import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class Screen implements ActionListener {
public JButton[][] b=new JButton[200][200];
[Code] ....
I am trying to create the A* Algorithm and I REALLY need a 2D array to handle this.
This is the error:
Java Code:
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) mh_sh_highlight_all('java');
I am trying to program an A* algorithm and I cannot even get past the buttons. I need a 2D array of buttons to handle this problem but I am getting the following errors.
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
Whilst pre-preparing for java certification, one of the online mock exams has slightly confused me by saying my answer was incorrect for multi-dimension array 'declaration and instantiation'.
This is one of the answers i chose - which was marked as incorrect
a) int[][] array2d = {{123}, {4,5}};
Which looks absolutely fine to me.One of the other answers, which i agree is correct and so does the mock exam is
I'm finishing up this assignment, and I'm stuck. These are the last 2 instructions:
. Roll each of the Dice by invoking the roll method on each Dice in the array. . Keep track of the totals sum of all the dice in the array. Be sure to roll the dice array at least 10000 times.
How to finish it up?
Here's my code so far:
package homework3;
import java.util.Random; public class Dice { private int numberShowing; private final int numberOfSides; private static final Random randomNumber = new Random(); public Dice() { numberOfSides = 6;
I am in the process of creating a Tic Tac Toe game with a GUI using JButtons that will hold the X and O pictures. I have the picture appearing when i click it once but it jumbles up all the other buttons which is why i have to run the method resetAllButton() to set everything back. Once i click the x again it puts everything back how it is supposed to be and works normal. How can i get this to work in one click.
import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; public class TicTacToeGui extends JFrame implements ActionListener {
I am trying to create a game in java for my final project for schhol but am having problems with my jframe. I want my 3 Jbuttons to be in the center of the jframe and be vertical but can not seem to get the 3 buttons in the center of the jframe ....
import javax.swing.*; import java.awt.Container; import java.awt.*; public class SnakeObject extends JFrame { public SnakeObject() { createframe();
I have an application that reads through a ResultSet... while I'm reading that ResultSet, I am creating new JButtons..... Now I need to add an ActionListener to those JButtons...... but they are not visible to the actionPerformed method. So I thought I'd try to add an ActionListener as I created the buttons with the following code:
final File file = new File(rs.getString(3)); SKPictureButton spb = new SKPictureButton(url,file.getName()); spb.addActionListener ( new ActionListener() { public void actionPerformed( ActionEvent e )
[Code] ....
However this seems a bit excessive to me..... I don't think I really want to be creating a new ActionListener class for each JButton do I ? Is there a better way to make the JButtons created in this method visible to the actionPerformed method ? I'm just gettin' back into the "Swing" of things in Java.... haven't coded it for a while.
I am in the middle of creating a chess application, and am currently working on laying out a list of moves on the right of the actual board. Specifically, I want to have a JLabel that says "moves" on top of a JList that contains the moves, on top of two buttons, labeled "<" and ">" respectively, to which I will eventually add functionality to take back and un-take back moves. Currently I have the first two parts down, but when I add my buttons,the other components are getting messed up.
I have all of these things in a vertical BoxLayout inside of a JPanel with a fixed width of 70, and a height that varies according to the size of the window (I overrode the getPreferredSize method of the JPanel). The two buttons are within their own JPanel with a grid layout with one row and two columns. Then I basically just add the moves list label, the movesList, and the panel housing the buttons to the larger panel, in that order.
However, I am encountering two problems. One, the buttons display the text "... " instead of "<" and ">" as if there is not enough room, although I'm pretty sure three periods take up more space than one less than or more than sign. The next is that, without the buttons at the bottom, the label reading "moves" is appropriately centered (or left aligned, I can't tell which) over the movesList, and you can read its whole text. However, when I add in the buttons at the bottom, the label of the top shifts over to the right and then reads "mov..." because it has run out of room.
Here is my code:
//move list movesListLabel = new JLabel("Moves"); //the components for the actual movesList come from another class with an object called pen, but I don't think this is the problem listModel = pen.getListModel(); JList movesList = pen.getMovesList(); JScrollPane listScroller = pen.getMovesListScrollPane();
In my code 0,1,2 work fine an present my prompts an use my listener correctly but for some reason 3-6 is not an I don't know why? Here's my attached code.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class Guess extends JFrame
I am designing/coding a blackjack GUI program and I'm trying to add function to my JButtons. Problem is, I now have 2 NullPointerExceptions.
public class GameConsole { Player user; Player dealer; Deck playingDeck; ValidateInput validate = new ValidateInput();
[Code] .....
I am trying to do. I am getting the following exception/stack trace at line 14 in userTurn()
Exception in thread "main" java.lang.NullPointerException at blackjackControls.GameConsole.userTurn(GameConsole.java:163) at blackjackControls.GameConsole.gamePlay(GameConsole.java:87) at blackjackControls.Main.main(Main.java:7)
and then the program continues and after I click the button I get :
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at blackjackControls.GameConsole.userTurn(GameConsole.java:163) at blackjackControls.ResultPanel$1.actionPerformed(ResultPanel.java:34) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028) //and then about 30 more "at" lines
Why am I getting these exceptions and how do I fix it?
