I have swing UI designed and I want the components to resize when the frame is manually resized. The design is as shown in the fig Project UI.jpg
The panel 4 and panel 5 will change their contents according to the list item clicked. Panel 4 just has text area but panel 5 a panel with numerous components as label, combo box, text field,check box will be present.Now if the frame resizes, I won't all the components to resize according to the frame size.
public class Frame extends JFrame{ private final static int WIDTH=400, HEIGHT=400; public Frame(){ super(); super.setSize(WIDTH,HEIGHT); super.setVisible(true);
[Code] ....
In my main class I am just creating the frame and the panel then adding the panel to the frame.
My JPanel when adding components to it will never make its self larger but it will make my components inside smaller even though I have set the minimum and preferred sizes for those components? I am using the GridBagLayout for my layout manager as I am trying to get used to it.
I trying to replace original (and empty) JPanel in JFrame with my own made one, components does no appear right, when I pass the mouse first button appears:
I made UpdateInmateDisplayer a Singleton so that I could access it from the private class ButtonHandler. It works to display the first inmate's number on the screen but when I close out the window and click the Book Inmate button in CurInmatesDisplayer again, it only shows a blank window. I've tried adding the components again from the ButtonHandler in CurInmatesDisplayer but it doesn't work.
I am trying to add scrollbars to my frame containing many different components and appearing when user resizes the window with the mouse adds pictures and admin of this online application adds labels or other components.
I want scrollbars to appear when the frame is resized and has components you don't see under so you can scroll down.
If I have for example this code, how i add the scrollbars when i make frame smaller ?
public class Test extends JFrame { private JPanel contentPane; /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() {
I am trying to make movingLabel move to a different JPanel each time the JButton is clicked. I can see that the random integer is changing each time the button is clicked, but the movingLabel wasn't doing anything. I noticed that if I click the button and then resize the JFrame with my mouse, it shows in the correct panel. Is there something I am missing, or is there a way to make it automatically display in the correct panel without having to manually resize the JFrame each time? I was thinking that I could add something that resizes the window slightly each time the button is clicked to show it, but I don't think that is probably the "right" way to do it.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.Random; public class JMovingFrame extends JFrame implements ActionListener
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon image = new ImageIcon("images/main.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); frame.setVisible(true);
I am trying to make a game with an image on it, and I have one class that gets the image and the other is the game. When I run the program, it just shows my image on a gray JFrame. This leads me to think the image might be covering my whole game, which is weird because it is a mostly transparent image. I have tried resizing it and everything but I don't know what to do..
This is an old project that I had working probably 2 years ago. Since I reopened it the only thing I have changed is the database location. This is a very basic project I did to dip my toes in to Java. I'm going to add it to my portfolio but just to clarify I am not a Java developer so this is mainly there to show that I am not completely blind when it comes to Java.
Errors when I click the button that launches the JFrame:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 6 >= 6 at java.util.Vector.elementAt(Unknown Source) at javax.swing.table.DefaultTableModel.getValueAt(Unknown Source) at javax.swing.JTable.getValueAt(Unknown Source) at javax.swing.JTable.prepareRenderer(Unknown Source) at javax.swing.plaf.basic.BasicTableUI.paintCell(Unknown Source)
[Code]...
It will launch the window but it will be blank. If I resize the window it will show me the headers. If I click below the headers were the data should be, it will show me the data.
Since it has been so long the only thing I can think of is some of the code has become antiquated. As I said, this was working originally. I just fired it up again to take some screenshots for my portfolio.
class A { List<StringBuilder> list; public void output(List<StringBuilder> objectToOutput){ try(BufferedWriter bw = new BufferedWriter(new FileWriter("temp.txt"))){ for(StringBuilder row:objectToOutput) bw.write(row.toString()); }catch(IOException e){}
[code]....
Why don't the a's show up on the console? I put them in as part of the debugging process and now I don't understand why they don't show up in both places.
I want to import an image to resize but not sure how to start of.Should I be using the "BufferedImage & ImageIO.read" method or the "paint(Graphics g) { Image img1 = Toolkit.getDefaultToolkit().getImage" method?
I need to make a code that will ask the user for an array size and the numbers that go in the array. Then it must ask for a new size and copy the numbers from the first array and add numbers to fill the new array.
import java.util.Scanner; import java.util.Arrays; public class Lab07{ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("How many numbers do you want to enter?");
[Code] ....
I can make the first array but I am getting stuck on the second this is what I am getting back
How many numbers do you want to enter? 3
Enter the 3.0 numbers now. 7 1.2 9
These are the numbers you have entered. [7.0, 1.2, 9.0]
How many numbers do you want to enter? 5
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 3 at Lab07.resizeArray(Lab07.java:27) at Lab07.main(Lab07.java:18)
I have a problem with my program. My aim is to display in a JPanel, 2 rectangles, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. Currently, it displays the 2 rectangles, but impossible to resize and I can not find the solution.
Java Code:
import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.util.ArrayList; import javax.swing.*; public class Resizing extends JPanel { private static final int PREF_W = 600;
Whenever I make something in Swing, I always need to resize the window for me to see the graphics on the window. I have been told to use the pack() method on it, which I have, but the problem with it is that it just sets the window to a minimal size, only displaying the x + and -.For one of the "games" I made, it at first didn't work until resize, then I added a repaint() after the constructor and it worked for me, but when my friends download it they cannot see it.
I need to create a program that draws a graph, but for now, all I have done is two lines: the X and Y axis. The program is designed in a way as to automatically resize the graph when the window is resized.
Is this code in some way extremely inefficient? I get TERRIBLE flickering when I resize the window. Is there something that will at least reduce the flickering?
mainApp.java: import java.awt.*; import javax.swing.*; public class mainApp { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(300,300); frame.setVisible(true);
[Code] ....
I have added a screenshot that shows the window flickering.
How do i make the 'date' column show only the date and 'timeIn' and 'timeOut' column only show the time. In my database table my 'date' column is a date type and 'timeIn' and 'timeOut' column is time.
Suppose i have a book class and bookArray class.in book class contains four fields name,id ,publisher and author. in bookArray class: book bookArray=new book[20]; i have to save those four fields in the array but after completed the array i should have re-size the array with contains the previous data. How?? I have pass those values from the main class..
I have a problem with my program. My aim is to display in a JPanel, 2 rectangles from an arraylist, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. There is errors in my code but where ? Netbeans underlines 2 lines (in bold).
Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
I have created a small program with methods of the Graphics class. I want to resize the frame and make it fit the screen, but after trying various layout managers, have come to the conclusion that by setting the sizes of the various shapes specifically in the paintComponent method, I can't resize. Is it possible to resize a frame with its paintComponent methods? Maybe I'm just not using the layout managers correctly but the Graphics just wont resize. I have tried setting the weights when I used GridBagLayout.. not working. I thought maybe there is a way to set the frame or panel to take the Graphics and then resize the panel. That doesn't work either.