I need to fill up 1/10th of the board with mines but i am only able to successfully put 1! also my goal is not showing up on the game even though i put it as an up arrow.
package Homework4;
import java.util.Random;
import java.util.Scanner;
public class HW4 {
//Creates a new type to be used to create the board
I was reading the oracle java tutorial under: URL....Here's the code for the Point class:
public class Point { public int x = 0; public int y = 0; //constructor public Point(int a, int b) { x = a; y = b; } }
and in the Rectangle class you have the following constructor:
public Rectangle(Point p, int w, int h) { origin = p; width = w; height = h;
If we create a new Point object like this:
Point originOne = new Point(23, 94);
and then a new Rectangle object like this:
Rectangle rectOne = new Rectangle(originOne, 100, 200);
Will that set originOne to point to the object Point at (23, 94). just want to make that this is the meaning of this statement: Point(Point p)Constructs and initializes a point with the same location as the specified Point object.
"on each step of the loop you can calculate an entire year as opposed to a single month, otherwise you can calculate monthly, but instead of printing, create an array and fill it up with your solutions, then have a second loop where you add them up by dozens to print yearly values, alternatively, have a counter k that adds up to 12, and two variables for adding up the monthly results, increment these after you calculate the monthly value, and whenever k hits 12, print them and reset to zero. print a final time once you leave the loop. "
int year = loanDurationYears-14; int[] years= new int[loanDurationYears]; periods = loanDurationYears*12; for(int i=0;i<1;i++) { for(year = 0;year<loanDurationYears;year++) { years[year] = year+1;
I'm making a pong game but I would like to use a basketball court image behind my code to give it a prettier look (the ball is also a basketball), but I can't seem to get my code to appear on top of my basketball court image, the image just overlaps my code.
Trying to read integers from a text file and place them in a linked list in order. Program is compiling and running fine, just not the way I am intending when I am calling the methods. (Note: You have to enter the file location in the var x if you plan on running this.)
import java.io.*; import java.util.*; public class Node { public int value; public Node next; Node(int x) { this.value = x;
I have been going in circles trying to update a JTable. For now I just need to take input from a textfield after clicking on a JButton and have that text be placed in the JTable. LeftPanel listens, while RightPanel holds the table. Here is what I have so far:
I have style sheet file (e.g. myStyle.xslt). I am trying to decide where to put this file in my web application so that both src and test can access it. All my source in packages inside /src folder and test code in packages inside /test folder.
I have an assignment for college that involves placing randomly chosen words from a text file into a 2-d array. I have nearly completed ithowever I am having difficulty with a list of string type.What I have done so far is below,
when I try to run an instance of the program(using BlueJ) I get an error saying there is a null pointer exception at line 35 which is wordsForGrid. add (puzzleWords.get(pos));
I am thinking that this is related to the fact that at this line in the loadWordsFromFile method List <String>words=new ArrayList<String>(); I could not create an empty list of string type, i.e List<String>words = new List<String>();
Is this correct? Or am I looking in the wrong place. The textfile I am using contains over 6000 words on a separate line for each if that makes any difference.
I can't figure out how to place a JPanel from a class(Game) in to a another class(Core). I have bean stuck on this for about three days now I bean doing my research but no luck so now I think I should ask directly so here I am. Now to state clearly I am trying to place a JPanel named Game_Screen witch is in another class named Game into a JFrame named frame witch is in a another class named Core.
Now both of this classes are with in the same package and my IDE Is Eclipse.The JPanel Game_Screen has other swing pieces attached to it that should also be added with the panel on to the frame.But the change is screen should only happen when I click the buttons New Legend(N),Load Legend(L),Help(H) what already happens is that when you click any of this buttons menu.setVisible(false); is activated making everything on screen at the time disappear from the screen but the panel does not a pear.
Here's my code:
//Class - Core------- package Source; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Core { static Game GG = new Game(); public static void main(String[] args) { JFrame frame = new JFrame();
I made a blackjack code in java and I need to find a way to replace the place where I added a system.exit with a way to ask the user if they'd like to play again and restart the loop, keep in mind that I don't need the program to restart as I'd like to keep the value of their chips considering if they've won or lost.
Secondly, because it is a blackjack code, when it deals the cards, I would like for it to also print out K, Q or J but still consider it the number 11. Can I make an Ace count as 1 and 11?
One last question, is there anyway to add the suits of the cards such as (clubs, spades etc.) but the actual signs and if the signs aren't possible at all then the letter ('C', 'S', 'H', 'J') will have to do I guess.
import java.util.Scanner; class Blackjack { public static void main(String[] args) { Scanner scan = new Scanner (System.in); Scanner num = new Scanner (System.in); System.out.println("Welcome to Blackjack!");
how the data is stored in float. It seems like the range would be greater because it stores scientific notation rather than plain value, whilst integer arithmetic performance is better. float should be used to store bigger values and integer should be used for speed when values are smaller. As an example, I want to have cubic volumes ranging from about a handful to cargo ship. So float would be necessary for that.
designing a program which allows you to buy stuff from the jframe with 10x items each with different pricing, so once you click the image button the cost of that is displayed in the textfield, ive been trying to set the jtextfield to a decimal point but have not been able to so far,
jTotal.setText(Double.toString(dTotal)); DecimalFormat myFormatter = new DecimalFormat("#####.#"); String output = myFormatter.format(dTotal); a visual aspect of it.
