Multi-Array Of JButtons

May 18, 2014

Java Code:

import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class Screen implements ActionListener {
public JButton[][] b=new JButton[200][200];

[Code] ....

I am trying to create the A* Algorithm and I REALLY need a 2D array to handle this.

This is the error:

Java Code:

at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) mh_sh_highlight_all('java');

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Multi Array Of Buttons?

May 18, 2014

import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

[Code]....

I am trying to program an A* algorithm and I cannot even get past the buttons. I need a 2D array of buttons to handle this problem but I am getting the following errors.

at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)

[Code] ....

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This is one of the answers i chose - which was marked as incorrect

a)
int[][] array2d = {{123}, {4,5}};

Which looks absolutely fine to me.One of the other answers, which i agree is correct and so does the mock exam is

b)
int [][] array2d = new int[2][2];

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Jul 12, 2014

I have written following code.

I want to print all elements in Array to output here is my code

int[][] arr={{12,12,13},
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for(int i=0;i<arr.length;i++)
{
for(int j=0;j<arr.length;j++)
{
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}
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but I am getting following output

12
12
14
1223

how to print all elements of int array?

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I'm finishing up this assignment, and I'm stuck. These are the last 2 instructions:

. Roll each of the Dice by invoking the roll method on each Dice in the array.
. Keep track of the totals sum of all the dice in the array. Be sure to roll the dice array at least 10000 times.

How to finish it up?

Here's my code so far:

package homework3;

import java.util.Random;
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[Code] ....

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Mar 29, 2015

I try to make a JFrame with JButtons using the BoxLayout. I want the buttons to be in one row. This is my code so far:

package Menu; 
import java.awt.Component;
import java.awt.Container;
 import javax.swing.BoxLayout;
import javax.swing.JButton;

[code]...

However, when i run the code i see only one Button "settings" which fills the entire window. What am i doing wrong?

--- Update ---

forget it, ive made a mistake when i changed to boxlayout, of course i have to call the setLayout on the Container

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Apr 17, 2014

I want to add a "play" and a "stop" button to stop and play a sound file. Sound file works good, but buttons aren't appearing in the window.

public class SpelaLjud extends JPanel implements ActionListener {
JButton bPlay, bStop;
AudioClip ac;
public SpelaLjud() {
bPlay = new JButton ("PLAY");
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[code]....

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I am in the process of creating a Tic Tac Toe game with a GUI using JButtons that will hold the X and O pictures. I have the picture appearing when i click it once but it jumbles up all the other buttons which is why i have to run the method resetAllButton() to set everything back. Once i click the x again it puts everything back how it is supposed to be and works normal. How can i get this to work in one click.

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
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[Code] .....

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I have a simple program and i want to use ActionCommand with my JButtons to print text. This is the code i have so far, why this isn't working?

import java.awt.EventQueue;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
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import javax.swing.SwingConstants;
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[Code] ....

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I am trying to create a game in java for my final project for schhol but am having problems with my jframe. I want my 3 Jbuttons to be in the center of the jframe and be vertical but can not seem to get the 3 buttons in the center of the jframe ....

import javax.swing.*;
import java.awt.Container;
import java.awt.*;
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public SnakeObject()
{
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[Code] ....

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Mar 11, 2009

I have an application that reads through a ResultSet... while I'm reading that ResultSet, I am creating new JButtons..... Now I need to add an ActionListener to those JButtons...... but they are not visible to the actionPerformed method. So I thought I'd try to add an ActionListener as I created the buttons with the following code:

final File file = new File(rs.getString(3));
SKPictureButton spb = new SKPictureButton(url,file.getName());
spb.addActionListener (
new ActionListener() {
public void actionPerformed( ActionEvent e )

[Code] ....

However this seems a bit excessive to me..... I don't think I really want to be creating a new ActionListener class for each JButton do I ? Is there a better way to make the JButtons created in this method visible to the actionPerformed method ? I'm just gettin' back into the "Swing" of things in Java.... haven't coded it for a while.

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Mar 16, 2014

i have 2 java program the first java program is main menu of my program. the 2nd is Calculator.

#1 Program: Main Menu

import java.awt.event.ActionListener;
import java.awt.event.*;
import java.awt.*;

[Code].....

in the main menu there is a Jbuttons. is there a way to run the #2 program: Calculator when the 1st Jbutton(Calculator button) clicked ?

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Mar 8, 2014

I need to add actionlistener to my code which allow the number 1 to 9 to function which are located in the nested for loop.

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class EX_7_2 extends JFrame {
public EX_7_2() {
setLayout(new BorderLayout(5, 10));

[Code] .....

