Mouse Movement Code
Feb 11, 2014
I have been working on this mouse movement code that detects which direction the mouse moves in hope to use it in a game. The only problem is that I can not figure out how to make it move to the other side of the screen so I could continue turning to the right or left without having to stop. How would I actually get the x and y coordinants of the mouse to change?
PHP Code: if(x == xscreen){
//set x to 0
}else if(x == 0){
//set x to xscreen
}else if(y == yscreen){
//set y to 0
}else if(y == 0){
//set y to yscreen
} mh_sh_highlight_all('php');
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Mar 25, 2014
I've been creating a digital clock using Java, and have made the mouse cursor invisible after a set period of time (40-seconds) and had the thought to make it visible again if mouse was moved.
Here's the code that makes it invisible:
ActionListener mouseTimeout = new ActionListener() {
public void actionPerformed(ActionEvent e) {
setCursor(blankCursor);
}
};
/* Make mouse cursor disappear after 40 seconds */
Timer mTimeout = new Timer(40000, mouseTimeout);
mTimeout.start();
And here is what I have so far for making it visible again:
MouseMotionListener mouse = new MouseMotionListener() {
@Override
public void mouseDragged(MouseEvent e)
{
}
@Override
public void mouseMoved(MouseEvent e)
{
}
};
I have tried using "setCursor(DEFAULT_CURSOR)" but NetBeans says that it "cannot find symbol" .....
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Jan 23, 2014
First, I have a figure that moves around the screen. It uses keylisteners and just subtracts or adds pixels. However, I notice the movement is not smooth at all. It is very rigid and laggy movement. How can I make it smoother movement?
Second, you get three lives in the game. The lives are subtracting correctly, but I want the game to say "GAME OVER" on a dialog box. How would I get this to happen? My JFrame and my life int are in separate classes. I know I should use an if statement, saying if lives are at or less than zero, open the box, but how do I open the box?
Third, I want to display the time on the screen. I have a swing timer, but how do I put it on the screen? DrawString is not working for me.
Fourth, I want to set an icon for the game, the code is running, but not doing anything.
Java Code: frame.setIconImage(Toolkit.getDefaultToolkit().getImage("/Users/MW/Downloads/petericon.jpg")); mh_sh_highlight_all('java');
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Feb 13, 2015
I'm relatively new to Java, I'm trying to create a text based game, like those old ones where you type "north" or "east" to move as such, and "look" to inspect the area. My only problem thus far has been trying to figure out just how I should... "structure?" the movement. As in, what's the best overall way to approach this? I've tried making a new method for every area and just passing a variable called "location," but along with passing the inventory and stat arrays, it's just become messy. Or is this a good way to do it? I have a separate method for when the player enters something, but then how will it know which description to give when the player types "look?"
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May 28, 2014
I am new to DreamInCode! I was creating a game using OpenGL (and slick for textures).
Using Vector3f, I make coordinates to where my camera is camera'ing (and rotation).
It was working... until I modified something. I only added shaders. When I took the shaders off I think I might of accidentally deleted something. Nonetheless the code looks perfect to me.
On the method "input()" everything runs. No errors are thrown anywhere. I have syso'd the hell outa my code. It shows no signs of breaks. I can, however, move elements I put into my program. I am 100% sure that no other class is breaking my game (soon to be).
What you should look out for: I am not really sure about the glLoadIdentity()'s and glMatrixMode(). I am, knowing a good part of, thinking it could be gluViewPort....
My problem: Can't move my camera even tho it was working before.
package com.Hydroque.OpenGlTest;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.gluPerspective;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
[Code] ....
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Jun 16, 2014
I am working on replicating this project: [URL] ....
What is wrong with the moveSnake method and the for loop within it?
