import java.util.Random;
import java.util.Scanner;
public class DiceGame6 {
public static void main(String[] args){
Scanner stdIn = new Scanner(System.in);
System.out.println("Welcome to Computer Dice!");
System.out.println("-------------------------------");
System.out.println("You will first roll your dice
[code]....
How would I get the code to count the number of times something occurred. In the end it's suppose to count how many times I played the game and how many times I've won vs lost.
The program is supposed to generate random dice rolls using the get and set methods. If the user doesn't specific how many sides the dice have, then it defaults at 6 with the constructor. The program runs but its generating 0's.
import java.util.Scanner; public class RollOfTheDice { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Time to roll the dice, how many sides do they have?"); int numSides = input.nextInt();
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;
The game is too have two players, each user clicks a button and two dices will roll, if a user rolls a double they win.
firstly I have started with two imageview's and a button I am trying to randomise two images by clicking one button I have managed to randomise one image in one box but I am struggling to randomise both image views here is my code so far.
I'm finishing up this assignment, and I'm stuck. These are the last 2 instructions:
. Roll each of the Dice by invoking the roll method on each Dice in the array. . Keep track of the totals sum of all the dice in the array. Be sure to roll the dice array at least 10000 times.
How to finish it up?
Here's my code so far:
package homework3;
import java.util.Random; public class Dice { private int numberShowing; private final int numberOfSides; private static final Random randomNumber = new Random(); public Dice() { numberOfSides = 6;
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
I am currently working on a dice game. I have a private method called rollDice and it performs the action of rolling two dice. For my project, I need to create another method called playerRolls and I am supposed to invoke the rollDice method in the playerRolls method and perform actions based off of that. My question right now is how do I invoke a method into another method of the same class?
I was told to write a program which generates a random number between 0 to 5 *including 5* and give the user 3 chances to guess this number:
-If the user enters a wrong number within 0 to 5, the user has lost one opportunity. -If the user enters a number out of range, the program should prompt the user to enter a number within the range -If the user has 3 unsuccessful attempts, the program will print the number.
I was also instructed to use :
Random randomNumber=new Random(); int i= randomNumber.nextInt(6)
I have attempted it and this is what i have so far.
import java.util.Random; import java.util.Scanner; public class Exercise1 { public static void main(String[] args) { Random randomNumber=new Random();
I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.
I imported
import java.util.Random;
into my program but I don't know where to go from there.
The program I'm supposed to create generates a random number between one to ten. Then the program is to ask me if I wish to cross the road. If you choose to cross, the outcomes for 0-2 are "You crossed safely." For 3-5, 75% of the time it should say "RIP you got run over", and 35% of the time it should say "You crossed the street." For 6-8, 60% of the time it should say you made it.", and 40% of the time it should say "You died". For 9-10, it should say "RIP".
So far I have gotten the random number generation part working. I have up to here:
import java.util.Random; public class test4 { public static void main(String[] args) { Random random = new Random(); for(int i =0; i < 1; i++){ int num = random.nextInt(10) + 1; System.out.println("The number of cars on the street are: " + num + "Do you wish to cross the road?"); } } }
Write a method called statistic that simulates the rolling of two dice 1000 times. (1000 times is a parameter of the method statistic).The program should have no input, and should use pseudo random numbers to simulate the rolls (one random number per die). Store the sum resulting from each roll of two dice, determine the number of times each 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 was rolled. The out produced by the program is:
public static void main(String[] args) { statistic(1000); } public static void statistic(int number) { Random randomNumbers = new Random();
[code]...
i have been trying for hours to make it look like the output above but no luck. I was wondering if there's any other way writing the code without using arrays.
The instructions are to "write a program to simulate tossing a pair of 11-sided dice and determine the percentage of times each possible combination of the dice is rolled... then ask the user to enter the number of sides on a die" The code is all provided here, I just have to put it in the right spots. (Side note, I cannot use arrays.) Here's the original file I was given to work with:
Java Code:
import java.util.Random; import java.util.Scanner; public class DiceProbability { public static void main(String[] args) { //Declare and initialize variables and objects //Input: ask user for number of rolls and number of sides on a die //Print heading for output table
[Code] ....
When I run it, I get something like this (just a part of my output):
Please enter the number of sides on a die: 6 Please enter the number of rolls: 2
I want to write a small Hi Lo Betting Dice program that satisfies these conditions :
A player places a bet on whether the sum of two dice will come up High (totalling 8 or higher), Low (totalling 6 or less) or Sevens (totalling exactly 7). If the player wins, he receives a payout based on the schedule given in the table below:
Choice Payout High 1 x Wager Low 1 x Wager Sevens 4 x Wager
The player will start with $100 for wagering. If the player chooses to wager $0 or if he runs out of money, the program should end. Otherwise it should ask him whether he's wagering on High, Low or Sevens, display the results of the die rolls, and update his money total accordingly.
some sample output:
You have 100 dollars. Enter an amount to bet (0 to quit): 50 High, low or sevens (H/L/S): H Die 1 rolls: 1 Die 2 rolls: 5 Total of two dice is: 6 You lost!
You have 50 dollars. Enter an amount to bet (0 to quit): 25 High, low or sevens (H/L/S): L Die 1 rolls: 6 Die 2 rolls: 2 Total of two dice is: 8 You lost!
You have 25 dollars. Enter an amount to bet (0 to quit): 12 High, low or sevens (H/L/S): H Die 1 rolls: 2 Die 2 rolls: 6 Total of two dice is: 8 You won 12 dollars!
