Java Code:
public class PrintHoledRectangle
{
public static void main(String[] args)
{
int width = Integer.parseInt(args[0]) / 2 * 2 + 1;
int height = Integer.parseInt(args[1]) / 2 * 2 + 1;
int centre = width * height / 2 + 1;
int index = 0;
[Code] ....
The width of the rectangle to be printed is given by the first argument, the height by the second
The centre tile ("[_]") of the rectangle (to be printed as " ") is given by the formula: ((width*height)/2)+1, assuming you count each tile left-to-right, top-to-bottom
My thinking is that the programme keeps a running count (seen as 'index') so that, when the centre tile is to be printed, it outputs " ", otherwise "[_]", hence the if-else statement
I am trying to create a game in java for my final project for schhol but am having problems with my jframe. I want my 3 Jbuttons to be in the center of the jframe and be vertical but can not seem to get the 3 buttons in the center of the jframe ....
import javax.swing.*; import java.awt.Container; import java.awt.*; public class SnakeObject extends JFrame { public SnakeObject() { createframe();
I'm using the Spring Layout Manager to put a form in a JPanel and I'm trying to center the lines horizontally so they will stay centered when the window is resized. Nothing I've tried has worked, I can't find anything on the web, and even my fallback of seeing how Netbeans does it fails as Netbeans doesn't seem to support the Spring Layout.
Normally, the height of the CENTER component (or position) is greater than that of the NORTH and SOUTH components in a BorderLayout.
Is it possible to increase the size of the SOUTH component and decrease the size of the CENTER position because the jcomponents I want to add in the SOUTH component are bigger? or shall I have to change the layout and use some other layout?
In the documentation of StackPane i read: "The stackpane will attempt to resize each child to fill its content area. If the child could not be sized to fill the stackpane (either because it was not resizable or its max size prevented it) then it will be aligned within the area using the alignment property, which defaults to Pos.CENTER."
But as I add another Pane (Anchor- or BorderPane) this added Pane is shows always in left upper corner of the StackPane. How could I force my StackPane to center another AnchorPane?
You have been given the job of writing a program to assist pilots who fly the Beechcraft Starship-‐‑1 executive aircraft.As with any airplane, it is essential that the pilot know the total weight of the loaded plane at takeoff and its center of gravity. If the plane weighs too much, it won'ʹt be able to lift off. If the center of gravity is outside the limits established for the plane, it might be impossible to control. Your task is to write a program that will determine the total weight and center of gravity of this plane
Inputs: The number of crew members, number of passengers, weight of the forward baggage compartment contents, aft baggage compartment contents weight, and the amount of fuel in gallons are to be accepted as INTEGER values in the order stated. Be sure the input values are within acceptable ranges
Outputs:You must echo the input values, annotated with their appropriate names,calculate and display the total weight, and the center of gravity.
The goal is to desplays circles (max of 30) of fixed radius = 20, with the rightmost circle drawn in blue and left most circle in red and the rest are in white. The center is determined by the location of the point where the mouse is pressed. the number of circles is equivalent to number of mouse has been pressed_ the circles will be drawn only when you push the "draw" button.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.JPanel; public class CirclePanel extends JPanel { private final int WIDTH = 500, HEIGHT = 300; private final int RDIUS = 20; private final int MAX = 30;
Write a program that draws 20 circles, with the radius and location of each circle determined at random...... Two circles overlap if the distance between their center points is less than the sum of their radii...
There may be many problems with the code in general but what I'm struggling with is the distance and the totalradius portion. Visually, its inaccurate.
import java.awt.*; import javax.swing.*; public class CircleTest extends JPanel { Circle []circles; Circle []circleCenter; Circle []all; private int distance, totalradius, dx, dy; private int radius,x,y;
Thats my code, and the rectangle (ObstacleX is the X cordinate for the rectangle) goes fine on the first few times across the screen, then starts to go hyperspeed....
