Moving Object In Y Axis

Jul 10, 2014

I just have one problem with a "car" program in java. The objective is to move the car in the direction it is facing. Moving forward in the normal position (when the angle is zero) means moving in the x-axis. Choosing to turn the car function (for example: 90 ) and then using the forward function should move up or down the car in the y-axis. However the y-axis is not working.

Car2 Demo.rar
JPGMoveforwardfunction.jpg

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Print Table (array) Where Have X Axis And Y Axis?

Apr 12, 2015

I want to print a table (array) where I have an X axis and a Y axis. 16x11. My code is as follows:

int Windchill [] [] = new int [16][11];
{
{60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15} //X
{0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50} //Y
};

The code doesn't work even though it's similar to

int Windchill [][] =
{
{60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15}, //X
{0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50}, //Y
};

if I remember correctly, the 2 are correct just written in different ways.

and I want it to print like this

{60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15},
{ 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
5, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
10, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
20, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
25, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
30, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
35, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
40, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
45, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,
50, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0,}

where 0 is null (for now). I want to fill those in with a formula later, but I don't hardcoding them one by one is the most "efficient" way to do it

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Moving Object In Java?

Feb 21, 2014

Basically I have a program that paints a simple object image. There are 5 of these objects altogether and different classes and methods have been set up to do this and this works correctly. The program currently also asks the user if they would like to change the colour of this object shape, and which shape they would like to change (user inputs a number 1-5) then the program will change the colour of this shape.

But the new task is for the user to input a number (1-5) to which shape they would like to MOVE position of. Hhow this would be done? Would there need to be different methods for changePositionX, changePositionY? The user needs to input the X and Y co ordinates and then this will move the selected shape to its NEW position in the current JFRAME.

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Moving Object In A Frame - Code Not Working

May 7, 2014

I have made a code that should allowed me to move an object in a frame, using the arrow keys. But I don't know why, is not working.

package joc;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;

[Code] ....

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Pong Game - Y Axis Collision Detection

Jan 28, 2014

I have made a "Pong" game and how to check if the ball has hit the top or the bottom of a paddle, however I do know how to check if it has hit the left or right side:

Java Code:

if((BALL.getX() >= LEFT_BAT.getX() && BALL.getX() <= LEFT_BAT.getX() + LEFT_BAT.getWidth()
&& BALL.getY() >= LEFT_BAT.getY() && BALL.getY() <= LEFT_BAT.getY() + LEFT_BAT.getHeight())
&& (BALL.getX() >= RIGHT_BAT.getX() && BALL.getX() <= RIGHT_BAT.getX() + RIGHT_BAT.getWidth()
&& BALL.getY() >= RIGHT_BAT.getY() && BALL.getY() <= RIGHT_BAT.getY() + RIGHT_BAT.getHeight())){
BALL.increaseDX();
BALL.setDX(-BALL.getDX());
} mh_sh_highlight_all('java');

It seems as though I would use the same code for checking the top or bottom.

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JavaFX 2.0 :: Chart Axis Changing Color

Mar 20, 2015

I'm struggling to change the colour of the X and Y axis. I can change the colour of the ticks and the tick labels in CSS... But not the axis themselves.

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JavaFX 2.0 :: Panel Effect - Rotation Along Its Y Axis

Dec 14, 2014

I have a UI widget, like a table view for example, displaying real-time data. This table can be configured - so it has many properties. The way I would like to do so, is to have a small 'configure button', once clicked, would rotate the entire table along its y axis, and display another panel with checkboxes etc... So effectively, the hidden properties panel is revealed by rotation.

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Which Axis To Increment / Decrement With Inclusion Of Speed Variable

Jan 30, 2015

if I move object A to one area of the screen I want object B to to move to object A's location but I also want object B to move at a fixed speed (movement variable). How do I go about doing this? Both the x and y coordinates of object B would need to know the coordinates of object A to calculate the distance between the two and to determine how much of which axis to increment/decrement (if that makes sense?) with the inclusion of the speed variable.In other words I'm just trying to create a homing object.

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Swing/AWT/SWT :: Java2D Graph Plotting - Divide X And Y Axis With Frequencies

May 29, 2014

I am using Java 2D API to implement Graph plotting. I am able to transform and scale the origin upright.

Now, I need to divide the x & y axes with frequencies (Ex: On Y-axis: 0 10 20 30 40 etc ..) and then plot points (Ex: [34, 54] etc) accordingly.

Which methods to use or way out to make this implementation?