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Aug 31, 2014
I just started to learn Java. In my program, I created a GRect(paddle) and I would like to move it on the x axis whenever the mouse is moved.
import acm.graphics.*;
import acm.program.*;
import acm.util.*;
import java.awt.*;
import java.awt.event.*;
public class BreakoutClass extends GraphicsProgram {
/** Width and height of application window in pixels */
private static final int WIDTH = 400;
private static final int HEIGHT = 600;
[code]....
In this case, whenever the paddle reaches the right edge of the screen, it doesn't move off the windows, but it stops moving (even if you move the mouse).
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Apr 30, 2015
I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.
Right now there's a lot to do:
(1) - Implement a turn system,
(2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]),
(3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.
Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.
/* Ghosts *
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.border.*;
import java.io.*;
[code].....
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Aug 18, 2014
how I would go about having a moving sprite on a page, such as a virtual pet kind of thing. I've tried searching for it through the years and I've tried it with what I know on my own, but things just act up every time. Either:
A.) The sprite moves (respondent to key strokes, of course), but leaves a trail of its image behind itself.
B.) The background image writes, but for some reason the second image does not write, or is lost behind the background.
I'm sure these are simple issues for most of you, but I've tried going about this for a while now with no luck. What I'm trying to do I'm trying to write a virtual pet game, and I would eventually love to make it move around randomly like an A.I. that's pathfinding, but I've got ideas about that, just I need to know how to make it move period first, everything else I think I could figure out on my own.
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Oct 30, 2014
I need the following key controlled ellipse to leave a trail behind that vanishes after 10 frames. Also, I need to create a random moving ellipse not related to the preexisting one. How to separate the two ellipses ...
Current code:
boolean left, right, backward, forward;
boolean SPEED;
PVector pos = new PVector(680, 400);
void setup() {
size (680,400);
fill (0 ,0,0);
frameRate(100);
noCursor();
[Code] .....
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Apr 13, 2014
I'm working on this space invaders game and I've been stuck trying to get the alien spaceships to move down in one group. The way we have to design the game is we have to implement at least these 3 classes. These classes are GameData,GamePanel, and Animator. GameData is all the action figures/models in the game. GamePanel draws all game action figures/ models on the screen. Animator updates periodicaly action figures positions,sizes, colors etc. I can get the aliens to move right but once they hit the end of the canvas I cannot figure out how to get them to move as a group down and then begin moving left. I tried to add alien objects to the GameFigures list and then have the update method in the Alien class be responsible for moving the alien ships, but I couldn't figure out how to make it work. So then I made an alienFigures list in the GameData class and I still cannot figure out what to do. Here is the GameData class
import java.util.List;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
[code]....
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Jan 26, 2015
I made a kind of maze game that includes the class keylistener and orients a object, i can't find where the program tracks this object (where its x and y coordinates are). So now my object can move freely through all walls and i want it to bounce back or at least something to happen when the object reaches a wall.
I want to find a way to limit my objects movement and because i cant find where the coordinates or variable for this object is i cannot limit its movement
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Mar 7, 2014
My OrderCalculator class is throwing an exception. The input from my HourPanel that is supposed to add to my OrderCalc is cooperating.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.text.DecimalFormat;
public class OrderCalculator extends JFrame
{
private JobPanel jobs;
private HourPanel rate;
[Code] .....
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Sep 4, 2014
How to catch the event when table view's column are re-positioned. Basically when the column is re-positioned from 1 position to 5 position , i want to do update the db.
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Sep 9, 2014
import java.awt.FlowLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import java.awt.BorderLayout;
import java.awt.Color;
[Code] .....
Isn't changing my backgrounds in my MouseAdapter I keep getting these errors:
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
[Code] ....
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Jan 6, 2015
The program i am creating consists of two JPanels (currently) and one canvas. The canvas is in the center of the JFrame, while flanked by JPanels where both have 13 buttons each.
To paint a simple picture, my program will draw letters on the middle canvas when a button is clicked.
I created my own buttons that implement the ActionListener interface , so when a button is clicked it will display its character in the console. But my question is, How do you implement the listener to draw something on the Canvas when the button's are clicked?