What are the x- and y-coordinates of the Points referred to as p1, p2, and p3 after the following code executes? Give your answer as an x-y pair such as (0, 0). Recall that Points and other objects use reference semantics.
PHP Code:
Point p1 = new Point(); p1.x = 17; p1.y = 9; Point p2 = new Point(); p2.x = 4; p2.y = -1; Point p3 = p2; p1.translate(3, 1); p2.x = 50; p3.translate(-4, 5); mh_sh_highlight_all('php');
We have Starting point that is (3,0) and an ending point is (1,3). We can only move up and right to get to the ending point by using recursion. We have to list all possible paths from (3,0) to (1,3)
We have Starting point that is (3,0) and an ending point is (1,3). We can only move up and right to get to the ending point by using recursion. We have to list all possible paths from (3,0) to (1,3)
I was able to get from (3,0) to (1,3) but how to list the other paths. This is my code so far
public class Program7 { public static void main(String[] args){ int size = 5; int x1 = 3; int y1 = 0; int x2 = 1; int y2 = 3; System.out.println(x1+" "+y1); System.out.println(x2+" "+y2);
//Design/write a class named MyPoint to represent a point with x and y coordinates. The class should contain:
//->Two variables, x and y, that represent the coordinates //->A no-arg constructor that creates a point (0,0) //->A constructor that constructs a point with specified coordinates //->Two getter (accessor) methods for the variables x and y //-> A method named distance that returns the distance from a point to another point of the MyPoint type //-> A method named distance that returns the distance from a point to another point with specified x and y coordinates. //Draw the UML Diagram for the class. Implement the class. Write a test program that creates two points (0,0) and (10, 30.5) and displays the distance between them.
I have written the program but not I have to do it with user input ....
class MyPoint { private double x; private double y; public double getx() { return x; } public double gety()
So I'm making buttons for a game I'm making. The graphics work, at least to the extent that I don't have to fix them yet. However, click detection is a bit iffy. For example pressing where the black line is in the first picture below, triggers a response. Now obviously that point is not on the button. I have tested the buttons bounding box by drawing a rectangle around it, using it's getBounds() method (which is also used for click detection) and it draws a perfect rectangle around it. So then I tested the mouse click points and it turns out that even though the button is placed at y = 100, at the black line, the mouse point is also equal to 100... Now, why that is happening, especially because, if I place the button in the top left corner, the mouse detection correctly detects the top pixels and there is no offset...
I have a shape, Polygon (javafx.scene.shape.Polygon) and want to test whether a point (javafx.geometry.point2D) is contained within the shape. (contains doesn't work)
I can change the polygon to any type, but I need to be able to create it using the 4 corners points and add it as a child to the Pane.
I've come across a piece of code and I am totally baffled by how a certain field is being incremented.
public class Foo{ private static int counter; private final int id = counter++; public int id(){return id;}
[Code] ....
Now. The output for this is: 0 1 2 3 4
I understand all the code in it quite well. It's all basic. Containers, generics, looping, foreach loop. What I DON'T understand though is how on each iteration of the foreach loop, the call to the method id() returns an incremented number. I am assuming it has something to do with the field "counter" in class Foo being static because when I made it non-static it didn't increment. I must have missed something way back when I started learning Java because I just don't get it.
The id() method only returns the value of the id field in class Foo and that is the value of counter++. counter is not initialized, though I'm guessing it gets the default 0 when the Foo() constructor is run? Or do statics get initialized BEFORE the constructor is even run? Anyway. How does calling the id() method cause an incrementation? I'd understand if there was some code that tracked the number of Foo objects being created and incrementing for each one, but I cannot see how each time the id() method is called it returns an incremented value.
Given a Numbers instance, whose fields are arrays of all the built-in Java numeric types (int, long, float, double, big-decimal, etc), write a method to sort all the numbers into a master list, and then print out the numbers where the number of digits past the decimal point is equal to the index of the number in the master list.
Is there a function in Java that will give me just the numbers after the decimal? I tried Decimalformat but couldn't get it to work. Here is what I have so far; however, I think I might be on the wrong track.
public class Numbers { public static void main(String[] args) { Byte bNum = new Byte((byte) -50); Integer iNum = new Integer(168); Long lNum = new Long(100000L); Short sNum = new Short((short) 10000); Float fNum = new Float(12.19f); Double dNum = new Double(23.123); BigDecimal bd = new BigDecimal("3.14159265358979323846");
I created this program to display a square root table. Problem is all of my output is too long. I would like to round the number to 4 spaces past the decimal. Here is my code: