I have a problem with my program. My aim is to display in a JPanel, 2 rectangles, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. Currently, it displays the 2 rectangles, but impossible to resize and I can not find the solution.
Java Code:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.*;
public class Resizing extends JPanel {
private static final int PREF_W = 600;
I have a problem with my program. My aim is to display in a JPanel, 2 rectangles from an arraylist, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. There is errors in my code but where ? Netbeans underlines 2 lines (in bold).
I have a code to resize a single rectangle. I would like to display and resize multiple rectangles independently and according to my research on the net, the best way is to use an arraylist. So I modified the code in this sense, except ...when I run the code, the rectangles appear good but impossible to resize. I think the problem comes from mousePressed, Released, Dragged and Moved methods. When I use the mouse to resize the rectangle, nothing happens. The code does not interact with the arraylist, and therefore with rectangles it "contains". Resizing is my main class, the MouseAdapter is in the Resizer class (below).
Resizing component; boolean dragging = false; // Give user some leeway for selections. final int PROX_DIST = 3; Path2D.Double selectedPath; public Resizer(Resizing rz) { component = rz; component.addMouseListener(this); component.addMouseMotionListener(this);
I have a ArrayList of objects of class called HockeyPlayer (ArrayList<HockeyPlayer>). A HockeyPlayer has a String name and int number of goals.
This is my current work for comparing each object in the list to every other and printing them to screen:
Iterator<HockeyPlayer> it = hockeyPlayersList.iterator(); while (it.hasNext()) { HockeyPlayer singleHockeyPlayer = it.next(); //the first one encountered // HockeyPlayer nextHockeyPlayer = it.next(); //the next one encountered
[Code]...
This of course produces some duplication in the print-out: These are the equal hockey players: Who Ever wears jersey. This type of employee is paid: true. This employee has post-secondary education: false. This employee's work is to play. This hockey player has scored 0 goals.
Jason Harrison wears jersey. This type of employee is paid: true. This employee has post-secondary education: false. This employee's work is to play. This hockey player has scored 0 goals.
These are the equal hockey players: Jason Harrison wears jersey. This type of employee is paid: true. This employee has post-secondary education: false. This employee's work is to play. This hockey player has scored 0 goals.
Who Ever wears jersey. This type of employee is paid: true. This employee has post-secondary education: false. This employee's work is to play. This hockey player has scored 0 goals.
The System.out.println("jsp page: .... &> results in the output: "jsp page: movielist - [Title: Die Hard; Budget: 20000000, Title: two days in paris; Budget: 1000000]" so I am confident the objects are being loaded into the ModelAndView correctly. However the output of the block is "${movie.name}" instead of the list of movies. My movie object has a getName() method to return a string (and a setName() method). I am not sure why the System.out.println statement can find the movielist attribute, but ${movie.name} is being treated a plain text. There are no execptions thrown or other indications of errors.
I want to clone some Arraylist, but the compiler apparently are just referencing the values to it's original ArrayList. I don't know what should it be:
package projetoteste; import java.util.ArrayList; import java.util.List; public class TestFood { public static void main(String[] args) { List food=new ArrayList();
[code]....
Notice that ArrayList dailyMeal should be untouchable, but it return the changes that I made in local for-loop iteration although I didn't added nothing to it, just to it's clone.
Okay, I will be as succinct as possible. I am writing a rudimentary book store program for homework. The program consists of two class files and a main. The main issue I am having is on getting the search portion of my program to work. I will post as little as I can and still make sense. This is the block of code belongs to my public Book getBook() method, which is of the BookStore class.
So I am working on an assignment and ran into an annoying bug. Basically i have a menu that accesses an ArrayList of Videos which may or may not be read from a file, one of the options of the menu is to edit an existing Video. For this I ask the user for the number of the video and it is checked against the list of video numbers if it returns a match, the method gets the index of the Video object and stores it in a temporary variable the user is allowed to edit the details and the object is put back into the ArrayList using the variable and the ArrayList's set() method
My problem is that once i finish editing the details of a video it gives me a indexOutOfBounds exception
On further investigation using a method that goes through the index of every object in the ArrayList using indexOf() i found out that every single object has been given the index of -1 and not 0,1,2,3 etc.. This is my first error and have not expierenced any other before.