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Drawing A Square In Quadrant I Grid - Axis Not Display Properly

Feb 3, 2015

Currently, I am trying to create a program that draws a square anywhere in a 15x15 Quadrant I (Coordinate plane) grid. I am stuck on trying to get the axes displaying correctly. This is the code I have thus far:

import java.util.Scanner;
public class Question2square {
public static void main(String[] args) {
// Axis variables
int yAxismin = 0;
int yAxismax = 15;

[Code] ....

Unfortunately, instead of drawing the 'L' shaped axes I desire, it displays an 'r' shape instead. I'm trying to figure out how to display the axis properly. I tried flipping the for loops but that didn't work. I don't see what else could be inhibiting this.

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Jan 27, 2014

I am running into some trouble with Line-Plane intersection, my method works, provided I am perpendicular to the plane I want to intersect. This is caused be the plane equation (with my given x, y, and z coordinates, the equation is -Z - 1 = 0). So the equation is only relying on the Z value of anything inputted. Is there another way to calculate the equation of a plane that would rely on all axis? Here is my current code:

Java Code:

Vector3f A = new Vector3f(0, 0, -1);
Vector3f B = new Vector3f(0, 1, -1);
Vector3f C = new Vector3f(1, 1, -1);

Vector3f v1 = new Vector3f(B.x - A.x, B.y - A.y, B.z - A.z);
Vector3f v2 = new Vector3f(C.x - A.x, C.y - A.y, C.z - A.z);

float[] i = new float[]{v1.x, v2.x};
float[] j = new float[]{v1.y, v2.y};
float[] k = new float[]{v1.z, v2.z};

[Code] ....

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Calculate Distance Between Two Coordinates And Determine How Much Of Which Axis To Increment / Decrement

Feb 1, 2015

Basically I'm looking for a way to make one object follow another. For example, if I move object A to one area of the screen I want object B to to move to object A's location but I also want object B to move at a fixed speed (movement variable). How do I go about doing this?

Both the x and y coordinates of object B would need to know the coordinates of object A to calculate the distance between the two and to determine how much of which axis to increment/decrement (if that makes sense?) with the inclusion of the speed variable. In other words I'm just trying to create a homing object.

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JavaFX 2.0 :: BarChart Axis Tick-labels Missing With JDK1.8

Jul 10, 2014

Currently I try to integrate a JavaFX BarChart into my existing Java application. Therefore I need a BufferedImage of my BarChart, so that I can render that snapshot on a Graphics instance.
 
I adapted the existing BarChartSample.java (Chart Sample | JavaFX Tutorials and Documentation) and removed all animations. The code itselfs works fine but I identified one problem -> my TickLabels are missing
 
The TickLabels are visible If I use JDK 1.7u51 but if I change to JDK 1.8u05.... than the stlye of my BarChart will be changed and my tick labels are not visible.
 
Did I missed something or is that a bug?
 
using JDK 1.7u51
[URL] .....
 
using JDK 1.8u05
[URL] .....
 
My adapted code is the following:

package barchartsample;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.FutureTask;

[Code] .....

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Moving A Map In A Game

Jul 22, 2014

I've been at this for a while and I would like to make the Camera in my game follow the player and I know the way to do this would be to move the map and not the player. How would I do this if my map is rendered from a text file using for loops. Here is my code for the map.

package Game;
import java.awt.Graphics;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
public class Map {

[Code] .....

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Moving Oval Around The Frame

Feb 3, 2014

I'm trying to understand and learn Java for GUI but I'm stacked around a project. I had done some other "test app" but on this, I can't figure out what I had done. I can't move my circle around the panel.... Where I had made some errors?

Main class
package main;
// imports
import javax.swing.JFrame;
import java.awt.Dimension;
public class Main {
public static final int WIDTH = 320;
public static final int HEIGHT = 240;
public static final int SCALE = 2;

[Code] .....

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Timer - Why Does Square Not Moving

Sep 7, 2014

Why does my program write that i have problem in Timer?

public class Ball extends JPanel implements ActionListener {
Timer timer = new Timer (3, this);
int x = 0, y = 0, aX = 2, aY = 2;
public void PaintComponent(Graphics g){
Graphics2D g2 = (Graphics2D) g;

[Code] ....

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Error While Moving The Tiles In Frame

Jan 17, 2014

I was following a tutorial on how to make a game when i suddenly got an error concerning moving tiles. i get this error when i tried to use a and d to move:

Exception in thread "Display" java.lang.ArrayIndexOutOfBoundsException: 48600
at com.cherno.graphics.Screen.render(Screen.java:44)
at com.cherno.Game.render(Game.java:124)
at com.cherno.Game.run(Game.java:87)
at java.lang.Thread.run(Unknown Source)

I do not get the error while using w or s but the tiles are still not moving when pressing them.

I have three classes at work here.

The main, Game.java;

package com.cherno;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;

[Code] .....