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Sep 25, 2014

I am in the middle of creating a chess application, and am currently working on laying out a list of moves on the right of the actual board. Specifically, I want to have a JLabel that says "moves" on top of a JList that contains the moves, on top of two buttons, labeled "<" and ">" respectively, to which I will eventually add functionality to take back and un-take back moves. Currently I have the first two parts down, but when I add my buttons,the other components are getting messed up.

I have all of these things in a vertical BoxLayout inside of a JPanel with a fixed width of 70, and a height that varies according to the size of the window (I overrode the getPreferredSize method of the JPanel). The two buttons are within their own JPanel with a grid layout with one row and two columns. Then I basically just add the moves list label, the movesList, and the panel housing the buttons to the larger panel, in that order.

However, I am encountering two problems. One, the buttons display the text "... " instead of "<" and ">" as if there is not enough room, although I'm pretty sure three periods take up more space than one less than or more than sign. The next is that, without the buttons at the bottom, the label reading "moves" is appropriately centered (or left aligned, I can't tell which) over the movesList, and you can read its whole text. However, when I add in the buttons at the bottom, the label of the top shifts over to the right and then reads "mov..." because it has run out of room.

Here is my code:

//move list
movesListLabel = new JLabel("Moves");
//the components for the actual movesList come from another class with an object called pen, but I don't think this is the problem
listModel = pen.getListModel();
JList movesList = pen.getMovesList();
JScrollPane listScroller = pen.getMovesListScrollPane();

[Code] .....

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Apr 22, 2014

In my code 0,1,2 work fine an present my prompts an use my listener correctly but for some reason 3-6 is not an I don't know why? Here's my attached code.

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Guess extends JFrame

[Code] ....

I meant 3-5 not 6

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Dec 12, 2014

I am designing/coding a blackjack GUI program and I'm trying to add function to my JButtons. Problem is, I now have 2 NullPointerExceptions.

public class GameConsole {
Player user;
Player dealer;
Deck playingDeck;
ValidateInput validate = new ValidateInput();

[Code] .....

I am trying to do. I am getting the following exception/stack trace at line 14 in userTurn()

Exception in thread "main" java.lang.NullPointerException
at blackjackControls.GameConsole.userTurn(GameConsole.java:163)
at blackjackControls.GameConsole.gamePlay(GameConsole.java:87)
at blackjackControls.Main.main(Main.java:7)

and then the program continues and after I click the button I get :

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at blackjackControls.GameConsole.userTurn(GameConsole.java:163)
at blackjackControls.ResultPanel$1.actionPerformed(ResultPanel.java:34)
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I am trying to create a code which allows the users to create JButtons to a an existing frame.So what I want is that users can create buttons wihch opens a URL. The user need to be able to click on an Existing JButton called "Add Favorite", insert the name of the favorite and URL and the button is added with the functionality to open the URL in Internet Explorer.

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.JButton.*;
import java.awt.Dimension.*;
import java.lang.RuntimeException.*;
import javax.swing.JOptionPane;
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[Code]...

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[Code] .....

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I'm having issues with JButtons and painting methods, whenever I click a grid on the board, the buttons in the JPanel disappear. Here is the board class:

package GUI;
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/**
*
*/
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[Code] ....

I know the code is messy in places, this will be fixed later, just need some pointers on how to solve the JButton issue.

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import java.awt.event.ActionListener;
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[Code] .....

It's 90% done but once I changed the face from smile to frown, it lost an eyeball.

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May 30, 2014

I am trying to program the A star algorithm using JButtons. Now I have some tweaking to do but I have to get past the errors first.

I am getting the following errors:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at AStar.findEndButton(AStar.java:40)
at Screen$1.actionPerformed(Screen.java:59)
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at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)

[Code] ....

In my AStar class you will see these buttons which is an instance of matrixButtons

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I really need them to handle several different methods. A full example of the full program is below.

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
 
import javax.swing.*;
public class Screen

[Code] ....

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It seems that liken the threads uses the classes called from run() of the class RunTheGame as non multi threaded. It gives this error:

Java Code:

Exception in thread "Thread-0" java.lang.NullPointerException
at thePackage2.EClass.getWhiteRemaining(EClass.java:49)
at thePackage2.EClass.isFinal(DClass.java:84)
at thePackage2.Spiel.<init>(Cclass.java:76)
at thePackage2.RunTheGame.run(RunTheGame.java:198)
at java.lang.Thread.run(Thread.java:745) mh_sh_highlight_all('java');

All the above refereed classes are called from the from run() of the class RunTheGame . Like i understand all the threads use those classes as non thread autonomous classes.

Java Code:

public class Aclass {
private static Thread t[];
public static void main(String[] args) throws IOException {
for (int Game = 0; Game< 10; Game++) {
t[Game] = new Thread(new thePackage2.RunTheGame(aplayer, bplayer, Name, ID , Pmach));
t[Game].start();

[Code] .....

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while (true){
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