I have code which validate code enter by user. The requirement say the maxlength=2 and minlength=1 and is a string, the user can enter code as follows :
00
A1
HH
12
10
09
I have this code
public boolean isValidPattern(String s_value, String s_pattern) {
boolean flag = false;
if (Pattern.matches(s_pattern, s_value)) {
flag = true;
I'm having a hard time implementing a simple composition example in Java:
Java Code:
public class CompositionPattern { public static void main(String[] args) { Udp udp = new Udp(); Imap imap = new Imap(); udp.startService(); imap.startService();
[Code] ....
The above won't compile. It says "The method supportsMe() is undefined for the type Object". I understand that I stored parent as an Object. But in reality it is not simply Object, but a Udp object or Imap object. The point is to make Responder generic. I don't want to have to cast the Object to Udp or Imap. Any solutions so I can keep this generic?
The program I'm working on is supposed to read input from a file and using recursion, print the pattern of asterisks for each value until the value is either < 0 or > 25. For example, if the value was 4, the pattern would look like this
* * * * * * * * * * * * * * * *
The values are stored in a file entitled prog3.dat which looks like this
4 3 15 26 0
I've never used recursion before and haven't been able to find anything showing how it would work with this particular type of problem. Here is what I've been able to come up with so far, but I'm having problems still which I will show following the code.
import java.util.Scanner; import java.io.*; public class Program3 { public static void main(String[] args) throws Exception { int num = 0; java.io.File file = new java.io.File("../instr/prog3.dat"); Scanner fin = new Scanner(file);
[Code] ....
Output:
Please enter an integer * * * * * * * * * * Please enter an integer * * * * * * Please enter an integer
As you can see, I don't know how to make it print the pattern like in the example and am honestly not even sure if this is recursion since I've never actually worked with recursion before.
I faced with a problem, when I use method reference as a function in Collectors.groupingBy I get an error: "no suitable method found for collect". But! if I replaced method reference with a lambda expression everything works fine.
Here is the code sample:
interface Iface{ public int getPropertyOfClassA(); public void setPropertyOfClassA(int propertyOfClassA); } class A implements Iface{ private int propertyOfClassA;
[Code] ....
Change "C::getPropertyOfClassA" with "objC -> objC.getPropertyOfClassA()" and it works!
I have for example a letter code "EECC"...Now i want to have a good loop that checkes if the code typed in by the player matches or not? For example if player types CECE it should say it matches because C occurs 2 times and E occurs 2 times. This function must return than 4.If player types CEEE, it must return 3, because the code has 2 C en 2 E, player input is 1 C and 3 E, the last E is wrong.I've tried some loops with breaks but they all fail..
for example:
String test = "EFCC"; String test3 = "ECEC"; for(int i = 0; i < test.length(); i++){ matchFound = false;
I'm working on a problem that requires me to generator all possible word combinations based on a 7-digit number as input. Many of the generated "words" will be nonsense, but some with be "NEWCARS", "TAKEOUT", etc... This problem mimics the phone number a company would use to support clients remember that number.
I completed the exercise, but I would like to explore more elegant solutions. Specifically, I've used an IF-THEN-ELSE condition inside of a FOR loop. Here is my working code:
package com.johnny_v.exercises.telephone; public class WordGenerator { public static void main(String[] args) { int numOfTimes = 2187; String two = "ABC"; String three = "DEF"; String four = "GHI";
[code].....
I receive StringIndexOutOfBoundsException exceptions. I it's because multiple conditions are matched. For example, the indexSix is reset to 0 when row is a multiple of 9. Because row is also a multiple of 3, this condition also executes and then increments "indexSix".
/* * To change this template, choose Tools | Templates * and open the template in the editor. */
package firstgui; import javax.swing.*; import java.awt.event.*; public class TicTacToe {
[Code] ......