The objects do exist because I have read them from a file. I can also add new Objects and view them successfully but they still have the same index . I have checked my syntax and everything and no errors, this happens at run time only.
I have even created some other ArrayLists seperately and debugged them and their index order is fine. I am too far into this project to start over. I've also tried cleaning the project(my IDE is Eclipse).
I've two classes: Student and ArrayListExamples (which has my main method in it).
The student class acts pretty simply at the moment with a constructor that takes a name, surname and ID number. I've tested it and it seems to be working. My issue is with adding an object to an array list, here is my effort:
public class ArrayListExamples { private static int MAX_SIZE = 50; static Scanner sc = new Scanner(System.in); public static void main(String[] args) { ArrayList<Student> students = new ArrayList();
[code]....
I know the last loop to add the student objects is wrong.I'm calling the student ArrayList add method with a student object whose constructor requires two strings and an integer. Why isn't this allowed?
I'm having trouble getting new objects to add to an ArrayList. Instead, every time a new object is created and added, it overwrites the first object. So if I read in four lines from a text file and make them into four objects, each overwrites the previous and only the last object is printed. I can print out the contents correctly if I move the println statement within the if-loop; however, I need all the objects to saved to the list for searching (later implementation). i believe it has something to do with the instances of the object, but I'm a little confused about how to fix it. Here's the portion of the code I'm looking at:
Java Code:
if (fileChooser.showOpenDialog(null) == JFileChooser.APPROVE_OPTION) { File file = fileChooser.getSelectedFile(); Scanner scanner = new Scanner(new FileReader(file)); String currentLine; System.out.printf("%-20s %-20s %-20s
How would you display an ArrayList of Objects in a JSP page from a Servlet. Any general example would be fine as long as the example is thorough.
Each created object has more than maybe 6 or 7 properties that all need to print to the JSP.
Would you also include ways of printing it like should it be printed by using a table structure in the JSP and if so how? Things of that nature so that way it is each object has its own line and looks good. I can format it myself, I just need to know how to get it in a table for each object to print on its own row and so on...
I've come across something that i'm not overall sure about regarding the static keyword in Java.I'm making a vertical scrolling game where the player simply shoots enemies and they shoot back as they fall, dropping items if they die such as power ups and coins. I have an enemy called Bat and this is the bullet creation code in the update method:
The method is creating a new bullet object and it then adds that to the arraylist called batBullets, which is simple enough. I then need to access this arraylist in the main game update class so I can render those bullets on the screen, even if the bat dies. I was always taught that you use the static keyword when you need to access something from the class that doesn't require an object. Because of this, I have the following code.
for(Bullet bullet : Bat.batBullets){ bullet.setY(bullet.getY - 5); // Set the bullet to fall renderMap.getSpriteBatch().draw(bullet.batBullet(), bullet.getX(), bullet.getY()); // render the bullets }
This seems perfectly fine to me because I need to access the batBullet arraylist and it doesn't make sense to create a new bat object as I already have random spawning in place for them.
I have to create a method with the following header :
public static <E extends Comparable<E> > void sort ( ArrayList<E> list , int left, int right)
i also had to create a swap cells method and position of max integer method. and also had to read the preserved data file in with a scanner. I implemented the comparable interface I am having difficulty sorting my list by the area. It has to be in descending order.
Geometric Object class: since it has comparator also am interested if i need to change this?
