Naming Objects That Inherit

Apr 28, 2014

I'm making a program in which I'm required to create objects that represent employees. My instructions for the driver say to "Create a new Person [] called staff initialized to the following object - fred, barney, wilma, betty, wilma2." The information such as name, year hired, ID number, etc. is given.I couldn't figure out the syntax to give each employee a specific name, so I just wrote what I knew.

Person[] staff = new Person [5];
staff[0] = new FullTime ("Flintstone, Fred", 2005, "BR-1", 65000.12);
staff[1] = new Adjunct ("Rubble, Barney", 2006, "BR-2", 320, 48.55);
staff[2] = new FullTime ();
staff[3] = new Employee ("Rubble, Betty", 2011, "BR-4");
staff[4] = new FullTime ("Slate, Wilma", 2009, "BR-3", 48123.25);

It works for my methods to calculate things such as number of years of employment and print a paragraph about each employee. The problem is that giving each object a name is actually necessary, since I have to update the default [2] to have information given not in the Person type levels (It goes Person→Employee→Fulltime and Adjunct) but in the driver itself and then compare it to [4]. Wilma is supposed to be [2], and Wilma2 is supposed to be [4]. how to format these objects to have the distinct names (for the objects themselves, not just the string name) of the people?

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