Program is 10x10 board, I need to check if the user's input is a duplicate of any number in that same column, but I can't figure it out. When I tried it, it always check the same box. For example, if I entered 4 in [1][1] (going by 10x10 grid), it automatically checks right after I entered that [1][1] is the same as my input and erases it. My professor wants me to check it with the "CheckWinner" method.
I tried the following when someone told me to pass the reference of the JButton being clicked to ignore it.
I have a properties file with a set of commands and their meanings (Command = the meaning). I Populated a jtree with the keys from the properties file, now when I click a node in the jtree (key) I want the value of that selected key to go in the panel that sits in my app next to the jtree.
/** * Auto Generated Java Class. */ import java.util.*; public class Hangman { public static void main(String[] args) { Scanner input = new Scanner (System.in); int guess; boolean revealed[] = {false, false, false, false, false}; String word [] = {"c", "a", "n", "a", "d", "a"};
[Code] ....
I am not sure how to make the program check if the letter entered by the user matches the one in the array. also i am not sure how to make the program run again with a new word.
I am able to get Cpu speed using my GetProcessorSpeed method and It returns this output 1796. How can apply this pattern "#.##". I am trying something like this.
Format formatter=new DecimalFormat("#.##"); formatter.format(MainClass.GetProcessorSpeed()); label2.setText(formatter.toString());
I am in an intro programming class and we got assigned a problem for creating a super class with about a dozen sub classes for generating a random word(via WordGetter class) and then comparing that word to a variety of different patterns(like: does the word contain "re"). We were given the super class which looks like this...
public class Pattern { public boolean matches(String text) { return true; } public String toString() { return "(TRUE)";
[code]...
and from this class, we have to write subclasses that override those three methods. I am struggling to understand inheritance and I am not really sure where to even start. Here is the instructions for the first sub class we need to write...
"CONTAINS" SUBCLASS Constructor: The constructor accepts a String named ‘letters’.
Matches: This pattern matches any text that contains at least one occurrence of each ‘letter’. toString: produces the text “(CONTAINS <LETTERS>)” where <LETTERS> is the ‘letters’ string. getLetters(): this method must return letters. equals(Object): careful on this one. Two Contains are equal if they have the same letters (order is not relevant). (Example):
Pattern p = new Contains(“re”); boolean f1 = p.matches(“renew”); // f1 is true boolean f2 = p.matches(“zoo”); // f2 is false String s = p.toString(); // s is “(CONTAINS re)” boolean f3 = p.equals(new Contains(“er”)); // f3 is true.. really..
I need selecting which design pattern to use in my case.
I am creating a list of objects "items" to be presented in a list for the user to choose from, all objects have a title and a check box. Some objects have additional textbox for user input, some objects have additional image for illustration, and some objects have additional textbox and image as well.
I read and saw online videos but not sure if my selection "Factory Design Pattern" is the best match.
Model View Controller design pattern I completely understand then I was told about the observer controller pattern. After reading and reading I and watching video clips on youtube explaining it I have a question:
Isn't the actionListener the observer so to speak. It is firing whatever action it is told to do and dynamically updates the program to.
Example, I have a JButtons and a JTextArea. I press the button and it gives the current stock price of some stock, I press it again it refreshes. Sounds like an observer to me... Am i on the right track here?
The program I'm working on is supposed to read input from a file and using recursion, print the pattern of asterisks for each value until the value is either < 0 or > 25.For example, if the value was 4, the pattern would look like this
* * * * * * * * * * * * * * * *
The values are stored in a file entitled prog3.dat which looks like this
4 3 15 26 0
I've never used recursion before and haven't been able to find anything showing how it would work with this particular type of problem.Here is what I've been able to come up with so far, but I'm having problems still which I will show following the code.
import java.util.Scanner; import java.io.*; public class Program3 { public static void main(String[] args) throws Exception { int num = 0; java.io.File file = new java.io.File("../instr/prog3.dat"); Scanner fin = new Scanner(file);
[code]...
It appears to be reading the file correctly, but is only printing the top half of the pattern. Also, like I said, I'm not very familiar with recursion, so am not sure if this is actually recursion?