I read the following comment at stackoverflow.com. It is not clear to me why equals in the code below does not override - i looked up Object class equals() and the signature is same.
public class Foo {
private String id;
public boolean equals(Foo f) { return id.equals(f.id);}
}
This class compiles as written, but adding the @Override tag to the equals method will cause a compilation error as it does not override the equals method on Object.
the clone method of the object class is protected, so therefore we have to override this method I understand this. What doesn't make sense to me is that the protected access modifier gives access to classes in the same package and subclasses. Isn't every single class we make a subclass of the Object Class?
public class Hello { public static void main(String[] args) { new Student().fun(); } } class Person
[Code] ....
Now the output is "Person". if i hide the "PRIVATE" in class PERSON, that is, method PRINT in class STUDENT override the same method in its father class, then the output is "Student". Why? I mean, how does the program know what PRINT method should be called?
I read this tutorial about overriding equal and hashcode method. [URL] ....
I understand how to override equal method, by overriding it, We can custom our compare. I also understand How to override hashcode, To make custom hash.
But still I can not understand why we do it? why if equal method override, we must override hashcode method too?If we don't what is the problem?
To honor the above contract we should always override hashCode() method whenever we override equals() method. If not, what will happen? If we use hashtables in our application, it will not behave as expected. As the hashCode is used in determining the equality of values stored, it will not return the right corresponding value for a key.
Is it the right reason in order to override:
Because when we customize equal method so it focus on special variables,We must change the hash code too in order to match with it, so hashcode also focus on those special variable.
Write TestCabAppointment,java class where you will instantiate new CabAppointment objects and read data from RandomAccessFile and create CabAppointment objects and save them in RandomAccessFile You may use FixedLengthStringIO,java class, ICabAppointmentRecord.java interface. Complete the ReadWriteRandomAccessFile.java
I have an ArrayList, based on the class which stores cricket players, their names and runs scored.When I use the Collections.sort() method my arraylist is sorted alphabetically by forename.how to OverRide the comparing method to sort by runs, and thus the code I use to sort the list?
I am trying to make a ChessBoard class composed of an array of JLabels inside a JPanel with a grid layout. I am also trying to override the getPreferredSize method so that the board will change size when I resize the main window (in another class in which I will instancize this class as part of a larger GUI). I got this kind of layout working before, but now I am trying to get it to work with multiple classes. However, after copying in the part of the previous code corresponding to the panel's layout, I am encountering some errors that I don't know how to solve. Specifically, when I try to override the getPreferredSize method, the compiler tells me "method does not override or implement a method from a super type, " and that it can't find the method "getPreferredSize"
Here's my code:
public class ChessBoard extends JPanel//the panel that this class extends is the boardHousing { //mental chess board piece array Piece mentalBoard[][] = new Piece[8][8]; //actual GUI chessboard JLabel Array static JLabel chessBoard[][] = new JLabel[8][8];
[Code] ....
I would just think that I was overriding the method incorrectly, but the weird thing is that I got that specific section of code to work before -- the only thing different now is that there are multiple classes, so my ChessBoard class itself is extending JPanel.
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){ if(O instanceof Geocache){ Geocache j=(Geocache) O; if (this.equals(j)) //I know this is wrong... but I can't figure it out return true; }
else return false; }
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I've been trying to learn Java for the last 36 hours or so (after applying for a HTML/CSS job saying "Java knowledge preferred"), and decided to experiment a bit making a graphical tic-tac-toe game. I eventually managed to get that done and it's working. Working code below:
[Java] tic tac toe 1 - Pastebin
So, it works to an extent, however, the way I am capturing which cell is selected seems very sloppy, and would not work if the cells weren't squares or rectangles. So I made a copy of the project and restructured it adding the mouse event to the cells, but now I can't get JComponent to repaint. New code below:
tic tac toe 2 - Pastebin
Curiously, clicking triggers the action for all 9 cells, but I presume it's because I haven't bounded them making it think I've clicked all 9 simultaneously.
What I've tried:
Make the Cell class extend the game class and call this.repaint()- causes stack overflow.
Calling Game.GameState() within the cell clicking event and making that function static - compiler doesn't like calling repaint() inside a static function.
Making another class to make a clone of the Game object and then refresh- was never going to work....
