Opening Image In JPanel

Dec 18, 2014

I've been working on this code since a couple days and I just can't find what's wrong here. I have make an image open when the JMenu m6 button is clicked but it just doesn't work. I've tried a bunch of different codes but when I click on the desired button, nothing happens. Here's the code :

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Dimension;

[code]...

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I'm simply trying to make a gui for managing images for my purpose, but i fall at the first step: I'm actually not able to display an image, whether it would be a .gif or .jpg ....

//--------MY PANEL FOR VIEWING IMAGE---------
package graph2D;
 
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import javax.swing.JPanel;
class PannelloConImmagine extends JPanel {
private Image miaImmagine;
 
[Code] .....

it is supposed that i placed the image "pippo.gif" in my project "src" folder, isn't it? anyway I tried to add a new folder to my build Path, and place pippo.gif on it, but it doesn't work.

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try {
ByteArrayInputStream in = new ByteArrayInputStream(
transferWorker.bOutput
.toByteArray());
BufferedImage bufferedImage = ImageIO
.read(in);

[Code] ....

But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.

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I am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:

Java Code:

private BufferedImage image;
public ParentPanel() {
try {
image = ImageIO.read(getClass().getResource("/com/dev_nna/scheduler/UI/1405188.png"));
} catch (IOException ex) {
ex.printStackTrace();

[code]....

Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.

Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.

If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)

how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.

IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);

[code]....

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import java.awt.*;
import javax.swing.*;
import javax.swing.ImageIcon;

[Code].....

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public static BufferedImage getScreenShot(Component component){
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[Code] ....

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here's the code

Constructor/gui
import java.awt.*;
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import javax.swing.text.*;;
 public class demo { 
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[code].....

also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.

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import javax.swing.*;
import java.util.*;
import java.awt.*;
public class HomePage
{
JFrame frame;
JPanel pnl1, pnl2, pnl3;
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[Code] .....

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Jun 9, 2014

I am making a game in java and i want to make a title screen. What I am trying to do is make a jpanel and load another jpanel when a button is pressed in one of the japenls. Here is the code for the runner

import java.awt.BorderLayout;
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[Code] ....

here is the code for the jpanel that loads the other jpanel

import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;

[Code] ...

How do load a jpanel when a button is pressed in another jpanel

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I edited the code a little bit to make it easier to read so hopefully it's fine.

Main() code:
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// HARDCODED OPTIONS
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[Code] ...

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<%
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<code>
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