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Jun 19, 2014
How can I set a new Mouse position ?
Is there any class that represent the Mouse ...
The cursor class is without this ability ...
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Oct 16, 2014
I'm running the code below which compiles ok using latest version of Java and on Sublime. The problem when it complies the output screen is blank and I can only see the text by adjusting the size of the box with my mouse - and then it colours in black. Code and screenshot below. Is there something wrong with the paint/graf part of the code?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class BackArray extends JFrame {
int store[] = {2,6,4,8,34,67,19,99,10,12,89,68,45,37};
int xcoord = 100;
boolean firsttime=true;
[code]....
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May 16, 2014
I'm doing a exercise for dragging mouse to draw a line. I found a code to do this, but I don't know something in the code. example array Shape in the code.
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
[Code] ....
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Jun 6, 2011
It complies an runs, but the textfield ends up being as big as the entire frame, and when I click the button, nothing happens.
import java.awt.event.*;
import java.applet.*;
import java.awt.*;
[Code].....
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Nov 4, 2014
I am developing an application where blind person can interact with computer i have completed the part where computer responds as per command given by user.The part where i am stuck is i want to give voice feedback as user moves the curser for example if mouse is on d drive then user should get feedback that its d drive....i want to do it for whole windows ...
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Feb 24, 2014
I decided to change the mouse cursor based on the theme of the game. This is the code that I wrote for the declaration of the cursor:
ImageIcon imageIcon = new ImageIcon ("cursor / cursor.gif");
Image img = imageIcon.getImage ();
Toolkit t = Toolkit.getDefaultToolkit ();
Cursor cursor = t.createCustomCursor (img, new Point (0,0), "cur");
this.setCursor (cursor);
Having to click on different JButton in the menu of the game, a few screens later, I have to manage something in particular, such as determining the point of clicks that allows the action to take place?
In particular I would like to change the point of hotspots. The size of 136x163 is cursor.gif
Image - TinyPic - Servizio di hosting d'immagini, condivisione immagini & hosting di video gratuito
As you can see in the image I want to create the point of hotspots in the red dot of the image. How should I do to pass the correct coordinates in Point?
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Mar 10, 2014
Which methods can be used to lock keyboard and mouse inputs using java??
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Jan 24, 2014
I'm creating a program to animate Button.
When Mouse is moved on JButton the Button slowly disappears and when the mouse is moved away from the Button it appears again.
Every thing is working fine except an error which i can't understand.
Java Code:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class AnimatedButton{
private JFrame frame= new JFrame("Animated Button");
private Animate b1= new Animate("OKAY");
float initialAlpha;
Timer t;
float incrementAlpha = -.03f;
[Code] ....
The error is:
XML Code: [HTML]Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: alpha value out of range
at java.awt.AlphaComposite.<init>(Unknown Source)
at java.awt.AlphaComposite.getInstance(Unknown Source)
at Animate.paintComponent(Animate.java:26)
at javax.swing.JComponent.paint(Unknown Source)
[Code] ...
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May 26, 2014
So I'm making buttons for a game I'm making. The graphics work, at least to the extent that I don't have to fix them yet. However, click detection is a bit iffy. For example pressing where the black line is in the first picture below, triggers a response. Now obviously that point is not on the button. I have tested the buttons bounding box by drawing a rectangle around it, using it's getBounds() method (which is also used for click detection) and it draws a perfect rectangle around it. So then I tested the mouse click points and it turns out that even though the button is placed at y = 100, at the black line, the mouse point is also equal to 100... Now, why that is happening, especially because, if I place the button in the top left corner, the mouse detection correctly detects the top pixels and there is no offset...
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Feb 18, 2014
I'm trying to can make right button event to show a popup of copy/paste in a jtable but I put these code and doesn't works:
public class UI implements ActionListener, DocumentListener, MouseListener{
private JFrame ventana;
private JTable table;
private JPanel panel;
private JScrollPane tableScrollPane;
[Code] .....
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