Reading Data From Socket / Responses Of Python Server

Nov 3, 2014

I'm having a lot of problems reading data from a socket. I'm trying to read the responses of a python server. I've a

BufferedReader inputStream = new BufferedReader( new InputStreamReader(socket.getInputStream()));

And then:

char[] messageChunk=new char[32768]; //32768
List<Byte> messageBytesList = new ArrayList<Byte>();
while (inputStream.ready()) {
inputStream.read(messageChunk, 0, 32768);
for(int k=0;k<32768;k++){
messageBytesList.add((byte)messageChunk[k]);
}
}

inside a thread. Then I convert the list of bytes to a byte array using:

Byte[] messageBytes = messageBytesList.toArray(new Byte[messageBytesList.size()]);
byte[] message = ArrayUtils.toPrimitive(messageBytes);

The problem is that I often receive ArrayOutOfBound errors when I try to parse the byte array. I think that I'm reading from the socket in a wrong way..

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Jul 22, 2014

So we have a Client and Server. Client opens a socket to Server, server initiates new Thread to handle the communication with client. Is there a way to be singnalled when there is input on socket, so I don't have to use infinite while loop solution?

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Need Python For Converting Data Format

Mar 26, 2014

The below is the existing data in a file running over 24768 lines

There are duplicate names link (abc) , width and FLof which stands for offset

file A
------------------
###########################################################################
# F Name Gro Width FLof Class
###########################################################################
1cbb abc - 6 2 INDIRECT
1cbc xyz - 3 0 INDIRECT
1cbd abc - 4 0 INDIRECT
1cf3 bcd - 3 5 INDIRECT
1cf4 pqr - 3 0 INDIRECT
1cf5 bcd - 8 0 INDIRECT
---------
---------- so on

I want a script to convert the file data to as folowing data :

file B
-----------------
###########################################################################
# F Name Gro Width FLof Class
###########################################################################
1cbb abc_7_2 - 6 2 INDIRECT
1cbc xyz - 3 0 INDIRECT
1cbd abc_11_8 - 4 0 INDIRECT
1cf3 bcd_7_5 - 3 5 INDIRECT
1cf4 pqr - 3 0 INDIRECT
1cf5 bcd_15_8 - 8 0 INDIRECT

Explanation for conversion is here :

first row abc has width as 6 and FLof as 2 in file A, so it occupies position 2,3,4,5,6,7 accounting to 6 position so represented as abc_7_2 in file B

Now row three of file A has duplicate of abc so now the new offset will be previous offset plus one ie. position will start from 8 and it goes as follows 8,9,10,11 so represented as abc_11_8

This will create unique and informative names, the same goes with other rows :

</pre> mh_sh_highlight_all('xml');

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Feb 26, 2014

I'm writing a really simple 1 on 1 chatting program thing using java.net.Socket and reading each other's messages b using writeUTF() and readUTF() of java.io.DataOutputStream and java.io.DataInputStream. Thing is, I wanna write a thread for both sides to continuously read from their respective socket's input streams while ignoring the lack of data coming through like when one user is not sending a message or something. I've written a dumbed down version of this that only reads one message from only one side and another one that sends a file, both of which work fine, I guess.

I'm using java.util.Scanner for user input, if that's acceptable, for I am not too familiar with Java's other readers. Also, I just started teaching myself about java.net.Socket, so I may not be too familiar other than the basics like how to set up a connection and how to send data using the getOutputStream() member function and stuff like that.

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Feb 6, 2015

Firstly, my code is just a demo of my multiplayer game (2 or more players can play simultaneously) to demonstrate my problem without any extra things. I have successfully implemented peer-to-peer (P2P) communication in my game. Later, I decided to add support for client-server communication (ie a central server which is also a player) in my game. It should be much easier than P2P. Now here is the problem:

Suppose, I have 1 server and some clients (may be 1 or more clients). They all should give the following output:

Starting...
A
B
C
E
F
...
...
Done!

They all give the above output without using multi-thread. But using multi-threading, it gives the above output only when there're 1 server and 1 client. I'm using 2 threads (1 for sending, 1 for receiving) for each Socket. That means, each client has only 2 threads for communication but the server has (2 * totalClients) threads.

I've attached my full test project. So, here I'm only showing my 2 thread classes.

ReceiveThread class:
class ReceiveThread extends Thread {
private ObjectInputStream receiveStream;
private BlockingQueue<Character> queue = new ArrayBlockingQueue<Character>(Common.totalClients);

[Code] ....

Since I've attached my full test project, I'm not showing the other 3 classes. They are ServerMain, ClientMain and Common. If I've 2 clients to be connected, then I get the following output:

Server: (Runs first)

Starting...
A
Client 1 (clientID is 1): (Runs after the server)

Starting...
A
B
B
Client 2 (clientID is 2): (Runs after Client 1)

Starting...
A

They are stuck at there, even no exception. Actually, the server and the clients are stuck at the line try { ch = queue.take(); } if more than 1 client are connected. It seems that all are trying to receive data. But without using the dedicated threads, they all work as expected even for more than 1 client. Why is this behaviour? How to solve it? Note that I have used the same SendThread and ReceiveThread classes by which I have succcessfully implemented P2P communication.

About my attached test project file:

It has 5 small .java files for the classes as stated above. It is currently faulty when using additional threads. You have to change clientID variable for each client (they are described inside). But it works as expected without additional threads. To test it without the additional threads:

Comment " TODO" linesUncomment the single lines just after " TODO" linesComment the additional thread construction lines (4 lines)

Currently, for a workaround, I'm not using the dedicated threads for sending and receiving data only for client-server communication in my multi-player game. But I'm still using these threads for P2P communication. I don't know why it is and how to solve it.This is the attached test project file as described above.

Attached File(s) : Test Project.zip (4.11K)

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I am creating a program where it reads the data inside a file and then places this data into arrays. The file I created has numbers 1-30 in it, file named, testing1.txt .

Java Code:

public static void main(String[] args) {
// TODO Auto-generated method stub
// Variables Declaration Section
//******************************
BufferedReader br;
String sCurrentLine;
String str;

[Code] ....

My issue is that the 'str' value is not initialized, but if I initialize it, it ruins the code. I'm not sure what to do in the situation.

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<body>
<p>Enter First Name: <input type="text" size="25" id="firstname" value="">
<p>Enter Last Name: <input type="text" size="25" id="lastname" value="">
<p>Enter DNA: <input type="text" size="25" id="DNA" value="" >
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[code]...

When I run it there is an issue with countCAG and prediction functions :( I would run each one individually in JS console and I get Undefined, or InvalidString I read that I am supposed to use var in front of each variable, unlike in Python where you just assign variable a value without any add-ons in the front. But JS console seems to recognize both ways of assigning, however var smth=0 immediately evaluates to Undefined, and smth=0, gives me 0...

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