In my card game applet I have to play some music and the user must have the ability to play, stop and pause the song using buttons. I got the play and stop to work easy but I'm unable to add the pause option/method.
What I want to do is very clear, just play sound and pause it. The problem is that I can't pause the music. When I click the pause button music keeps playing .I have been working on for 2 hours. I can't find the mistake; what am I doing wrong?
public class MainC extends JFrame implements Runnable,ActionListener { private JPanel contentPane; private JTextField txtname; JButton btnopen; JButton btnSave; JButton btnplay;
I am making a project that should play, stop, and loop three different songs (not at the same time). I am calling this SoundPlayer class from my main class:
import javax.sound.sampled.*; import java.util.*; public class SoundPlayer { List<AudioInputStream> songs = new ArrayList<AudioInputStream>(); int currentSong, currentPlayType;
[Code] ....
When my class calls setPlayType(2), which should make it play, I get the following runtime error:
java.lang.NullPointerException at SoundPlayer.playSong(SoundPlayer.java:32) at SoundPlayer.setPlayType(SoundPlayer.java:64) at MainPanel$AListener.actionPerformed(MainPanel.java:60) (...)
Line 32 is if(clip.isOpen()), but I'm pretty sure I instantiated clip properly in the constructor.
I have created a playlist class that ask the user to enter a song name and etc. What I want to do is have the mp3 class plays the song that the user has entered, but I don't know how.
Here are my codes:
import java.util.Scanner; public class PlaylistDriver {//Start of class public static Playlist list; public static void main(String[] args) {//Start of main list = new Playlist();
I have a Stream instace which produces values using an infinite Supplier (it supplies values taken from an electronic sensor -- so unless the battery is low, the sensor will provide "for ever").
The stream is processed by a Collector using Stream.collect() (e. g. imagine that the values from the sensor should be averaged; in fact what it does is a bit more compliacted maths).
The problem is that the collector does not produce a result but hangs up, as the supplier does never stop providing more sensor values.
So what I need is a limitation rule that stops the stream. While there is a Stream.limit(long) method, it actually does not solve my problem as in my case it is not practical to stop after a particular count, while I actually want to stop streaming when the sensor value exceeds a particular limit etc. (hence, voids an arbitrary rule).
To sum up, what I need is Stream.limit(Predicate), i. e. the stream will stopped once the predicate becomes true.
Unfortunately I did not find anything like that in JRE 8.
Is that planned for JRE 8.1 or JRE 9.0? Or is there a known (and sophisticated) workaround?
I was looking at the Sound API pages in the java tutorials. I was planning to use it to run wma files. Fortunately, for me, I found, soon into the tutorials, that these API DON'T support the type I have all of my files in (I have a ton of wma files but none of the libraries mentioned support them.)
I almost thought I heard JavaFx or whatever it's called does, but that sounds foreign and Netbeans lists it as a separate type of java in a way, so I don't know if it would be cross-platform or if it could work with the JavaSE API.) Nor do I know what JavaSX or whatever it's called is really, other than that it's more for internet than application.
If I wanted a JPanel or Applet acting as the content pane of a JFrame or being in a JFrame, could I use JavaFX (or whatever it's called) or some third party library (that I always tend to end up spending hours on trying to get it to find the jar files when I import them, so I hope I don't need too many jar files!!!! ) would it work with the JavaSE API?
I don't know much about Java and playing sounds (other than that there is a static method, I think under Toolkit, that will play a system beep) with programs.
However, I can see that that packages don't support certain types (so much for cross-platform!!!!!!! ) and also that a while back that Oracle took over and that they aren't really updating the Java Sound APIs really that much at all
So, without having to learn a whole new Java set of standards (assuming JavaFX or whatever it's called is a different set of standards from JavaSE), is there a way to play .wma?
That's all I seem to have on my computer.
(I suppose I could create new sounds, though if Oracle isn't updating the library, who knows if even that works anymore, but if you're trying to run a Java Media Player that runs lots of DIFFERENT sound file types, this seems a real setback. )
I heard you could convert them to MP3s (I heard there were free things that did it, but who knows if the things aren't filled with viruses that'll do it or, even if they're not, that they'll really mess up the quality of the sound and that I might lose the old .wma file in the process even if it doesn't corrupt the sound.)