I'm learning about inheritance and part of my problem is to create an Order with methods, then an UpdateOrder where the total price is changed by adding four dollars to it, and then a main method displaying a few orders. I've copied all three below in order. My question is when I run the program it will display the totalprice() first for the second order followed by name, number, etc.what you override always displayed first regardless of the order you put them in? (The issue is at line 31 on the third code.)
import javax.swing.JOptionPane; public class Order { //superclass private String customerName; private int customerNumber; protected int quantityOrdered; protected double unitPrice; protected double totalPrice;
I am wanting to override certain methods in some Minecraft class files, and tell those class files to use code from my class files.
And no, I don't mean extend a class. When I try to extend from the main Block.Class, it makes that file as another block file for the game, or something.
So like, I want to tell the main file that handles block registries to use the code from my class file to register my custom blocks to the list of blocks, but without modifying that main block file.
Is this even something that's possible?
Also, I know that the way a file is named affects the loading order. My class files would be named using symbols to make it load right before the class file I want to override.
We have developed a theme called default.css that is extending of the default caspian.css. What we want to do is offer users the ability to override values from default.css to change colors etc. How can that be done?
I don't know why class Object have two PROTECTED method -- clone() and finalize(). And in JUnit's source code, I notice that kent write :public class AClass extends Object {}I really don't understand what diffrient frompublic class AClass {}
I have a class for employees. This class has basic information for the employee but no real pay information. And 2 subclasses, one for employee's paid for hourly rates and one for those paid a yearly salary. Each subclass has their own pay() method, that calculates and returns their pay and extra fields relative to calculate that.
I'm just curious, if I do this and create an object for an hourly paid employee like so:
I am working on an independent project it is a simple little text based rpg that will run in a counsel window. I have an object for Character that is creating during a CreateCharacter method. I want the play to be able to enter a character that will open up a menu that displays things like the name and health and stuff of the character from the object created in CreateCharacter, but because I have it in a different class I don't know how to reference the object made in CreateCharacter.
I have it in 6 files
Character --- Object with getters/setters for things like name, age, race, class, ect MainMenu --- Displays title and promts for new game and quit CreateCharacter --- Walks through and sets all values in Character Stats --- Keeps the players stats (health, attack, ect) in an array Intro --- Beginning demo thing (not really important for this question) Menu --- Displays all current user stats (Having issues with this one)
Now, i have an array of Client, so I would like to enter within this. Example:
public void addClient(Client c){ for (int i = 0; i<client.length ; i++) { // client is an array of Client object client[i] = c; // Enter a c in the array, but does not work! System.out.println("test "+clienti[i]); // print Client@15db9743 } }
I have used the println for check if worked insertion, but the result shows no
When I try to call an object it can't find the symbol in the argument list. NetBeans says that it cannot find the movieCategory symbol when I try to call it. When I compile it to test a popup comes up that states "One or more projects were compiled with errors. Application you are running may end unexpectedly. I ran it anyways and everything runs up to the point of where it should call the object.
At this point it should get the Movie object and run the code within that, but if I put one of the categories it throws. "Exception in thread "main" java. lang.RuntimeException: Uncompilable source code - Erroneous tree type: <any>at MovieApp.main(MovieApp.java:33)Java Result: 1"
From my understanding to call an object it requires objectName.methodName(argumentList). Here is my Main method
/** *This application will store a list of 100 movies and display them by category */ import java.util.Scanner; public class MovieApp { public static void main(String args[]) { //Displays <code>String</code> welcome message System.out.println("Welcome to the Movie Application."); System.out.println("There are 100 movies in the list."); System.out.println("What category are you interested in?"); System.out.println();
I've been writing classes over and over for school. So I create a class outside of my main class. I create a new constructor and then create objects from my main class. I hope that makes sense. So i use methods in that class to work with the object. So I have an object name I've created <dot> method name. So I can create objects and then use methods from the class, but I'm wondering can I create a method in my main class and use it on that object? I don't understand how to do that.
So i have used the "remove()" method in conjunction with an iterator to remove an object from a HashSet in my program, and part of my exercise requires me to return said object. What I can do to return an object that has been removed using "remove()" method?
I am attempting to override the equals method from the Object class which checks if two variables point towards the same object. I want the method to check if if the argument being passed in(an object) has the same data(instance variables) as the object that's calling this method. A NullPointerException is being thrown; Here is the code.
Exception in thread "main" java.lang.NullPointerException at javaapplication5.Product.equals(Product.java:42) at javaapplication5.Product.main(Product.java:24) Java Result: 1