Possible To Check If Classes Contains A Specific Method And Then Run That Method?
Oct 5, 2014
I'm working on a simple 2D Game Framework. Currently it's creating a window, but I'm working on an update method.
I constantly export the framework as a .jar file, and I've added it to the game's build path (using eclipse). I wonder if I can check all classes in the game-project (the project in which I've refecrenced the Framework in) for a specific method (for example update()) and call all found methods with that name from the framework's main class, like this:
public class FrameworkClass1 {
private void checkForUpdateMethods() {
// Check for update methods on program start
} public void update() {
runAllFoundUpdateMethods(); // Run all update methods found in the scan
}
}
I want to do this because it would be a simple way to update and render the game. If the main game-class look something like this:
public class Game {
public void update() {
// Update the game every time this is ran
}
}
it will be automatically updated, because it contains a method named update(), instead of naming the main game-class with a specific name etc. It will simply be more flexible that way!
I have some problem to understand the way to make this:
In my main class a user can save his name in a txt file (and the system initially will add 6 value equals to 0) than he can choose between 6 level and make it.
example of .txt file data:
mario 0 0 0 0 0 0 carl 0 0 0 0 0 0
AT THIS MOMENT i just made other class and they work, is this new one that is hard for me. I'm trying to make a class that:
1- (first method called verificaRisultati) take name_used and level_choosed from the main and go to check in the .txt file if that level before was done right(1) or wrong(0)
and return something like "before you made this level properly" or "before you made this level incorrectly" AND THEN let the user start with the level.
2- (second method called salvaRisultati) at the end of the level i wanna pass the result (correct/incorrect) to another method of this class that will save the value (1 or 0) associated to the user in the right position.
This is the class that i'm writing:
Java Code:
import java.io.BufferedReader; import java.io.FileNotFoundException; import java.io.FileReader; public class ResultUsers {
[Code] ....
I really need some hint and some code example because I'm stuck. How I can take exactly the line with the user name? How I can correctly split the line in an array and then read/modify the value for that level?
How do i write a method in java that will add a <b> or <em> tag to a specific word regardless of case or punctuation for example for "run forest RUN!" adding bold to run would be
<b>run<b> & <b>RUN!<b> public void addTag(String word, String tag) {
I would like to avoid "Not on FX application thread" exceptions beforehand. Is there a reliable way to determine if Toolkit.checkFxUserThread is called by a specific method call? Such a check could then be included in the build process.
I was reading the book, "Head First Java" and it was talking about how there may be multiple classes in a large application, but there will be only one main method.how does it work that way? How can you have multiple classes, but only one main method?
My current assignment involves me outputting these 2 classes. Yet I'm not really sure in what manner I should go about doing this. I have tried creating a separate class and outputting my toString methods there but for some reason I am getting an error. .
The error message is thus;
Exception in thread "main" java.lang.NullPointerException at Vehicle.toString(Vehicle.java:91) at Run.main(Run.java:17) Process completed.
I have been working on a simple problem, but I am stuck. I am trying to learn parent and child classes and how they work. The program in broken into three classes; the DemoBook class that runs the various methods, the Book class that gathers information and displays it, and finally a child class of Book (called TextBook) that just gets one piece of data and then is suppossed to return that data back to Book. However, this is not working and I know I am missing something; I believe it has to do with Set and Get methods, but I am confused with how these work.
Java Code:
public class DemoBook { public static void main (String[] args) { Book aBook = new Book(); Textbook aText = new Textbook();
I am trying to write a simple program that checks if a user's input has a specific letter using the ".contains" method but its not doing what i wanted to do. here is my code below.
import java.util.Scanner; public class secret { public static void main(String args[]) { Scanner sc; char hidden='a'; String guess;
Basically the requirements are to take a sentence (string of text) and check to see how many times specific words come up and then add to the counter depending on the word.
But I can not seem to get it to add the instances of the goodwords and badwords.
package Strings; import java.io.*; public class SentimentAnalyser { private static String analyse(String text) { int pw = 0; int nw = 0; String[] searchword = { "bad", "terrible", "good", "awesome" };
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
I'd like to know how to return a new array, I wrote in a method below the main method. I want to print the array but system.out.print doesn't work for arrays apparently. What structure i should use?
I have to write a method called censor that gets an array of strings from the user as an argument and then returns an array of strings that contains all of the original strings in the same order except those with length of 4. For example if cat, dog, moose, lazy, with was entered, then it would return the exact same thing except for the words with and lazy.
Currently, my code so far just prints [Ljava.lang.String;@38cfdf and im stuck.
import java.util.Scanner; public class censorProgram { public static void main (String args[]){ Scanner input = new Scanner (System.in); System.out.println ("How many words would you like to enter?"); int lineOfText = input.nextInt();
[Code] ....
I have to make new string array in the method and return words without four letters in the main method
Alright, I don't understand how to link my compress method to my return statement method "getPText". Also in my compression I only want it to compress for 3 or more consecutive letters.
I have two classes (Daughter and Son) that contain some very similar method definitions:
public class Family { public static void main(String[] args) { Daughter d = new Daughter(); Son s = new Son(); d.speak(); s.speak();
[Code] .....
Each of those classes has a "speak" method with two out of three lines being identical. I could move those into a parent class, but I need each of the child classes to continue to exhibit its unique behavior. I'm trying the approach below, which replaces the unique code with a call to a "placeholder" method that must be implemented by each child class:
public class Family { public static void main(String[] args) { Daughter d = new Daughter(); Son s = new Son();
[Code] .....
This works and moves the shared code from two places (the Daughter and Son classes) into one place (the new Mother class, which is now a parent class of Daughter and Son). Something about this feels a bit odd to me, though. It's one thing for a child class to override a parent class's methods to extend or alter their behavior. But, here, I've implemented an abstract method in the parent class to alter what happens when the parent class's method (speak(), in this case) is called, without overriding that parent class method itself.
I am just trying to test this array, for a locker combination program that involves classes...but the array is printing out the whacky numbers for the location. When I try to call the method in the main, it does not work. How do I call a method that exist within a class into the main method?
public class locker { public static void main(String[] args) { CombinationLock();
I am currently working on a dice game. I have a private method called rollDice and it performs the action of rolling two dice. For my project, I need to create another method called playerRolls and I am supposed to invoke the rollDice method in the playerRolls method and perform actions based off of that. My question right now is how do I invoke a method into another method of the same class?
I need to write a method that will consume string representation of Object type and will return one object of this type. How to set return type for the method in this case?
Here is exmaple :
public <?> identifyType(String typeString){ if (typesString.matches("String")){ return new String(""); }else if (typeString.matches("Integer")){ return new Integer(0); } //....etc..}
Java-code, When i compile the java doc. I get output;
Perceptron.java:12: learn(Instance[],int,int) in Perceptron cannot be applied to (Instance[],int) PerceptronModel model = learn(train_data,5); ^ 1 error
And here is the code
import java.io.*; public class Perceptron { public static void main(String[] args) throws IOException { DataReader reader = new DataReader(); reader.init(args);
The two last methods stumped me. The return type to each is "DateTime", according to JUnit complaints.I know that I can use the "this" keyword to reference to the object. But how do I get these two methods to return the correct result?
TextButton up = new TextButton("up", textButtonStyle);
and .addListener is just one of the methods "TextButton" has (actually I think its inherited from "Button" but that doesn't matter).
Basically my question is what's going on inside the parentheses? From what I see its a new instance of "ClickListener" but then suddenly they override an actual method within. Is this simply just a way to override a method from the ClickListener class or is it something else?