I have written some code but now i am stuck at the logic ...
package com.peg.hilodice; import java.util.Scanner; public class DiceGame { public static void main(String[] args) { // TODO Auto-generated method stub int money = 100; int bet;
I am making a Dice Roll GUI and I have most of it down and I only need this constructor to work for the program to work (I think). I don't know where to place the constructor, I tried placing it around the RollButton class but it still didn't work and gave me java error constructor in class cannot be applied to given types
Here's my constructor:
private JPanel panel; public RollButton(JPanel panel){ this.panel = panel; }
package dicedemo; public class DiceDemo { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here
final int Die1_SIDES = 6; // Number of side of dice 1 final int Die2_SIDES = 6; // Number of side of dice 2 // Create two instances of the Die class.
[Code] ....
I need converting the number output to text: example one, two, three, etc.
I have this really a graphics program that I'm working on which displays a single die, and right now it is set to the default 6 sides. I need to change it to 12. Here is the program:
/** * This class encapsulates a simple dice game. The number of dice and number of sides on those dice are given by instance variables. The outcomes ArrayList holds a list of all possible outcomes of throwing that number of dice with that number of sides. * * If there were 2 dice, each with 6 sides, then possible outcomes would include 1 1, 1 2, 1 3, 1 4, 1 5, 1 6, 2 1, 2 2, 2 3, and so on. * * Your task is to complete the methods that calculate the possible outcomes. One method calculates outcomes allowing for repeated numbers. One method calculates the outcomes of a fictional dice game where repeated numbers cannot occur. * * You must use recursion. This is a variation on the permutations problem from the book. */
public class Dice { private static int numberOfSides; private static int numberOfDice; public ArrayList<String> outcomes;
[code]...
I manage to calculate the numberOfOutcomes correctly, but then get a nullPointerException. Also, is there a way that I can use getNumberOf Outcomes without making it static? The testing code that the teacher provided is using it in another class and if I make it static, then it doesn't work in that file.
I am currently trying to roll 5 dice 100,000 times and output the number of times each possible total (of dots/pips) occurs. It seems to output the incorrect thing and isnt counting the occurrences properly.
public class lab_DiceRollTest { public static void main(String[] args) { int total; int total2; String valid; String isDifferent; int rolls = 100000; int d = 0;
what code I should add to my program in order to get these dice to roll. The program, according to my teacher, is CORRECT so far, so I'm not going to change anything. I just need to know how to roll the 2 dice I added in. I just want to get it done. No math.Random. The direction is: Roll each of the Dice by invoking the roll method on each Dice in the array.
My code:
//Dice.java package homework3; import java.util.Random; public class Dice { private int numberShowing; private int numberOfSides; private static final Random randomNumber = new Random();
Write a program that rolls two dice, adds the numbers and prints out the results. I have managed to do this but we have to make it a horizontal table instead of a vertical one. like the attached file "CORRECT", right now i only get the "NOTCORRECT". i have tried for hours to fix this but i can't.
import java.util.Random;
public class Statistikk { public static void skrivStatistikk() { Random rand = new Random(); int[] antall = new int[13]; {
[Code] .....
(Antall is basically frequency|side is the same as a face of a die)
Here is my code, does my code need improvement? Or is it my printf that is the issue? i've tried deleting the 's and adding the printf to the same line, but nothing worked.
I'm writing a program that is about rolling "dice" and getting the scores to add up to 100. There are two players in the game and each must take turns rolling dice choosing whether or not to keep rolling dice and accumulating more points during their turn while risking their points being lost by rolling a 1 or to add their turn points to their total points. The question I have is how would I exit the do while loop if the player chooses to add their turn score, thus adding their score and ending their turn?
Here is the coding so far.
Java Code:
import java.util.Scanner; import java.util.Random; public class Pig { public static void main(String[] args) { int die; int userTotalScore; int userTurnScore; int compTotalScore; int compTurnScore;
I am trying to figure out how to simulate an ability score calculation for an RPG character creation. The way I want to do it is to have 5 d6 dice rolled and then the best three of the 5 rolls are added together for a maximum of 18 points and a minimum of 3 points.
Now I know how to generate random numbers, but I do not know how to have the best 3 picked out. What I have right now is super simple.
package javaapplication12; import java.util.Random; public class JavaApplication12 { /** * @param args the command line arguments */ public static void main(String[] args) {
[Code] ....
So this gives me my five rolls but then have the code pick out the best three every time the program is run is kind of an issue for me.
my assignment is to code a program to simulate the rolling of 2 dice. I have most of it set but when I run it and have it print out how many times each number (2-12) was rolled, it displays the numbers 1 off. for instance it will display the number of 4s rolled next to the 5s.
here it is
import java.util.Scanner; //allows info to be inputted// import java.util.Random; //opens random number generator// public class RollTheDiceWithArray13 {
Write a program to simulate the rolling of two dice. The program should use Math.random (google how to use Math.random if needed) to roll the first die and should use Math.random again to roll the second die. The sum of the two values should then be calculated your program should roll 50,000 times. Use a single dimensional array to tally the numbers of times each possible sum appear(the possible values are 2 through 12, think about why?). Print the results in a tabular format.
Here's the code I'm working on so far:
public class RollingDice{ public static void main(String[] args){ int die1; int die2; int roll; die1 = (int)(Math.random()*6) + 1; die2 = (int)(Math.random()*6) + 1; roll = die1 + die2; System.out.println("The roll of the first dice is: " + die1); System.out.println("The roll of the second dice is: " + die2); System.out.println("Your total roll is: " + roll); } }
What am I missing at this point, and what parts did I do wrong to change it?