But, even if I get a .mp3, I heard the main JavaSE libraries DON'T cover that either, though it was said it was easier to make it run them than .wma files.
MediaPlayer and the main JavaSE classes don't seem to be able to fit for this type of program (a java media player) that I was planning. Heck, they can't even play any music I have on my computer at all, media player or not.
I wanted to build an mp3 player as a Java project. One crucial part of the project involves being able to play an mp3 fie. I am not able to find the right api (if one exists) and am not able to find a suitable answer when searching on the web. A simple code snippet illustrating the playing of mp3 file using Java program. Also, I am using Eclipse IDE and how to import files if any importing of files is required.
How to insert and play a video or a music background in a java application. Let me explain better... I need to develop a game where sometime I need to show picture, or play videos and also, if is possible, add a music in background... I work with eclipse and I know quite good the main concept of java's language...
I am writing a java application that can play youtube video by given URL. first i tried with JPaneleditor, then now i am trying google youtube api, but maybe api is abit too tough for me.
I was developed a simple GUI, in that it requires modification of jtextfield content while JComboBox item selected and vice-versa. I was used itemListener on JComboBox and Document Listener on JTextField. It was gives exception while running the code. Because one listener source effected by another one..
Exceptions are like this:
Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: Attempt to mutate in notification at javax.swing.text.AbstractDocument.writeLock(Unknown Source) at javax.swing.text.AbstractDocument.replace(Unknown Source) at javax.swing.text.JTextComponent.setText(Unknown Source) at ronanki.swing.pcahostsimUI$5.itemStateChanged(pcahostsimUI.java:368) at javax.swing.JComboBox.fireItemStateChanged(Unknown Source)
I have a swing application that gets football scores from a website using Jsoup.
When the "Get Scores" button is pressed, the scores are printed to a JTextArea with a JScrollPane.
I have also used a SwingWorker to update the scores every couple of seconds.
My problem is that every time the JTextArea updates, the JScrollPane scrolls back to the top of the text area. I wan the scroll bar to stay where the user left it.
Here is my code (The update is currently set to update every 1 second so you can see what the scroll bar is like).
import java.awt.*; import java.awt.event.*; import javax.swing.*; import org.jsoup.Jsoup; import org.jsoup.nodes.Document; import org.jsoup.select.Elements; public class frame extends JFrame {
I'm doing a project with very defined requirements. Input and output will be done to and from a file. Both the input and output files should have the same format. Each file will consist of a series of lines formatted as follows:
Year Rank Artist Title
That is, each line of the file will consist of the year, rank, artist, and title of a single song, with each of the fields separated by tabs ( ). Output files must maintain this format—you should be able to use the output file of one run of the program as the input to another run.
The first part of my project is to make a Song class, with 6 methods:
public static Song parse(String s) { //Parse a string of the form “Year Rank Artist Title” and create a Song object with the given values. } public int getYear() { //returns the year of the song } public int getRank() { //returns the rank of the song
[Code] .....
So far, I have worked out my Song class like this:
Java Code:
import java.util.Scanner; public class Song { private int year; private int rank; private String artist; private String title;
[Code] ....
I know there's definitely a problem with my parsing, as I am getting the
Exception in thread "main" java.util.NoSuchElementException
when I attempt to input a test String at my variables.
Should I try using StringTokenizer and Integer.parseInt()? I think that perhaps the reason why an error is occuring is because the String is being parsed into Strings and there are no int values to be inputted into the year and rank variables.
I've been learning Java in school for lika a year now. Our teacher wanted us to make a game called "Game of Life" .Now it's not very optimized because the only type of GUI we know how to make it with JButtons so if I want a 100x100 grid that means the program has to load 10000 buttons and change text and color on them which I can imagen cause lags and so on but if we ignore that lagg our teacher wanted us to make it loop-able and well I kinda succeeded but the only problem is that I can't get it to wait between every loop so if I tell the program to loop 100 times, the program processes that and that takes forever and then updates the board and sometimes it takes forever and sometimes you cant even see the "cells" moving. Is it possible to get my program to loop and if so how? Here is the code:
I need to write up a code that will print the lyrics of the Green Bottles song. So it will ask the user to input a number and it will use that number to print the lyrics and then count down from that number. For example, user enters the number 5, the program will run and display:
"5 green bottles, hanging on the wall
5 green bottles hanging on the wall
and if one green bottles should fall
there will be 4 green bottles hanging on the wall
4 green bottles, hanging on the wall...." and so on.
