Paint Window Moving Picture From Bottom To Top Diagonally

Sep 30, 2014

PaintWindow pw = new PaintWindow();
Random rand = new Random();
ImageIcon image = new ImageIcon("C:/Users/Ghostkilla/Desktop/gubbe.jpg");
setWidth(pw.getBackgroundWidth());
int height = pw.getBackgroundHeight();

[Code] ....

If you run this code it will move a picture from right to left and hit the left wall and then go to right again leaving the window (It stops there). I want to make so it hits left and then right wall continuously till someones close the window. So basically I am using a for loop to make it go left right all the time.

How to make so the picture moves from bottomleftcorner to toprightcorner diagonally without leaving the window.

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public class Game

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[Code].....

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[Code] .....

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[Code] ...

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[Code] ....

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I also need to create a variable to store the current cell. I thought initially it would be an int but it can't be because it needs to hold the the index of the current cell. and any of the cells searched that are an immediate neighbour of the current cell are added to the storage array.

I have these instructions but I am having trouble converting into code

Finding a path through vegetation from the top row to the bottom row: The idea is we will start from a cell in the top row and advance below for as long as we can. Since we are still not done exploring a cell until we have explored ALL it’s vegetation neighbors, we will add the cell to an array of cellsToExplore and only come back to it if the current cell we are examining is fully explored. Here is pseudo-code of the algorithm !

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I am having issues with drawing shapes from bottom right to top left.

Issue:

- g.drawRect() will show like I am calling g.fillRect()
- other shapes will not even show the shape in that area

Needs:

- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected

The Program:

- Create a JFrame with a draw panel and a component panel
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- have a button that, when clicked, will launch JColorChooser to change the color of the drawn shape (draw panel is set to black)
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Code for my drawRect():

Java Code:

// if statement to check if mouse drag X is less than starting X
if(x2 <= x){
if(emptyORfill.isSelected()) // emptyORfill is my JCheckBox
g.fillRect(x2, y, x-x2, y2-y); // x-x2 is the same as Math.abs(x2-x)
else
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[Code] .....

This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.

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Is there anything I can do that could tell what's going wrong?

public RUBTClient(final TorrentInfo2 tInfo, final String outFileName) {
...
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[Code] .....

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I have to read the picture as a binary matrix of the size r - c (number of rows times number of columns). The blocks are groups of one or more adjacent elements with the value 1.

- Blocks are built exclusively of elements with value 1
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We only take into account the horizontal and vertical adjacency but not diagonal.

INPUT:

In the first line of the input we have the integers r and c, separated with one space.
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The OUTPUT only print the number of blocks in the picture.

Example:

INPUT:
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01000
00010
00000
10000
01000
00001
00100

OUTPUT:
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THIS IS WHAT I CAME UP SO FAR:

import java.util.Scanner;
class Blocks{
public static void main(String[] args){
Scanner sc=new Scanner(System.in);
char ch[][];
int rowNum=sc.nextInt();
int columnNum=sc.nextInt();

[Code] ....

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Code:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
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[code].....

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Java Code:

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int bottomHalf;
public Hourglass (int h) {
height =h;
}
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So determining the height when the amount of sand in the bottom half is a square (1,4,9,16,...) is easy. Think about what happens if the amount of sand is not exactly a square.*/

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} mh_sh_highlight_all('java');

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[Code] ....

The code was ran not right, I want it's result is: 1 2 3 4 5 and delay(1000) every time that it prints a number

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[Code] .....

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import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
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[Code] ....

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Here is the code

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[Code] .....

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Java Code: import java.awt.Color;
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import java.io.DataInputStream;
import java.io.DataOutputStream;
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[code]....

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[Code] ....

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