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Swing/AWT/SWT :: Moving Image Left Or Right

Mar 11, 2014

I can't find any resource on the net about a simple Java code just to move a gif image left or right. I've already accomplished the up, down, and center and they're working fine, thus, I'm still struggling with moving the image left or right. Here's the code.

public class MoveIt extends Applet implements ActionListener
{
private Image cup;
private Panel keypad;
public int top = 10;
public int left = 10;

[Code] ....

I remember in Visual BASIC it's easily achieved by NameOfImage.left = NameOfImage.left - 10 to move left and NameOfImage.left = NameOfImage.left + 10.

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Dec 8, 2014

I'm currently taking a computer science class but the class is moving extremely slow and I'm not learning much, so I've started to program on my own. The most recent project I've done is a tic tac toe game, and I'm looking for something else to do now. I can do with an increased difficulty from this project, but not extremely difficult.

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.lang.reflect.Array;

[code]...

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Jun 6, 2014

So I've been working on a music player in android studio and I've created two java classes. One for Main Start Screen(StartScreen.Java) and one for the main player (player.Java). I have an onClicl event associated with a button as shown below.

public void onclick(View view) {
Intent detailIntent = new Intent(this, main_player.class);
startActivity(detailIntent);
}

The code for the second Java Class is as below. There is nothing in the java class as for now.

package com.example.musicplayer.app;
import android.app.Activity;
import android.os.Bundle;
public class main_player extends Activity {
protected void onCreate(Bundle savedInstanceState) {

[Code] .....

Where is the actual mistake because the app works fine until i click the button that is suppose to take me to the main player screen?

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Jul 24, 2009

I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.

Java Code:

package javaapplication3;
import java.applet.Applet;
import java.awt.*;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.Random;

[Code] .....

Why does it only repaint when I resize the window?

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May 14, 2014

I am trying to only allow the user to input numbers. But I need to enter a number twice before it moves to the next line statement and also skips a line when i enter th number a second time.

How can I go around fixing this.

My code for this is

case 1:
do{
Event event = new Event();
out.println("Please Enter the name.");
event.setEvent(input.next());
input.nextLine();

[Code]...

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Jan 13, 2015

I have a class that works only when in the default package. If I move the class to a package I receive UnsatisfiedLinkError.

This is the class in the default package(this works fine):

[code]
public class CsharpConsumer {
    private native int reigsterAssemblyHandler(String str);
    public CsharpConsumer() {
            String dir = System.getProperty("user.dir");
            System.load(dir+"dllscardJNICsharpBridge.dll");
            int reigsterAssemblyHandler = reigsterAssemblyHandler(dir+"dllscard");
    }
}
[/code]
 
If at the top of this class I add "package DLLUtils;"

the error is "Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError:

DLLUtils.CsharpConsumer.reigsterAssemblyHandler(Ljava/lang/String;)I"

I tried a lot of things but none solved the problem. I must move the class to o package because I cant "import CsharpConsumer;" from default package.

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Jan 18, 2014

I have been following a 2d side scroller tutorial in java and have got the basics working, I changed the code a bit to make it so that the tiles and background are always moving, this worked as i intended.Within the character class:

if (speedX < 0) {
centerX += speedX;
}
if (speedX == 0 || speedX < 0) {
bg1.setSpeedX(0);
bg2.setSpeedX(0);
 
[code]....

I wanted a way to make it so that if the character moves left, the tiles + background move slower. I am having issues with variable scope and setters/getters. Within the main game class, I have the code:

case
KeyEvent.VK_LEFT:
character.moveLeft();
character.setMovingLeft(true);
break;

How can i include an if statement within the tile class that reads whether the character is moving left (determined from a keyPressed event in the main game class) and adjusts the speed of the tiles accordingly?I want to write something to the effect of:

if (setMovingLeft = true){
speedX = bg.getSpeedX() * 3;
tileX = tileX + speedX - 1; << changed from - 4

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Apr 24, 2015

try to make a game in this code i am trying to make the basics i have made a mouse it should move the game code is

import java.applet.Applet;
import java.awt.*;
public class Game extends gameLoop {
public void init()
{
setSize( 854 , 480);
Thread th = new Thread (this);

[code]...

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How To Make Moving Character By Alternating Arrows

Aug 8, 2014

I've started creating a simple game in Java, but I'm still a beginner, so now I'm stuck. I wanted to make moving character by fast alternating arrow keys, but I don't know how. I can make a boolean variable, which disables moving by pressing the same key again, but the player can just hold the key and character is still moving. I thought about changing position of character when the key is pressed, instead of increasing speed, but then the movement wouldn't be smooth. I think this may sound incomprehensible, so I will add a link to game like an example of what I mean.

[URL] ....

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