So far I have managed to write a code that will display the number that is entered but I cant figure out how to subtract the number by 1 to continue it. My code so far:
import java.util.Scanner; public class SomeJavaCode { public static void main(String[] args) { System.out.println("How many bottles to start with?");
[Code] ....
How to code it so that it substracts the number and repeats the rhyme till 0.
Here I want to make a simple program where a Ball keep bouncing forever, then I add a MouseClick Listener to stop and resume thread (I mean, to stop moving Ball and to resume again). The problem is I can stop the thread using wait(), But I can not resume it. Below is the code
public class TestResumePauseBall { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public synchronized void run() { Field aField = new Field();
[code]....
At first I think that notify() must be called from another active thread. So I add a 'class Timing implements Runnable'. Then I call notifyAll() from class Timing. But still it was failed.
After wait() called on Ball's thread, the whole frame also freeze. I can not understand why this happen?
If this test success, I will add 1 one more ball and add keyboard keys as controller of ball's movement.
I am coding a game and I am trying to implement a pause and unpause button. in the BoardPanel class I've added the button's 'p' and 'o' to game.wait() and game.notify() (main code is in game class). however the game.wait is having issues and even if i throw interrupted exception or try/catch it doesn't work. I'd like to code it to a single button if at all possible.
I'm using jdk7 and I get this error when I compile Exception in thread "main" java.lang.Error: Unresolved compilation problem: at First.main(First.java:16)
For a project I have to create an online survey, I cannot use a per-made online survey system because I have really specific needs that no pre-made system can satisfy, so my idea would be to create it in java and store the data in some simple text file, which are fairly easy to work with in java. My question is, is it possible, and if yes how difficult is it, to put the entire thing online? What worries me isn't putting the applet itself online, but the text files that should collect the data, I already have the website to host it.
I am trying to pass parameters from he following HTML file to an applet. the applet is not initializing and the iam getting the following error on the console. I also have both the html file and and the java applet under the same source file in eclipse.
java.lang.NumberFormatException: null at java.lang.Integer.parseInt(Integer.java:542) at java.lang.Integer.parseInt(Integer.java:615) at applet.DisplayMessage.init(DisplayMessage.java:16) at sun.applet.AppletPanel.run(AppletPanel.java:434) at java.lang.Thread.run(Thread.java:745)
Here is the html file
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Insert title here</title>
I like to know how to write root function in java applet. I know it in java function. Ex:
import java.lang.*; public class Maths { public static void main(String[] args) { // get two double numbers numbers double x = 9; double y = 25; // print the square root of these doubles System.out.println("Math.sqrt(" + x + ")=" + Math.sqrt(x)); System.out.println("Math.sqrt(" + y + ")=" + Math.sqrt(y)); } }
working fine. but If I tried in applet it's not working. Ex:
I have an applet coded to recieve an image and upon mouse press i wish it to be cropped. For some reason its not implementing, I just think my brain is no longer doing what i think it should be or something, along those lines.
I am trying to go about making this applet a bit different then normal. The issue I am having is it is drawing an applet but, not the right dimensions, it's able to be resized, lastly the background color is not being set. I mean, I suppose I could call paint() and just draw it out but, I read that I could make the applet pop out to the dimensions I would like. None of this is working sadly.
I have An Issue With My Java Applet. Im Trying To Share My Variables With Another Class, But Its Not Working.
Class 1
package com.Tobysmith10.game.main; import java.applet.Applet; import java.awt.Graphics; public class Game extends Applet{ public void init(){ setSize(850,480); public void paint(Graphics g){ g.fillOval(x,y,20,20); } }
Class 2
package com.Tobysmith10.game.main; import java.applet.Applet; public class gameLoop extends Applet implements Runnable{ public int x, y; public void run(){ while(true){ x = 100; y = 100; } } }
So im sharing the x and y variables with the Class 1 , but I get yellow lines under it and when i run the program, it crashes, how do I get class 1 to recognize the variables from class 2 ?