I have to do the following: A bounding rectangle is the minimum rectangle that encloses a set of points in a two-dimensional plane. Write a method that returns a bounding rectangle for a set of points in a two-dimensional plane, as follows:
public static MyRectangle2D getRectangle(double[][] points)
The Rectangle2D class is defined in Programming Exercise 10.13. Write a test program that prompts the user to enter five points and displays the bounding rectangle's center, width, and height. Here is a sample run:
Enter five points: 1.0 2.5 3 4 5 6 7 8 9 10.The bounding rectangle's center (5.0, 6.25), width 8.0, height 7.5
This is my code so far, taking in account that Rectangle2D is already done in a previous problem.the thing is that i don't know if i have to erase public static void or do i leave it or how do i start it?
package theboundingrectangle; import java.util.Scanner; public static MyRectangle2D getRectangle(double[][] points) public class TheBoundingRectangle { public static void main(String[] args) { // TODO code application logic here } }
in order to speed up my application I want 'paintComponent(Graphics g)' to only write the visible area in my viewport. I can not find how to get that Rectangle from my JScrollPane.
So I've been getting back into Java and downloaded eclipse back onto my laptop. However when I go to make a simple rectangle into a JFrame, the frame will pop up but no rectangle will be shown. Here is my main class, which sets up the JFrame...
mport javax.swing.JFrame; public class Frame{ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("I hope this fucking works"); frame.setSize(400,400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Is there a way to simply slap a rectangle into a JPanel (make it appear) with out creating an inner Class or helper Method, all within "Main"? And if not, why?
Making a JFrame is easy.
Adding a JPanel is a snap.
import java.awt.Color; import javax.swing.JFrame; import javax.swing.JPanel; public class TheJFrame { public static void main(String[] args) { // TODO Auto-generated method stub
MyGraphics worked before I added a background but, even now when I take the background away it isn't showing up.
package com.snow.game; import javax.swing.*; import java.awt.*; class MyGraphics extends JComponent { //creating a class for graphics public void draw(Graphics g){ //calling Graphics making a new graphics (g) now you can use it to make objects g.drawRect(10, 10, 50, 50); //Draws a rectangle
I was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
i was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
import java.util.Scanner; public class WordRectangle { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Scanner userInput = new Scanner (System.in);
So I also am working on this problem. My frame does print each new rectangle; however, it is printed each time from the top left corner, and the bottom right is where I click.
Here is my RectangleComponent:
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Shape; import java.util.ArrayList; import javax.swing.JComponent; public class RectangleComponent extends JComponent
I need to do a rectangle using boolean array where true elements are the borders of the rectangle, and false elements are the inner space. I imagine that the first and last rows and columns must give the true element,
public class Functionality { public static boolean[][] rectangleArray(int n, int m){ boolean[ ][ ] matrix = new boolean[n][m]; for(int i = 0; i <matrix.length; i++){ for(int j = 0; j < matrix[i].length; j++){
I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.
I have created a method Rectangle and added a loop in my class Resizer (MouseAdapter) but impossible to resize the rectangles of the arraylist independantly !
class Rectangle extends Rectangle2D.Float{ private String name; public Rectangle(float x, float y, float width, float height, String name) { setRect(x, y, width, height); this.name = name;
I was told to design a class named Rectangle to represent a rectangle.The class contains:
■ Two double data fields named width and height that specify the width and height of the rectangle. The default values are 1 for both width and height. ■ A no-arg constructor that creates a default rectangle. ■ A constructor that creates a rectangle with the specified width and height. ■ A method named getArea() that returns the area of this rectangle. ■ A method named getPerimeter() that returns the perimeter.
Draw the UML diagram for the class and then implement the class. Write a test program that creates two Rectangle objects one with width 4 and height 40 and the other with width 3.5 and height 35.9. Display the width, height, area,and perimeter of each rectangle in this order.Here is my code for the Rectangle Class:
class Rectangle { double width; double height; public Rectangle() { width = 1; height = 1;
[code]....
The error that I am given when I compile the driver is as follows:constructor Rectangle in class Rectangle cannot be applied to given types; required: no arguments; found:int,int; reason: actual and formal argument lists differ in length.
I have run into a bit of a head scratcher, at least to me. I am building multiple rectangles using double precision. I had to switch from int to double due to another issue that requires decimal places. Now, my fillRect (last line in the code section I posted) is causing an error as it only wants to work with int.
public void draw(Graphics2D g2) { // check that sizes are above 0 if ((rectWidth <= 0) || (rectHeight <= 0))