I got an application with JScrollPanes; they seem to work fine, but fresh after the start, their scrollbars seem dead:I only begin to see their components after resizing the application window with the mouse.Clicking the scroll bars or their buttons (in Metal Look&Feel) does nothing.And there is no 'knob' visible.Dragging the side or bottom of the application window suddenly shows all and makes them operational.My ComponentListener on the window that contains the scrollpanes only does a repaint on the components inside the scrollpanes.Adding such to the code has no effect, neither does a repaint on the scrollpanes themselves.
I'm trying to get a timer to work to decrease the value of a stats bar (like Hunger Level, Energy Level), but it won't paint the bars in the first place, it won't let me start the timer (the start after t.start() is underlined) and now I'm getting an error that won't let me run it at all without putting public static void main (String [] args), even though adding it anywhere is causing other errors
public void hungerTimer () { int delay = 300; int period = 300; interval = 100; hungerBar.setValue(100); hungerBar.repaint(); timer = new Timer();
So I'm trying to make a bar graph, each bar will increment the height by about 10 pixels. To do this, I'm making an array of bars. For some reason, using fillrect I cannot not increase the size more than 10 by 10, if I do, it will only show the 10 by 10. I want the bars to increase in height by 10 each time.
import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; public class AssortedAssortmentsOfSorts extends JFrame
I'm new to java and I need changing the direction of these balls from a horizontal axis to a vertical axis bouncing in the center. I've tried reversing the integers but there seems to be something i've missed.
package package_bouncingball; import java.applet.*; import java.awt.*; import javax.swing.*; import javax.swing.event.*; public class Class_bouncingball extends Applet implements Runnable { int x_pos1 = 150;
Using the sample, I tried to create a horizontal stacked bar chart, but it didn't render correctly. Only a sliver of one bar shows and cosmetically the bar's rounded corners are at the top instead of the right side.
@Override public void start(Stage primaryStage) { String austria = "Austria"; String brazil = "Brazil"; NumberAxis xAxis = new NumberAxis(); xAxis.setLabel("Value"); xAxis.setTickLabelRotation(90);
[Code] ....
Oddly, if I change the second series to this, then only one bar shows:
What's a simple way to flip an Image along the vertical or horizontal? I've searched high and low and surprised to find that I can't find something short and compact.
1. The human user of my application asks it to fire up a scanner which scans a paper document. The document is a filled in form. 2. The application then displays the scanned image to the human user.The image is displayed in a JScrollPane since it may be larger than the scroll pane. 3. The human user needs to locate a certain item in the form, for example a social security number, and enter it into a field in a data entry screen.Note that the image and the field appear on the same screen.
Of-course the social security number always appears in the same location in the image. Also the image needs to be the appropriate magnification and resolution to allow the human user to easily read and understand the item he is searching for in the image.
What is the best way to present the scanned image to the user such that he immediately sees the item he requires and can enter it into the data entry field.
I'm having serious issues right now with a JTable inside a JScrollPane.i have some methods that returns different indexes (rows) that i select programatically in a JTable and the problem is that sometimes it goes beyond of what i can see, like, the row gets selected but the scrollbar won't follow up.
i've searched up in google and saw several different methods but those were extremely complex and for stuff i don't need.the simplest solution i found is this:
but it just doesn't do anything.My table (tInfo) has only two columns so no horizontal bars, just vertical. What can i do to align the scrollbar with the currently selected row in my table? :C
Found a solution using scrollPane.getVerticalScrollBar().setValue();in another thread, i didn't even notice there were like 3 more threads about the same, just different kind of code used in each.
I have tried to add a scroll bar line 28 - 31 and can't figure out why its not working. Its not even showing the scroll bar!
public class TheFrame extends JFrame { private static ThePanel canvas; private String deckImagesToUse; /** * The constructor creates a Frame ready to display the cards */ public TheFrame(String cardImgFile) {
I already done a lot of work(user lists, server logging, private messages), but im there is few thing i still dont know how to really implement and, of course my current program is far from beign decent, so i decided to start asking questions(so far i was just experimenting just using knowledge from book and some info found on Java API).
1. How can i make JTextField to scroll down each time new message received and log is already full? i mean visible part of it, so you don't need to scroll it yourself...
2. Why sequencer doesn't play MIDI if it is launched not by main thread?
3. What is good way to do user list with avatars? atm, i'm using regular JList and listening to selected values to open dialogs.
4. What is a good ways to implement sounds in application, other than MIDI? i know that i should just google it, but anyway.
You can check my source code for it by link. Chat client:URL...
The program below compiles and functions correctly for the most part. It is supposed to be a simple GUI Text Editor with Edit and Format functions. The content pane is supposed to be a scroll pane, however no matter how much I type into the editor, the scroll bar does not appear. Also, the none of the functions under the "Edit" menu work.
So I'm trying to check if the new coordinates vs original coordinates are diagonal and 1 line further, and if there is a piece there(getNum()) if it's 2 lines further, so I'm trying to return a boolean value then.
so if it's the first if, it returns true, if it's the 2nd it returns true, then I say else for all other scenario's, and return false there, but my compiler says my method is missing a return statement.
public boolean check(int[] d) { int x,y; x = loc[0][0]; y = loc[0][1]; int sx = d[0]; int sy = d[1];
[Code] .....
Edit: used a local boolean and returned that after my if's.,
When I put this code in throw new IllegalStateOperation("SortType is invalid"); it states that it can't find the symbol IllegalStateOperation. What should I do to initialize the symbol/variable IllegalStateOperation?
Here is the entire code: :
class HairSalon implements Comparable<HairSalon> { static final int sortByService = 0, sortByPrice = 1, sortByTime = 2; private String service; private double price; private int time;
This was an example of code that I'm trying to get to work, I swear I took it down just as it was written in class however mine says missing return statement....
Scanner keyb = new Scanner(System.in); System.out.print("enter rows and columns"); int rows = keyb.nextInt(); int cols = keyb.nextInt(); int[] [] array = new int [rows] [cols]; printArray(array);
I am obviously new to programming and Java so I set myself the goal of creating a very simple auto type style of program so it gets the users input and relays it out again but potentially to another window (I am currently testing to notepad). The reason I am trying to make it is because i thought it could be quite simple and I can build on it as a project to make it better.
The issue I am having is that it outputs the first character to the window I am selected (again testing into notepad) but then stops and doesn't output anything else. I tried to figure out what was going on by putting a System.out.println(arr[6]); after the delay method but it just output a line so almost like what I was putting into the array was only storing the first character of the string? I cannot figure out why that would be...
import java.awt.*; import java.awt.event.InputEvent; import java.awt.event.KeyEvent; import java.util.Scanner; public class MyBot public static void main(String[] args) throws AWTException { //initialising robot Robot r = new Robot(); Scanner input = new Scanner(System.in);