I am trying to create a code which allows the users to create JButtons to a an existing frame.So what I want is that users can create buttons wihch opens a URL. The user need to be able to click on an Existing JButton called "Add Favorite", insert the name of the favorite and URL and the button is added with the functionality to open the URL in Internet Explorer.
I already have a beginning but have no clue how to add that functionaly to create JButton by pressing on button "Add Favorites" with the needed functionality The functionality needes to be added to Button4 ("add Favorite" ). As you can see, Button4 ("add Favorite") opens two inputShowDialog which allows the users to insert the name of the favorite and URL.
import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.JButton.*; import java.awt.Dimension.*; import java.lang.RuntimeException.*; import javax.swing.JOptionPane; public class Favorites extends JFrame implements ActionListener{ //private JPanel panel1 = new Jpanel ("Add Favorite");
I have made a server/multi Clients where Clients send Double data but my problem is that the clients send this data to Server only wonce, and the server waits again the connection from client. (I have to run the clients manually each time)what i'm looking: the client should always send data to server. like an infinite loop.
Am trying to dynamically insert buttons (which will be presenting card in a frame) using grid layout.As shown image is getting inserted but its not fit in button.I tried Darryl's Stretch icon as well but of no support.
I have been practicing writing java code, my university course is going to cover socket programming and multi-threading.
I am presently just starting to write myself a framework for all multiplayer games I may make in the future, my aim really is simply to practice and understand better and this time, im not using an ide, just sublime text, all new grounds for me, I have a good basic understanding of the subject but I want to be fluent.
import java.net.*; import java.util.ArrayList; import java.io.*; /*SMOOTH THREAD SAFE MULTI CLIENT HANDLING CLASS. * *This class will create connection objects when a connection is detected, these connections will run in a separate thread and update an array list in their parent class containing their last sent data
I'm having issues with JButtons and painting methods, whenever I click a grid on the board, the buttons in the JPanel disappear. Here is the board class:
package GUI; public class Board extends JPanel implements Observer { /** * */ // private static final long serialVersionUID = 1L; private final int boardSizeX; private final int boardSizeY; private final int L = 20;
[Code] ....
I know the code is messy in places, this will be fixed later, just need some pointers on how to solve the JButton issue.
I have to implement a face that smiles and frowns. I figured the easiest way to do this was to use JButtons. I also can't close the applet without hitting "end program". I was given a bit of code and had to add onto it. Here's what I have so far.
import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import java.awt.BorderLayout; import java.awt.Graphics; import java.awt.Color; import javax.swing.*; public class AnimationFace extends JFrame { public static final int WINDOW_WIDTH = 400; public static final int WINDOW_HEIGHT = 400;
[Code] .....
It's 90% done but once I changed the face from smile to frown, it lost an eyeball.
I am trying to program the A star algorithm using JButtons. Now I have some tweaking to do but I have to get past the errors first.
I am getting the following errors:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at AStar.findEndButton(AStar.java:40) at Screen$1.actionPerformed(Screen.java:59) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
[Code] ....
In my AStar class you will see these buttons which is an instance of matrixButtons
I have a problem with multi threading calling with for loop. I have those two and many other classes in one jar file but n 2 different packages.
When i execute the jar file first runs the Aclass, from where i try to run multi threads. From the run() of the class RunTheGame i call many other classes which are in the same package. Like you can see from the for loop is executed the threads.
The problem is that when the second thread starts the first one is stopped this happens for all the threads, more simply when a new thread starts the old one is dead.
It seems that liken the threads uses the classes called from run() of the class RunTheGame as non multi threaded. It gives this error:
Java Code:
Exception in thread "Thread-0" java.lang.NullPointerException at thePackage2.EClass.getWhiteRemaining(EClass.java:49) at thePackage2.EClass.isFinal(DClass.java:84) at thePackage2.Spiel.<init>(Cclass.java:76) at thePackage2.RunTheGame.run(RunTheGame.java:198) at java.lang.Thread.run(Thread.java:745) mh_sh_highlight_all('java');
All the above refereed classes are called from the from run() of the class RunTheGame . Like i understand all the threads use those classes as non thread autonomous classes.
Java Code:
public class Aclass { private static Thread t[]; public static void main(String[] args) throws IOException { for (int Game = 0; Game< 10; Game++) { t[Game] = new Thread(new thePackage2.RunTheGame(aplayer, bplayer, Name, ID , Pmach)); t[Game].start();
My task is to create multiuser console chat program. During whole day of poking around , i finally stand on such concept:
1. When running , Server part must stay into while(true) loop and create threads on each ServerSocket.accept() call, providing socket object inside thread. i.e.
while (true){ System.out.println("Waiting for client to connect"); Thread t = new Thread(new Runner(servSocket.accept(),listOfClientSockets)); System.out.println("Starting thread"); t.start(); }
2. Client side always stays within while(true) loop and waiting for user input with ScannerInstance.nextLine() method. As soon as user prints something and hits enter, data being captured from scanner and thrown to socket output stream to the server.
My question is : if all parties (X clients and server) are actually in waiting mode (server is waiting for connections and each client is waiting for user input), who will refresh the screen for each client to draw the messages other parties sent?
At this time , each party see updates only when he hits enter and while loop does next iteration reading data from buffer and displaying on console.