Object Collision Detection - Character Freezes

Dec 2, 2014

I don't understand why when I collide into my objects my character freezes. Such as if I collide into collision() I can go left and right but, not up and if I collide into collision2() I freeze in all places but, if I collide into the bounds I made I can still go in all directions without problems. The xa and ya are still being set to 0.

package com.questkings.game;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;

[Code] .....

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Pong Game - Y Axis Collision Detection

Jan 28, 2014

I have made a "Pong" game and how to check if the ball has hit the top or the bottom of a paddle, however I do know how to check if it has hit the left or right side:

Java Code:

if((BALL.getX() >= LEFT_BAT.getX() && BALL.getX() <= LEFT_BAT.getX() + LEFT_BAT.getWidth()
&& BALL.getY() >= LEFT_BAT.getY() && BALL.getY() <= LEFT_BAT.getY() + LEFT_BAT.getHeight())
&& (BALL.getX() >= RIGHT_BAT.getX() && BALL.getX() <= RIGHT_BAT.getX() + RIGHT_BAT.getWidth()
&& BALL.getY() >= RIGHT_BAT.getY() && BALL.getY() <= RIGHT_BAT.getY() + RIGHT_BAT.getHeight())){
BALL.increaseDX();
BALL.setDX(-BALL.getDX());
} mh_sh_highlight_all('java');

It seems as though I would use the same code for checking the top or bottom.

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I use eclipse as my IDE. I have decided to make my own video game and somebody had sent me a class that could be used for collision detection. The problem with the collision detection class was that it made a box around an object and if something else had touched the object, the collision detection would work. My problem with this class is what happens when i want to use circles? I cant have a box drawn around it. Then it wouldn't work as i would want. Is there a pixel perfect collision detection class out there I can use? It'll be useful in my journey to become successful in computer science! By the way this is in the java language.

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import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

[Code] ....

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private void movement(){
left=bindObject.getLeft();
right=bindObject.getRight();
up=bindObject.getUp();
down=bindObject.getDown();
bindObject.setColliding(colliding);

[Code] .....

Where bindObject is a class which contains key bindings of following keys:-

left arrow key (when pressed) , left arrow key (when released),
right arrow key (when pressed), right arrow key (when released),
up arrow key (when pressed), up arrow key (when released),
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class ListenerCA implements ActionListener {
public void actionPerformed(ActionEvent event) {
Board.clear();
if (turn == 0) {
start.answer = "CA";

[Code] .....

The code below this is the normal execution flow.

static void start_game(String board[][]){
final int one = 1;
final int two = 2;
int x = 0;
play game = new play();

[Code] .....

In the above code gui == true always, I just kept an option if i ever wanted to run the program in console. The code below is the restart method.

static void restartgui() {
gui = true;
if (gui ==true) {
board[0][0] = " ";
board[0][2] = " ";

[Code] ....

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Jul 22, 2014

I have a console application. One thread allows a user to directly input into a console. Another thread listens on a tcp port, takes input, processes it, and then writes it to the console. The work in different threads, but in tcp thread, one I call a method outside that thread that writes to console, it often gets stuck. here is a mockup of situation:

Java Code:

import java.io.BufferedReader;
import java.io.Console;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;

[Code] ......

It often freezes on "Attempt 1". Before I used System.out there, I also tried console.writer() there but both freeze at that point often. Any situation where console or System.out.writeln freeze when working across threads and why it is occurring? It almost feels like one thread has locked the console so the others can't write to it.

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Code:

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Actual Output:
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StringBuilder temp=new StringBuilder();
temp.append(input.charAt(0));
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[]'s

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a
ab
abc
abcd

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class InputUser
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import java.awt.BorderLayout;
import javax.swing.border.EmptyBorder;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
import java.awt.*;
import java.awt.image.*;
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[code]....

The other problem is that i dont really know how to detect collisions if there is a method that makes easier this proceso and how to make the map to continue and repeat so mario could continue walking,

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B
C
D
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F
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import javax.swing.*;
import java.awt.event.*;
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[Code]...

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