spaces in Line1 test test what i want to print is [ 3] spaces in "Line1 test test" so the diferences is at " Is there any possible thing that i can do?
class Main { public static void main( String args[] ) { System.out.print( "#Enter text : " ); String text = BIO.getString(); while ( ! text.equals( "END" ) ) {
I am trying to print alphabets from A to F using <c:forEach>
<c:set var="ctr" value="${optListSize}"></c:set> //optListSize is the size of an arraylist <c:forEach begin="65" end="${ctr}" varStatus="loop" step="1"> <c:out value="<%=String.fromCharCode(64+${ctr})%>"></c:out> </c:forEach>
I tried the above code but it gives an error. How to go about printing A, B, C, D... incrementally
I've been at this for a while and I would like to make the Camera in my game follow the player and I know the way to do this would be to move the map and not the player. How would I do this if my map is rendered from a text file using for loops. Here is my code for the map.
package Game; import java.awt.Graphics; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; public class Map {
I am creating a simple AirHockey game in Eclipse Java Jframe. I was just wondering how it is i add a score keeper to my game. for example if player 1 scores a goal 1 is added onto there score at the top.
import java.util.Scanner; public class TicTacToe { public static void main(String[] args) { //Create scanner Scanner in = new Scanner(System.in); //Declare variables to hold the board
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I need to create a while statement for random computer moves.