CODE:
Driver: public static void main(String[] args) throws IOException, ClassNotFoundException { Circle c1 = new Circle (4, "red", false); Circle c2 = new Circle (2, "blue", true); Circle c3 = new Circle (10, "blue", true); Rectangle r1 = new Rectangle (10, 6, "yellow", true); Rectangle r2 = new Rectangle ( 5, 11, "green", true); ArrayList <GeometricObject> list = new ArrayList();
I am trying to create a method for my "ticketmachine" object that counts ticket objects in an arraylist of "ticket" objects with a specified field "route". The method works if i change the field type of the ticket class to public, however according to the homework task "route" of the ticket class needs to remain a private field.
Here is my code for the method.
public int countTickets(String route) //HAD TO CHANGE Ticket class FIELD "ROUTE" TO PUBLIC!!!! { int index = 0; //returns the number of Ticket objects in the machine with the specified "route". int ticketCounter = 0; while (index < tickets.size())
[Code] ....
Is my general approach to the problem wrong? also is there a way to access a private field?
I'm doubted regarding the implementation of Collections.binarySearch() method on an ArrayList of objects of a custom class Movie.
Here is the movie class :
public class Movie implements Comparable<Movie> { String movieName; String rating; String director; String theme;
[Code] .....
The sort/binarySearch in searchByMovieName function is done with natural sorting (and Comparable Interface in Movie class). I mean no comparators involved here. And the comparator that I used for sorting/binarySearching on Movies Director attribute in searchByMovieDirector function is :
public class MovieDirectorComparator implements Comparator<Movie> { public int compare(Movie movie1, Movie movie2) { return movie1.getDirector().compareToIgnoreCase(movie2.getDirector()); } }
But I was not able to implement binarySearch ?? How to implement the binarySearch here. I have google to see only binarySearch working on Arrays or probably ArrayList of String only, but not on ArrayList of custom objects.
I want to import an image to resize but not sure how to start of.Should I be using the "BufferedImage & ImageIO.read" method or the "paint(Graphics g) { Image img1 = Toolkit.getDefaultToolkit().getImage" method?
I need to make a code that will ask the user for an array size and the numbers that go in the array. Then it must ask for a new size and copy the numbers from the first array and add numbers to fill the new array.
import java.util.Scanner; import java.util.Arrays; public class Lab07{ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("How many numbers do you want to enter?");
[Code] ....
I can make the first array but I am getting stuck on the second this is what I am getting back
How many numbers do you want to enter? 3
Enter the 3.0 numbers now. 7 1.2 9
These are the numbers you have entered. [7.0, 1.2, 9.0]
How many numbers do you want to enter? 5
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 3 at Lab07.resizeArray(Lab07.java:27) at Lab07.main(Lab07.java:18)
Whenever I make something in Swing, I always need to resize the window for me to see the graphics on the window. I have been told to use the pack() method on it, which I have, but the problem with it is that it just sets the window to a minimal size, only displaying the x + and -.For one of the "games" I made, it at first didn't work until resize, then I added a repaint() after the constructor and it worked for me, but when my friends download it they cannot see it.
I need to create a program that draws a graph, but for now, all I have done is two lines: the X and Y axis. The program is designed in a way as to automatically resize the graph when the window is resized.
Is this code in some way extremely inefficient? I get TERRIBLE flickering when I resize the window. Is there something that will at least reduce the flickering?
mainApp.java: import java.awt.*; import javax.swing.*; public class mainApp { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(300,300); frame.setVisible(true);
[Code] ....
I have added a screenshot that shows the window flickering.
Suppose i have a book class and bookArray class.in book class contains four fields name,id ,publisher and author. in bookArray class: book bookArray=new book[20]; i have to save those four fields in the array but after completed the array i should have re-size the array with contains the previous data. How?? I have pass those values from the main class..
I have swing UI designed and I want the components to resize when the frame is manually resized. The design is as shown in the fig Project UI.jpg
The panel 4 and panel 5 will change their contents according to the list item clicked. Panel 4 just has text area but panel 5 a panel with numerous components as label, combo box, text field,check box will be present.Now if the frame resizes, I won't all the components to resize according to the frame size.
Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.