Moving Objects - Not Collapse Just Touch And Stop

Apr 28, 2014

Let's say we have a matrics of coordinates:

(0,0) (0,10) (0,20)

(10,0) (10,10) (10,20)

(20,0) (20,10) (20,20)

And we have a class that draws a rectangle of 10 pixel height and 10 pixel width at 0,0 coordinates.

And we want to move with the arrows the rectangle but not to go off the frame.

The question is:

How can I do that if I draw another rectangle, it knows where is the other object and they not collapse. And so on, they move, but not collapse, just touch and stop.

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String tempStr;
//array for song names
String [] songNames={

[Code] ....

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[Code] ....

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Move by 95.0, 208.0 event set=6
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I'm not entirely clear on what effect this has, especially as I will also have the zoom and rotate gesture on the component. Which one is the better choice to change?To my understanding the coordinates of the touchpoint are relative to the parent component. In this case the layout coordinates of the rectangle. This would mean that I have to calculate the delta of the touch point in the onTouchMoved to the touch point of onTouchPressed.

This would get me the vector the rectangle moved.In the above example I use the main touch point of the two touchpoints of the event. As I understand it this should always be the same one. The correct way would be to calculate the geometric mean of the two points and use that, but that has the same effect. Simplifying the above example to one touch point only shows the same jumping behavior. 

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[Code] ....

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